Fixed issues with int vs size_t and a few other warnings
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9b47366d03
commit
307fad0f25
@ -42,8 +42,6 @@ cBlockInfo::~cBlockInfo()
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cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
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{
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ASSERT(a_Type < 256);
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return ms_Info[a_Type];
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}
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@ -23,6 +23,8 @@ class cBlockHandler
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{
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public:
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cBlockHandler(BLOCKTYPE a_BlockType);
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virtual ~cBlockHandler() {}
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/// Called when the block gets ticked either by a random tick or by a queued tick.
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/// Note that the coords are chunk-relative!
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@ -177,15 +177,15 @@ bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count)
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CheckValid();
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// Store the current free space for a check after writing:
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int CurFreeSpace = GetFreeSpace();
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int CurReadableSpace = GetReadableSpace();
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int WrittenBytes = 0;
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size_t CurFreeSpace = GetFreeSpace();
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size_t CurReadableSpace = GetReadableSpace();
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size_t WrittenBytes = 0;
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if (CurFreeSpace < a_Count)
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{
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return false;
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}
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int TillEnd = m_BufferSize - m_WritePos;
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size_t TillEnd = m_BufferSize - m_WritePos;
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if (TillEnd <= a_Count)
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{
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// Need to wrap around the ringbuffer end
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@ -216,7 +216,7 @@ bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count)
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int cByteBuffer::GetFreeSpace(void) const
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size_t cByteBuffer::GetFreeSpace(void) const
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{
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CHECK_THREAD;
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CheckValid();
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@ -234,7 +234,7 @@ int cByteBuffer::GetFreeSpace(void) const
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/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
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int cByteBuffer::GetUsedSpace(void) const
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size_t cByteBuffer::GetUsedSpace(void) const
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{
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CHECK_THREAD;
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CheckValid();
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@ -246,7 +246,7 @@ int cByteBuffer::GetUsedSpace(void) const
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/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
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int cByteBuffer::GetReadableSpace(void) const
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size_t cByteBuffer::GetReadableSpace(void) const
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{
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CHECK_THREAD;
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CheckValid();
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@ -657,7 +657,7 @@ bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count)
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ASSERT(a_Count >= 0);
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NEEDBYTES(a_Count);
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char * Dst = (char *)a_Buffer; // So that we can do byte math
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int BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
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size_t BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
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ASSERT(BytesToEndOfBuffer >= 0); // Sanity check
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if (BytesToEndOfBuffer <= a_Count)
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{
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@ -691,7 +691,7 @@ bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count)
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ASSERT(a_Count >= 0);
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PUTBYTES(a_Count);
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char * Src = (char *)a_Buffer; // So that we can do byte math
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int BytesToEndOfBuffer = m_BufferSize - m_WritePos;
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size_t BytesToEndOfBuffer = m_BufferSize - m_WritePos;
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if (BytesToEndOfBuffer <= a_Count)
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{
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// Reading across the ringbuffer end, read the first part and adjust parameters:
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@ -722,7 +722,7 @@ bool cByteBuffer::ReadString(AString & a_String, size_t a_Count)
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NEEDBYTES(a_Count);
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a_String.clear();
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a_String.reserve(a_Count);
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int BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
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size_t BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
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ASSERT(BytesToEndOfBuffer >= 0); // Sanity check
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if (BytesToEndOfBuffer <= a_Count)
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{
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@ -34,13 +34,13 @@ public:
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bool Write(const char * a_Bytes, size_t a_Count);
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/// Returns the number of bytes that can be successfully written to the ringbuffer
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int GetFreeSpace(void) const;
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size_t GetFreeSpace(void) const;
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/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
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int GetUsedSpace(void) const;
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size_t GetUsedSpace(void) const;
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/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
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int GetReadableSpace(void) const;
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size_t GetReadableSpace(void) const;
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/// Returns the current data start index. For debugging purposes.
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int GetDataStart(void) const { return m_DataStart; }
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@ -96,8 +96,8 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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m_ShouldCheckDownloaded(false),
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m_NumExplosionsThisTick(0),
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m_UniqueID(0),
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m_Locale("en_GB"),
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m_HasSentPlayerChunk(false)
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m_HasSentPlayerChunk(false),
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m_Locale("en_GB")
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{
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m_Protocol = new cProtocolRecognizer(this);
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@ -1031,9 +1031,9 @@ cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
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void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item)
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void cMinecartWithChest::SetSlot(size_t a_Idx, const cItem & a_Item)
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{
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ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items)));
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ASSERT(a_Idx < ARRAYCOUNT(m_Items));
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m_Items[a_Idx] = a_Item;
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}
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@ -122,7 +122,7 @@ public:
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const cItem & GetSlot(int a_Idx) const { return m_Items[a_Idx]; }
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cItem & GetSlot(int a_Idx) { return m_Items[a_Idx]; }
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void SetSlot(int a_Idx, const cItem & a_Item);
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void SetSlot(size_t a_Idx, const cItem & a_Item);
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protected:
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@ -193,4 +193,4 @@ public:
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CLASS_PROTODEF(cMinecartWithHopper);
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cMinecartWithHopper(double a_X, double a_Y, double a_Z);
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} ;
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} ;
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@ -1244,7 +1244,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
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if (m_ReceivedData.GetReadableSpace() > 0)
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{
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AString AllData;
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int OldReadableSpace = m_ReceivedData.GetReadableSpace();
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size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
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m_ReceivedData.ReadAll(AllData);
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m_ReceivedData.ResetRead();
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m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
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@ -1366,7 +1366,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
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if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0))
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{
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AString AllData;
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int OldReadableSpace = m_ReceivedData.GetReadableSpace();
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size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
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m_ReceivedData.ReadAll(AllData);
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m_ReceivedData.ResetRead();
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m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
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@ -593,7 +593,6 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
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unsigned m_NameLength;
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const AString m_PlayerName;
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cPlayerListCallback & m_Callback;
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virtual bool Item (cPlayer * a_pPlayer)
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{
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unsigned int Rating = RateCompareString (m_PlayerName, a_pPlayer->GetName());
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@ -615,18 +614,17 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
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}
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public:
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cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) :
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cCallback (const AString & a_PlayerName) :
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m_BestRating(0),
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m_NameLength(a_PlayerName.length()),
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m_PlayerName(a_PlayerName),
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m_Callback(a_Callback),
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m_BestMatch(NULL),
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m_NumMatches(0)
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{}
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cPlayer * m_BestMatch;
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unsigned m_NumMatches;
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} Callback (a_PlayerName, a_Callback);
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} Callback (a_PlayerName);
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ForEachPlayer( Callback );
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if (Callback.m_NumMatches == 1)
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@ -20,7 +20,7 @@
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bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_RelZ)
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{
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ASSERT(a_RelZ >= 0);
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ASSERT(a_RelZ < ARRAYCOUNT(m_Blocks));
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ASSERT(a_RelZ < static_cast<int>(ARRAYCOUNT(m_Blocks)));
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cCoordWithIntVector & Blocks = m_Blocks[a_RelZ];
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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