2013-07-29 07:13:03 -04:00
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#include "Globals.h"
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#include "BlockDoor.h"
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2013-08-19 05:39:13 -04:00
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#include "../Entities/Player.h"
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2013-07-29 07:13:03 -04:00
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cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType)
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2014-02-27 14:33:35 -05:00
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: super(a_BlockType)
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2013-07-29 07:13:03 -04:00
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{
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}
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2014-02-01 08:06:32 -05:00
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void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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2013-07-29 07:13:03 -04:00
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{
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2014-02-01 08:06:32 -05:00
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NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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2013-07-29 07:13:03 -04:00
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if (OldMeta & 8)
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{
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// Was upper part of door
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2014-02-01 08:06:32 -05:00
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if (IsDoor(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
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2013-07-29 07:13:03 -04:00
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{
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2014-02-01 08:06:32 -05:00
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a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
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2013-07-29 07:13:03 -04:00
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}
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}
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else
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{
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// Was lower part
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2014-02-01 08:06:32 -05:00
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if (IsDoor(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
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2013-07-29 07:13:03 -04:00
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{
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a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
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2013-07-29 07:13:03 -04:00
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}
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}
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}
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2014-02-04 13:59:05 -05:00
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void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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2013-07-29 07:13:03 -04:00
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{
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2014-06-17 11:01:23 -04:00
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UNUSED(a_WorldInterface);
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UNUSED(a_BlockFace);
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UNUSED(a_CursorX);
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UNUSED(a_CursorY);
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UNUSED(a_CursorZ);
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2014-02-01 08:06:32 -05:00
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if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR)
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2013-08-25 08:41:02 -04:00
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{
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2014-01-31 18:17:41 -05:00
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ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
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2014-06-17 11:00:51 -04:00
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a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
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2013-08-25 08:41:02 -04:00
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}
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2013-07-29 07:13:03 -04:00
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}
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2014-03-05 09:10:20 -05:00
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void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
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{
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2014-03-05 13:33:43 -05:00
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UNUSED(a_ChunkInterface);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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2014-03-05 09:10:20 -05:00
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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2014-05-30 16:22:42 -04:00
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if (Meta & 0x8)
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2014-03-05 09:10:20 -05:00
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{
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// Current block is top of the door
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2014-03-05 13:33:43 -05:00
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
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2014-03-05 09:10:20 -05:00
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}
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else
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{
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// Current block is bottom of the door
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2014-03-05 13:33:43 -05:00
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
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2014-03-05 09:10:20 -05:00
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}
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}
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2013-07-29 07:13:03 -04:00
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void cBlockDoorHandler::OnPlacedByPlayer(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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)
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{
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NIBBLETYPE a_TopBlockMeta = 8;
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if (
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((a_BlockMeta == 0) && (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType)) ||
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((a_BlockMeta == 1) && (a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType)) ||
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((a_BlockMeta == 2) && (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType)) ||
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((a_BlockMeta == 3) && (a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType))
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2013-07-29 07:13:03 -04:00
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)
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{
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a_TopBlockMeta = 9;
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}
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2014-09-12 13:07:20 -04:00
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a_ChunkInterface.SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta);
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2013-07-29 07:13:03 -04:00
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}
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2014-03-23 22:11:01 -04:00
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NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta)
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{
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if (a_Meta & 0x08)
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{
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return a_Meta;
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}
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else
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{
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return super::MetaRotateCCW(a_Meta);
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}
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}
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NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta)
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{
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if (a_Meta & 0x08)
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{
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return a_Meta;
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}
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else
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{
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return super::MetaRotateCW(a_Meta);
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}
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}
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NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta)
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{
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// Top bit (0x08) contains door panel type (Top/Bottom panel) Only Bottom panels contain position data
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// Return a_Meta if panel is a top panel (0x08 bit is set to 1)
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2014-03-25 17:35:48 -04:00
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// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
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2014-07-17 16:50:58 -04:00
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// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
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2014-03-26 08:54:17 -04:00
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// so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself
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// needs extra datamembers.
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2014-03-23 22:11:01 -04:00
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if (a_Meta & 0x08) return a_Meta;
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// Holds open/closed meta data. 0x0C == 1100.
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NIBBLETYPE OtherMeta = a_Meta & 0x0C;
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// Mirrors according to a table. 0x03 == 0011.
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switch (a_Meta & 0x03)
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{
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case 0x03: return 0x01 + OtherMeta; // South -> North
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case 0x01: return 0x03 + OtherMeta; // North -> South
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}
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// Not Facing North or South; No change.
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return a_Meta;
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}
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NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta)
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{
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// Top bit (0x08) contains door panel type (Top/Bottom panel) Only Bottom panels contain position data
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// Return a_Meta if panel is a top panel (0x08 bit is set to 1)
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2014-03-25 17:35:48 -04:00
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// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
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2014-07-17 16:50:58 -04:00
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// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
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2014-03-26 08:54:17 -04:00
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// so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself
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// needs extra datamembers.
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2014-03-23 22:11:01 -04:00
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if (a_Meta & 0x08) return a_Meta;
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// Holds open/closed meta data. 0x0C == 1100.
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NIBBLETYPE OtherMeta = a_Meta & 0x0C;
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// Mirrors according to a table. 0x03 == 0011.
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switch (a_Meta & 0x03)
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{
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case 0x00: return 0x02 + OtherMeta; // West -> East
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case 0x02: return 0x00 + OtherMeta; // East -> West
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}
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// Not Facing North or South; No change.
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return a_Meta;
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}
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