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Better SetOpen() and IsOpen() function from the doors.

This commit is contained in:
Howaner 2014-05-30 22:22:42 +02:00
parent b4ba220934
commit d8e16f8c1f
2 changed files with 29 additions and 79 deletions

View File

@ -62,7 +62,7 @@ void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, c
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 8)
if (Meta & 0x8)
{
// Current block is top of the door
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);

View File

@ -135,113 +135,63 @@ public:
}
/** Returns the metadata for the opposite door state (open vs closed) */
static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
static NIBBLETYPE IsOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
return a_MetaData ^ 4;
NIBBLETYPE Meta = GetMetaFromRightDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
return ((Meta & 0x4) != 0);
}
static bool IsOpen(cChunkInterface & a_ChunkInterface, int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
static NIBBLETYPE GetMetaFromRightDoor(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_ChunkInterface.GetBlockTypeMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Block, Meta);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (!IsDoor(Block))
if ((Meta & 0x8) != 0)
{
return false;
NIBBLETYPE DownMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
return (DownMeta & 0x7) | 0x8 | (((Meta & 0x1) != 0) ? 16 : 0);
}
else
{
NIBBLETYPE UpMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ);
return (Meta & 0x7) | (((UpMeta & 0x1) != 0) ? 16 : 0);
}
return ((Meta & 0x4) == 4);
}
static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open)
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
BLOCKTYPE Block = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
NIBBLETYPE Meta = GetMetaFromRightDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
if (!IsDoor(Block) || ((Meta & 0x4) == a_Open))
if (!IsDoor(Block))
{
return;
}
bool Opened = (Meta & 0x4) != 0;
if (Opened == a_Open)
{
return;
}
// Change the door
if (a_Open)
NIBBLETYPE NewMeta = (Meta & 0x7) ^ 0x4;
if ((Meta & 0x8) == 0)
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, NewMeta);
}
else
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xFFFFFFFB);
}
int OtherPartY = a_BlockY;
if (Meta & 0x8)
{
// Current block is top of the door
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY - 1, a_BlockZ, Block, Meta);
if (IsDoor(Block) && !(Meta & 0x8))
{
OtherPartY--;
}
}
else
{
// Current block is bottom of the door
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY + 1, a_BlockZ, Block, Meta);
if (IsDoor(Block) && (Meta & 0x8))
{
OtherPartY++;
}
}
// Change the other door part
if (a_BlockY != OtherPartY)
{
if (a_Open)
{
a_ChunkInterface.SetBlockMeta(a_BlockX, OtherPartY, a_BlockZ, Meta | 0x4);
}
else
{
a_ChunkInterface.SetBlockMeta(a_BlockX, OtherPartY, a_BlockZ, Meta & 0xFFFFFFFB);
}
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ, NewMeta);
}
}
/** Changes the door at the specified coords from open to close or vice versa */
static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_X, int a_Y, int a_Z)
static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_X, a_Y, a_Z);
a_ChunkInterface.SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
if (OldMetaData & 8)
{
// Current block is top of the door
BLOCKTYPE BottomBlock = a_ChunkInterface.GetBlock(a_X, a_Y - 1, a_Z);
NIBBLETYPE BottomMeta = a_ChunkInterface.GetBlockMeta(a_X, a_Y - 1, a_Z);
if (IsDoor(BottomBlock) && !(BottomMeta & 8))
{
a_ChunkInterface.SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
}
}
else
{
// Current block is bottom of the door
BLOCKTYPE TopBlock = a_ChunkInterface.GetBlock(a_X, a_Y + 1, a_Z);
NIBBLETYPE TopMeta = a_ChunkInterface.GetBlockMeta(a_X, a_Y + 1, a_Z);
if (IsDoor(TopBlock) && (TopMeta & 8))
{
a_ChunkInterface.SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
}
}
SetOpen(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, !IsOpen(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ));
}
} ;