2013-10-28 16:41:43 -04:00
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2013-08-22 02:55:58 -04:00
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// ProjectileEntity.cpp
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// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
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#include "Globals.h"
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2014-04-26 19:45:39 -04:00
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2014-03-29 10:26:41 -04:00
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#include "../Bindings/PluginManager.h"
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2013-08-22 02:55:58 -04:00
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#include "ProjectileEntity.h"
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2013-08-22 03:07:12 -04:00
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#include "../ClientHandle.h"
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2013-08-27 13:57:37 -04:00
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#include "../LineBlockTracer.h"
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2013-09-01 16:40:35 -04:00
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#include "../BoundingBox.h"
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#include "../ChunkMap.h"
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#include "../Chunk.h"
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2013-08-27 13:57:37 -04:00
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2014-04-27 20:03:06 -04:00
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#include "ArrowEntity.h"
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#include "ThrownEggEntity.h"
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#include "ThrownEnderPearlEntity.h"
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#include "ExpBottleEntity.h"
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#include "ThrownSnowballEntity.h"
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#include "FireChargeEntity.h"
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#include "FireworkEntity.h"
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#include "GhastFireballEntity.h"
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2014-06-06 03:16:33 -04:00
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#include "WitherSkullEntity.h"
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2014-07-20 05:56:59 -04:00
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#include "SplashPotionEntity.h"
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2014-07-04 11:49:24 -04:00
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#include "Player.h"
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2014-04-26 19:45:39 -04:00
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2013-08-27 13:57:37 -04:00
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2013-09-07 11:14:37 -04:00
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/// Converts an angle in radians into a byte representation used by the network protocol
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#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360)
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2014-07-17 16:15:34 -04:00
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////////////////////////////////////////////////////////////////////////////////
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2013-08-27 13:57:37 -04:00
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// cProjectileTracerCallback:
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class cProjectileTracerCallback :
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public cBlockTracer::cCallbacks
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{
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public:
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cProjectileTracerCallback(cProjectileEntity * a_Projectile) :
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2013-09-02 15:56:55 -04:00
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m_Projectile(a_Projectile),
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m_SlowdownCoeff(0.99) // Default slowdown when not in water
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2013-08-27 13:57:37 -04:00
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{
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}
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2013-09-02 15:56:55 -04:00
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double GetSlowdownCoeff(void) const { return m_SlowdownCoeff; }
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2013-08-27 13:57:37 -04:00
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protected:
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cProjectileEntity * m_Projectile;
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2013-09-02 15:56:55 -04:00
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double m_SlowdownCoeff;
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2013-08-27 13:57:37 -04:00
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2013-09-02 15:56:55 -04:00
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// cCallbacks overrides:
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2013-08-27 13:57:37 -04:00
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virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
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{
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2013-09-07 15:56:22 -04:00
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/*
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// DEBUG:
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LOGD("Hit block %d:%d at {%d, %d, %d} face %d, %s (%s)",
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a_BlockType, a_BlockMeta,
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a_BlockX, a_BlockY, a_BlockZ, a_EntryFace,
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2014-03-01 14:34:19 -05:00
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cBlockInfo::IsSolid(a_BlockType) ? "solid" : "non-solid",
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2013-09-07 15:56:22 -04:00
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ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str()
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);
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*/
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2014-03-01 14:34:19 -05:00
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if (cBlockInfo::IsSolid(a_BlockType))
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2013-08-27 13:57:37 -04:00
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{
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2014-06-22 15:44:01 -04:00
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// The projectile hit a solid block, calculate the exact hit coords:
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2014-07-07 16:14:15 -04:00
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cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit
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const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit
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const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit
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double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs
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eBlockFace Face; // Face hit
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2014-06-22 15:44:01 -04:00
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if (bb.CalcLineIntersection(LineStart, LineEnd, LineCoeff, Face))
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2013-09-03 03:41:31 -04:00
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{
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2014-07-07 16:14:15 -04:00
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Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block
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2014-06-22 15:44:01 -04:00
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2014-05-31 08:14:55 -04:00
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if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection))
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2014-03-29 11:00:45 -04:00
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{
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2014-03-29 12:05:24 -04:00
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return false;
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2014-03-29 11:00:45 -04:00
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}
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2013-09-03 03:41:31 -04:00
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m_Projectile->OnHitSolidBlock(Intersection, Face);
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return true;
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}
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else
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{
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LOGD("WEIRD! block tracer reports a hit, but BBox tracer doesn't. Ignoring the hit.");
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}
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2013-08-27 13:57:37 -04:00
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}
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// Convey some special effects from special blocks:
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switch (a_BlockType)
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{
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case E_BLOCK_LAVA:
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case E_BLOCK_STATIONARY_LAVA:
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{
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m_Projectile->StartBurning(30);
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2013-09-02 15:56:55 -04:00
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m_SlowdownCoeff = std::min(m_SlowdownCoeff, 0.9); // Slow down to 0.9* the speed each tick when moving through lava
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2013-08-27 13:57:37 -04:00
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break;
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}
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER:
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{
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m_Projectile->StopBurning();
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2013-09-02 15:56:55 -04:00
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m_SlowdownCoeff = std::min(m_SlowdownCoeff, 0.8); // Slow down to 0.8* the speed each tick when moving through water
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2013-08-27 13:57:37 -04:00
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break;
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}
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} // switch (a_BlockType)
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// Continue tracing
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return false;
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}
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} ;
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2013-08-22 02:55:58 -04:00
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2014-07-17 16:15:34 -04:00
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////////////////////////////////////////////////////////////////////////////////
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2013-09-01 16:40:35 -04:00
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// cProjectileEntityCollisionCallback:
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class cProjectileEntityCollisionCallback :
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public cEntityCallback
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{
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public:
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cProjectileEntityCollisionCallback(cProjectileEntity * a_Projectile, const Vector3d & a_Pos, const Vector3d & a_NextPos) :
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m_Projectile(a_Projectile),
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m_Pos(a_Pos),
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m_NextPos(a_NextPos),
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m_MinCoeff(1),
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m_HitEntity(NULL)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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2013-09-02 15:40:56 -04:00
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if (
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(a_Entity == m_Projectile) || // Do not check collisions with self
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2014-07-05 17:59:22 -04:00
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(a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile
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)
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{
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2014-07-20 04:43:07 -04:00
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// Don't check creator only for the first 5 ticks so that projectiles can collide with the creator
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if (m_Projectile->GetTicksAlive() <= 5)
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{
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return false;
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}
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2013-09-01 16:40:35 -04:00
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}
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cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
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// Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline.
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// The results should be good enough for our purposes
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double LineCoeff;
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2014-02-04 13:59:05 -05:00
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eBlockFace Face;
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2013-09-01 16:40:35 -04:00
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EntBox.Expand(m_Projectile->GetWidth() / 2, m_Projectile->GetHeight() / 2, m_Projectile->GetWidth() / 2);
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if (!EntBox.CalcLineIntersection(m_Pos, m_NextPos, LineCoeff, Face))
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{
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// No intersection whatsoever
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return false;
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}
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2014-06-22 15:44:01 -04:00
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if (!a_Entity->IsMob() && !a_Entity->IsMinecart() && !a_Entity->IsPlayer() && !a_Entity->IsBoat())
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{
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// Not an entity that interacts with a projectile
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return false;
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}
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2014-03-29 10:26:41 -04:00
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if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity))
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{
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// A plugin disagreed.
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return false;
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}
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2013-09-01 16:40:35 -04:00
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if (LineCoeff < m_MinCoeff)
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{
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// The entity is closer than anything we've stored so far, replace it as the potential victim
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m_MinCoeff = LineCoeff;
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m_HitEntity = a_Entity;
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}
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// Don't break the enumeration, we want all the entities
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return false;
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}
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/// Returns the nearest entity that was hit, after the enumeration has been completed
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cEntity * GetHitEntity(void) const { return m_HitEntity; }
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/// Returns the line coeff where the hit was encountered, after the enumeration has been completed
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double GetMinCoeff(void) const { return m_MinCoeff; }
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/// Returns true if the callback has encountered a true hit
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bool HasHit(void) const { return (m_MinCoeff < 1); }
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protected:
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cProjectileEntity * m_Projectile;
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const Vector3d & m_Pos;
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const Vector3d & m_NextPos;
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double m_MinCoeff; // The coefficient of the nearest hit on the Pos line
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// Although it's bad(tm) to store entity ptrs from a callback, we can afford it here, because the entire callback
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// is processed inside the tick thread, so the entities won't be removed in between the calls and the final processing
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cEntity * m_HitEntity; // The nearest hit entity
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} ;
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2014-07-17 16:15:34 -04:00
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////////////////////////////////////////////////////////////////////////////////
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2013-08-22 02:55:58 -04:00
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// cProjectileEntity:
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
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super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
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2013-08-22 16:31:15 -04:00
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m_ProjectileKind(a_Kind),
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2014-07-04 17:07:26 -04:00
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m_CreatorData(
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((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1),
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((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "")
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),
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2013-08-27 13:57:37 -04:00
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m_IsInGround(false)
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2013-08-22 02:55:58 -04:00
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{
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}
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
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super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
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2013-08-22 16:31:15 -04:00
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m_ProjectileKind(a_Kind),
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2014-07-04 11:49:24 -04:00
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m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""),
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2013-08-27 13:57:37 -04:00
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m_IsInGround(false)
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2013-08-22 02:55:58 -04:00
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{
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SetSpeed(a_Speed);
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2014-01-16 14:00:49 -05:00
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SetYawFromSpeed();
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2013-09-07 11:14:37 -04:00
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SetPitchFromSpeed();
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2013-08-22 02:55:58 -04:00
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}
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2014-07-13 09:09:08 -04:00
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cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed)
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2013-08-22 02:55:58 -04:00
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{
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Vector3d Speed;
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if (a_Speed != NULL)
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{
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Speed = *a_Speed;
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}
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switch (a_Kind)
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{
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2013-09-07 12:53:14 -04:00
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case pkArrow: return new cArrowEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkEgg: return new cThrownEggEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkEnderPearl: return new cThrownEnderPearlEntity(a_Creator, a_X, a_Y, a_Z, Speed);
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case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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2013-11-16 15:58:17 -05:00
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case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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2014-07-20 05:56:59 -04:00
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case pkSplashPotion: return new cSplashPotionEntity (a_Creator, a_X, a_Y, a_Z, Speed, *a_Item);
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2014-06-06 03:16:33 -04:00
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case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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2014-02-26 18:29:14 -05:00
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case pkFirework:
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{
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2014-07-13 09:09:08 -04:00
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ASSERT(a_Item != NULL);
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if (a_Item->m_FireworkItem.m_Colours.empty())
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2014-02-26 18:29:14 -05:00
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{
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return NULL;
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}
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2014-07-13 09:09:08 -04:00
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return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, *a_Item);
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2014-02-26 18:29:14 -05:00
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}
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2013-08-22 02:55:58 -04:00
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}
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2013-08-30 12:10:58 -04:00
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LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind);
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2013-08-22 02:55:58 -04:00
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return NULL;
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}
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2014-02-04 13:59:05 -05:00
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void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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2013-08-27 13:57:37 -04:00
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{
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2013-09-03 03:41:31 -04:00
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// Set the position based on what face was hit:
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SetPosition(a_HitPos);
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2013-08-27 13:57:37 -04:00
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SetSpeed(0, 0, 0);
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// DEBUG:
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LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d",
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m_UniqueID,
|
2013-09-03 03:41:31 -04:00
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|
|
a_HitPos.x, a_HitPos.y, a_HitPos.z,
|
|
|
|
a_HitFace
|
2013-08-27 13:57:37 -04:00
|
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|
);
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|
m_IsInGround = true;
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|
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|
}
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2013-08-22 16:31:15 -04:00
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|
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AString cProjectileEntity::GetMCAClassName(void) const
|
|
|
|
{
|
|
|
|
switch (m_ProjectileKind)
|
|
|
|
{
|
|
|
|
case pkArrow: return "Arrow";
|
|
|
|
case pkSnowball: return "Snowball";
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|
case pkEgg: return "Egg";
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|
case pkGhastFireball: return "Fireball";
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|
case pkFireCharge: return "SmallFireball";
|
2014-07-04 11:49:24 -04:00
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|
case pkEnderPearl: return "ThrownEnderpearl";
|
2013-08-22 16:31:15 -04:00
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|
case pkExpBottle: return "ThrownExpBottle";
|
2014-07-11 21:58:11 -04:00
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|
case pkSplashPotion: return "SplashPotion";
|
2013-08-22 16:31:15 -04:00
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|
case pkWitherSkull: return "WitherSkull";
|
2014-02-26 18:29:14 -05:00
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|
case pkFirework: return "Firework";
|
2013-08-22 16:31:15 -04:00
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|
case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?
|
|
|
|
}
|
|
|
|
ASSERT(!"Unhandled projectile entity kind!");
|
|
|
|
return "";
|
|
|
|
}
|
|
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|
2013-08-27 13:57:37 -04:00
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|
|
void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
|
|
|
{
|
|
|
|
super::Tick(a_Dt, a_Chunk);
|
2014-06-22 15:44:01 -04:00
|
|
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|
|
|
|
// TODO: see BroadcastMovementUpdate; RelativeMove packet jerkiness affects projectiles too (cause of sympton described in cArrowEntity::Tick())
|
|
|
|
if (GetProjectileKind() != pkArrow)
|
2013-11-14 17:39:14 -05:00
|
|
|
{
|
|
|
|
BroadcastMovementUpdate();
|
|
|
|
}
|
2013-08-27 13:57:37 -04:00
|
|
|
}
|
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|
|
void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
|
|
|
|
{
|
|
|
|
if (m_IsInGround)
|
|
|
|
{
|
|
|
|
// Already-grounded projectiles don't move at all
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2014-06-22 15:44:01 -04:00
|
|
|
const Vector3d PerTickSpeed = GetSpeed() / 20;
|
|
|
|
const Vector3d Pos = GetPosition();
|
|
|
|
const Vector3d NextPos = Pos + PerTickSpeed;
|
|
|
|
|
2013-09-01 16:40:35 -04:00
|
|
|
// Test for entity collisions:
|
|
|
|
cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos);
|
|
|
|
a_Chunk.ForEachEntity(EntityCollisionCallback);
|
|
|
|
if (EntityCollisionCallback.HasHit())
|
2013-08-27 13:57:37 -04:00
|
|
|
{
|
2013-09-01 16:40:35 -04:00
|
|
|
// An entity was hit:
|
|
|
|
Vector3d HitPos = Pos + (NextPos - Pos) * EntityCollisionCallback.GetMinCoeff();
|
2013-09-07 12:53:14 -04:00
|
|
|
|
|
|
|
// DEBUG:
|
2013-09-01 16:40:35 -04:00
|
|
|
LOGD("Projectile %d has hit an entity %d (%s) at {%.02f, %.02f, %.02f} (coeff %.03f)",
|
|
|
|
m_UniqueID,
|
|
|
|
EntityCollisionCallback.GetHitEntity()->GetUniqueID(),
|
|
|
|
EntityCollisionCallback.GetHitEntity()->GetClass(),
|
|
|
|
HitPos.x, HitPos.y, HitPos.z,
|
|
|
|
EntityCollisionCallback.GetMinCoeff()
|
|
|
|
);
|
2014-06-22 15:44:01 -04:00
|
|
|
|
2013-09-07 12:53:14 -04:00
|
|
|
OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
|
2013-08-27 13:57:37 -04:00
|
|
|
}
|
2013-09-01 16:40:35 -04:00
|
|
|
// TODO: Test the entities in the neighboring chunks, too
|
2014-06-22 15:44:01 -04:00
|
|
|
|
|
|
|
// Trace the tick's worth of movement as a line:
|
|
|
|
cProjectileTracerCallback TracerCallback(this);
|
|
|
|
if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
|
|
|
|
{
|
|
|
|
// Something has been hit, abort all other processing
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
|
2013-09-01 16:40:35 -04:00
|
|
|
|
|
|
|
// Update the position:
|
|
|
|
SetPosition(NextPos);
|
2013-08-27 13:57:37 -04:00
|
|
|
|
2013-09-02 15:56:55 -04:00
|
|
|
// Add slowdown and gravity effect to the speed:
|
|
|
|
Vector3d NewSpeed(GetSpeed());
|
|
|
|
NewSpeed.y += m_Gravity / 20;
|
|
|
|
NewSpeed *= TracerCallback.GetSlowdownCoeff();
|
|
|
|
SetSpeed(NewSpeed);
|
2014-01-16 14:00:49 -05:00
|
|
|
SetYawFromSpeed();
|
2013-09-07 11:14:37 -04:00
|
|
|
SetPitchFromSpeed();
|
2013-08-27 13:57:37 -04:00
|
|
|
|
2014-04-05 16:25:40 -04:00
|
|
|
/*
|
2013-09-07 11:14:37 -04:00
|
|
|
LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}, rot {%.02f, %.02f}",
|
2013-08-27 13:57:37 -04:00
|
|
|
m_UniqueID,
|
|
|
|
GetPosX(), GetPosY(), GetPosZ(),
|
2013-09-07 11:14:37 -04:00
|
|
|
GetSpeedX(), GetSpeedY(), GetSpeedZ(),
|
2014-01-17 05:11:17 -05:00
|
|
|
GetYaw(), GetPitch()
|
2013-08-27 13:57:37 -04:00
|
|
|
);
|
2014-04-05 16:25:40 -04:00
|
|
|
*/
|
2013-08-27 13:57:37 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-08-30 12:10:58 -04:00
|
|
|
void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
|
|
|
|
{
|
|
|
|
// Default spawning - use the projectile kind to spawn an object:
|
2014-01-17 05:11:17 -05:00
|
|
|
a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
|
2013-09-07 11:14:37 -04:00
|
|
|
a_Client.SendEntityMetadata(*this);
|
2013-08-30 12:10:58 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-11-12 16:43:20 -05:00
|
|
|
void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
|
|
|
|
{
|
|
|
|
// Overriden in arrow
|
|
|
|
UNUSED(a_Dest);
|
2014-04-27 12:42:31 -04:00
|
|
|
}
|