Arrows can spawn on the client.
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@ -5,6 +5,7 @@
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#include "Globals.h"
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#include "ProjectileEntity.h"
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#include "../ClientHandle.h"
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@ -71,7 +72,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
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void cArrowEntity::SpawnOn(cClientHandle & a_Client)
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{
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// TODO
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a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0);
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}
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