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General fixes [SEE DESC]

* Fixed faulty block face enumeration and functions
+ Added fireworks and exp bottle spawning
* Fixed arrows again
This commit is contained in:
Tiger Wang 2013-11-16 20:58:17 +00:00
parent 7a0d2033b6
commit 6ff6929ca6
5 changed files with 226 additions and 35 deletions

View File

@ -59,20 +59,20 @@ enum
enum eBlockFace
{
BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
BLOCK_FACE_XM = 5, // Interacting with the X- face of the block
BLOCK_FACE_XP = 4, // Interacting with the X+ face of the block
BLOCK_FACE_XM = 4, // Interacting with the X- face of the block
BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block
BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
BLOCK_FACE_ZM = 3, // Interacting with the Z- face of the block
BLOCK_FACE_ZP = 2, // Interacting with the Z+ face of the block
BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
// Synonyms using the (deprecated) world directions:
BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
BLOCK_FACE_NORTH = BLOCK_FACE_ZP, // Interacting with the northern face of the block
BLOCK_FACE_SOUTH = BLOCK_FACE_ZM, // Interacting with the southern face of the block
BLOCK_FACE_WEST = BLOCK_FACE_XP, // Interacting with the western face of the block
BLOCK_FACE_EAST = BLOCK_FACE_XM, // Interacting with the eastern face of the block
BLOCK_FACE_NORTH = BLOCK_FACE_ZM, // Interacting with the northern face of the block
BLOCK_FACE_SOUTH = BLOCK_FACE_ZP, // Interacting with the southern face of the block
BLOCK_FACE_WEST = BLOCK_FACE_XM, // Interacting with the western face of the block
BLOCK_FACE_EAST = BLOCK_FACE_XP, // Interacting with the eastern face of the block
} ;
@ -305,12 +305,12 @@ inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cha
{
switch (a_BlockFace)
{
case BLOCK_FACE_BOTTOM: a_BlockY--; break;
case BLOCK_FACE_TOP: a_BlockY++; break;
case BLOCK_FACE_EAST: a_BlockX++; break;
case BLOCK_FACE_WEST: a_BlockX--; break;
case BLOCK_FACE_NORTH: a_BlockZ--; break;
case BLOCK_FACE_SOUTH: a_BlockZ++; break;
case BLOCK_FACE_YP: a_BlockY++; break;
case BLOCK_FACE_YM: a_BlockY--; break;
case BLOCK_FACE_ZM: a_BlockZ--; break;
case BLOCK_FACE_ZP: a_BlockZ++; break;
case BLOCK_FACE_XP: a_BlockX++; break;
case BLOCK_FACE_XM: a_BlockX--; break;
default:
{
LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace);
@ -323,12 +323,12 @@ inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cha
{
switch (a_BlockFace)
{
case BLOCK_FACE_BOTTOM: a_BlockY++; break;
case BLOCK_FACE_TOP: a_BlockY--; break;
case BLOCK_FACE_EAST: a_BlockX--; break;
case BLOCK_FACE_WEST: a_BlockX++; break;
case BLOCK_FACE_NORTH: a_BlockZ++; break;
case BLOCK_FACE_SOUTH: a_BlockZ--; break;
case BLOCK_FACE_YP: a_BlockY--; break;
case BLOCK_FACE_YM: a_BlockY++; break;
case BLOCK_FACE_ZM: a_BlockZ++; break;
case BLOCK_FACE_ZP: a_BlockZ--; break;
case BLOCK_FACE_XP: a_BlockX--; break;
case BLOCK_FACE_XM: a_BlockX++; break;
default:
{
LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace);

View File

@ -230,6 +230,8 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFirework: return new cFireworkEntity (a_Creator, a_X, a_Y, a_Z );
// TODO: the rest
}
@ -446,29 +448,19 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
{
if (a_HitFace == BLOCK_FACE_NONE) { return; }
super::OnHitSolidBlock(a_HitPos, a_HitFace);
int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
// Projectiles mistakenly think a face faces the direction a player faces when looking directly at said face
// This therefore breaks YP & YM of AddFaceDirection - see #350 for more details
switch (a_HitFace)
{
case BLOCK_FACE_NONE: break; // Block tracer sometimes returns this, in this case, the coords will be correct
case BLOCK_FACE_YP:
{
a_Y--;
break;
}
case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
case BLOCK_FACE_YM:
{
a_Y++;
break;
}
default:
{
AddFaceDirection(a_X, a_Y, a_Z, a_HitFace);
break;
}
default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
}
m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
@ -672,6 +664,104 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_Hi
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBottleOEnchantingEntity :
cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
{
// TODO: Spawn experience orbs
Destroy();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFireworkEntity :
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z) :
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
}
void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
{
if ((a_HitFace != BLOCK_FACE_BOTTOM) && (a_HitFace != BLOCK_FACE_NONE))
{
return;
}
SetSpeed(0, 0, 0);
SetPosition(GetPosX(), GetPosY() - 0.5, GetPosZ());
std::cout << a_HitPos.x << " " << a_HitPos.y << " " << a_HitPos.z << std::endl;
m_IsInGround = true;
BroadcastMovementUpdate();
}
void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
if (m_IsInGround)
{
if (a_Chunk.GetBlock((int)GetPosX(), (int)GetPosY() + 1, (int)GetPosZ()) == E_BLOCK_AIR)
{
m_IsInGround = false;
}
else
{
return;
}
}
Vector3d PerTickSpeed = GetSpeed() / 20;
Vector3d Pos = GetPosition();
// Trace the tick's worth of movement as a line:
Vector3d NextPos = Pos + PerTickSpeed;
cProjectileTracerCallback TracerCallback(this);
if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
{
// Something has been hit, abort all other processing
return;
}
// The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
// Update the position:
SetPosition(NextPos);
// Add slowdown and gravity effect to the speed:
Vector3d NewSpeed(GetSpeed());
NewSpeed.y += 2;
NewSpeed *= TracerCallback.GetSlowdownCoeff();
SetSpeed(NewSpeed);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cGhastFireballEntity :

View File

@ -34,6 +34,7 @@ public:
pkEnderPearl = 65,
pkExpBottle = 75,
pkSplashPotion = 73,
pkFirework = 76,
pkWitherSkull = 66,
pkFishingFloat = 90,
} ;
@ -159,6 +160,7 @@ protected:
/// Timer for pickup collection animation or five minute timeout
float m_Timer;
/// Timer for client arrow position confirmation via TeleportEntity
float m_HitGroundTimer;
/// If true, the arrow is in the process of being collected - don't go to anyone else
@ -262,6 +264,59 @@ protected:
class cExpBottleEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cExpBottleEntity);
cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
// tolua_begin
};
class cFireworkEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireworkEntity);
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
// tolua_begin
};
class cGhastFireballEntity :
public cProjectileEntity
{

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@ -90,6 +90,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType);
case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler();
case E_ITEM_BOW: return new cItemBowHandler;
case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
@ -97,6 +98,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
case E_ITEM_EGG: return new cItemEggHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);

View File

@ -94,3 +94,47 @@ public:
class cItemBottleOEnchantingHandler :
public cItemThrowableHandler
{
typedef cItemThrowableHandler super;
public:
cItemBottleOEnchantingHandler(void) :
super(E_ITEM_BOTTLE_O_ENCHANTING, cProjectileEntity::pkExpBottle, 10)
{
}
};
class cItemFireworkHandler :
public cItemThrowableHandler
{
typedef cItemThrowableHandler super;
public:
cItemFireworkHandler(void) :
super(E_ITEM_FIREWORK_ROCKET, cProjectileEntity::pkFirework, 0)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
return false;
}
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, 0);
return true;
}
};