2013-07-29 07:13:03 -04:00
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#include "Globals.h"
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#include "BlockDoor.h"
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2015-11-23 18:39:19 -05:00
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#include "../EffectID.h"
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2013-07-29 07:13:03 -04:00
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2020-10-08 15:13:44 -04:00
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void cBlockDoorHandler::OnBroken(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType,
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NIBBLETYPE a_OldBlockMeta,
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const cEntity * a_Digger
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) const
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2013-07-29 07:13:03 -04:00
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{
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2020-10-08 15:13:44 -04:00
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UNUSED(a_Digger);
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2020-08-02 10:25:19 -04:00
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// A part of the multiblock door was broken; the relevant half will drop any pickups as required.
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// All that is left to do is to delete the other half of the multiblock.
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2019-10-16 04:06:34 -04:00
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if ((a_OldBlockMeta & 0x08) != 0)
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2013-07-29 07:13:03 -04:00
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{
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2020-08-02 10:25:19 -04:00
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const auto Lower = a_BlockPos.addedY(-1);
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if ((Lower.y >= 0) && IsDoorBlockType(a_ChunkInterface.GetBlock(Lower)))
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2013-07-29 07:13:03 -04:00
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{
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2020-08-02 10:25:19 -04:00
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// Was upper part of door, remove lower:
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a_ChunkInterface.SetBlock(Lower, E_BLOCK_AIR, 0);
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2013-07-29 07:13:03 -04:00
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}
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}
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else
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{
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2020-08-02 10:25:19 -04:00
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const auto Upper = a_BlockPos.addedY(1);
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2020-08-04 13:26:25 -04:00
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if ((Upper.y < cChunkDef::Height) && IsDoorBlockType(a_ChunkInterface.GetBlock(Upper)))
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2013-07-29 07:13:03 -04:00
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{
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2020-08-02 10:25:19 -04:00
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// Was lower part, remove upper:
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a_ChunkInterface.SetBlock(Upper, E_BLOCK_AIR, 0);
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2013-07-29 07:13:03 -04:00
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}
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}
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}
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2020-04-21 16:19:22 -04:00
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bool cBlockDoorHandler::OnUse(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace,
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const Vector3i a_CursorPos
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2020-09-20 09:50:52 -04:00
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) const
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2013-07-29 07:13:03 -04:00
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{
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2014-06-17 11:01:23 -04:00
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UNUSED(a_WorldInterface);
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UNUSED(a_BlockFace);
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2020-04-21 16:19:22 -04:00
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UNUSED(a_CursorPos);
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2014-06-17 11:01:23 -04:00
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2020-04-21 16:19:22 -04:00
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switch (a_ChunkInterface.GetBlock(a_BlockPos))
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2013-08-25 08:41:02 -04:00
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{
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2015-05-15 23:52:08 -04:00
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default:
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{
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ASSERT(!"Unhandled door block type");
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}
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case E_BLOCK_ACACIA_DOOR:
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case E_BLOCK_BIRCH_DOOR:
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case E_BLOCK_DARK_OAK_DOOR:
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case E_BLOCK_JUNGLE_DOOR:
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case E_BLOCK_SPRUCE_DOOR:
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2015-06-30 10:50:15 -04:00
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case E_BLOCK_OAK_DOOR:
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2015-05-15 23:52:08 -04:00
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{
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2020-04-21 16:19:22 -04:00
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ChangeDoor(a_ChunkInterface, a_BlockPos);
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a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockPos, 0, a_Player.GetClientHandle());
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2015-05-15 23:52:08 -04:00
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break;
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}
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2015-08-01 09:47:55 -04:00
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case E_BLOCK_IRON_DOOR:
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{
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2020-08-04 12:54:37 -04:00
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// Prevent iron door from opening on player click (#2415):
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2020-04-21 16:19:22 -04:00
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OnCancelRightClick(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockPos, a_BlockFace);
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2020-08-04 12:54:37 -04:00
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// Allow placement actions to instead take place:
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return false;
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2015-08-01 09:47:55 -04:00
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}
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2013-08-25 08:41:02 -04:00
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}
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2015-12-01 17:12:44 -05:00
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return true;
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2013-07-29 07:13:03 -04:00
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}
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2020-04-21 16:19:22 -04:00
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void cBlockDoorHandler::OnCancelRightClick(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace
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2020-09-20 09:50:52 -04:00
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) const
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2014-03-05 09:10:20 -05:00
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{
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2014-03-05 13:33:43 -05:00
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UNUSED(a_ChunkInterface);
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2020-04-21 16:19:22 -04:00
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UNUSED(a_BlockFace);
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2016-02-05 16:45:45 -05:00
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2020-04-21 16:19:22 -04:00
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a_WorldInterface.SendBlockTo(a_BlockPos, a_Player);
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
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2016-02-05 16:45:45 -05:00
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2020-04-21 16:19:22 -04:00
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if (Meta & 0x08)
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2014-03-05 09:10:20 -05:00
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{
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2020-04-21 16:19:22 -04:00
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// Current block is top of the door, send the bottom part:
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a_WorldInterface.SendBlockTo(a_BlockPos.addedY(-1), a_Player);
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2014-03-05 09:10:20 -05:00
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}
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else
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{
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2020-04-21 16:19:22 -04:00
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// Current block is bottom of the door, send the top part:
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a_WorldInterface.SendBlockTo(a_BlockPos.addedY(1), a_Player);
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2014-03-05 09:10:20 -05:00
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}
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}
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2020-09-20 09:50:52 -04:00
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cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const
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2017-07-28 12:59:21 -04:00
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{
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// Doors can be placed inside the player
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return cBoundingBox(0, 0, 0, 0, 0, 0);
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}
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2020-09-20 09:50:52 -04:00
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NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta) const
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2014-03-23 22:11:01 -04:00
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{
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if (a_Meta & 0x08)
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{
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2014-12-24 01:20:17 -05:00
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// The meta doesn't change for the top block
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2014-03-23 22:11:01 -04:00
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return a_Meta;
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}
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else
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{
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2014-12-24 01:20:17 -05:00
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// Rotate the bottom block
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2020-04-13 12:38:06 -04:00
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return Super::MetaRotateCCW(a_Meta);
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2014-03-23 22:11:01 -04:00
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}
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}
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2014-12-24 01:20:17 -05:00
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2020-09-20 09:50:52 -04:00
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NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta) const
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2014-03-23 22:11:01 -04:00
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{
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if (a_Meta & 0x08)
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{
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2014-12-24 01:20:17 -05:00
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// The meta doesn't change for the top block
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2014-03-23 22:11:01 -04:00
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return a_Meta;
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}
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else
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{
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2014-12-24 01:20:17 -05:00
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// Rotate the bottom block
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2020-04-13 12:38:06 -04:00
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return Super::MetaRotateCW(a_Meta);
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2014-03-23 22:11:01 -04:00
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}
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}
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2018-07-26 17:24:36 -04:00
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2020-09-20 09:50:52 -04:00
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NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) const
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2014-03-23 22:11:01 -04:00
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{
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2014-12-24 01:20:17 -05:00
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/*
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Top bit (0x08) contains door block position (Top / Bottom). Only Bottom blocks contain position data
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Return a_Meta if panel is a top panel (0x08 bit is set to 1)
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*/
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2014-03-25 17:35:48 -04:00
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// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
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2014-07-17 16:50:58 -04:00
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// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
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2014-03-26 08:54:17 -04:00
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// so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself
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// needs extra datamembers.
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2014-12-05 10:59:11 -05:00
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if (a_Meta & 0x08)
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{
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return a_Meta;
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}
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2014-03-23 22:11:01 -04:00
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2015-05-09 03:25:09 -04:00
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// Holds open / closed meta data. 0x0C == 1100.
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2014-03-23 22:11:01 -04:00
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NIBBLETYPE OtherMeta = a_Meta & 0x0C;
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// Mirrors according to a table. 0x03 == 0011.
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switch (a_Meta & 0x03)
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{
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case 0x03: return 0x01 + OtherMeta; // South -> North
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case 0x01: return 0x03 + OtherMeta; // North -> South
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}
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// Not Facing North or South; No change.
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return a_Meta;
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}
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2018-07-26 17:24:36 -04:00
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2014-03-23 22:11:01 -04:00
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2020-09-20 09:50:52 -04:00
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NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) const
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2014-03-23 22:11:01 -04:00
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{
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2015-05-09 03:25:09 -04:00
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// Top bit (0x08) contains door panel type (Top / Bottom panel) Only Bottom panels contain position data
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2014-03-23 22:11:01 -04:00
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// Return a_Meta if panel is a top panel (0x08 bit is set to 1)
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2014-03-25 17:35:48 -04:00
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// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
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2014-07-17 16:50:58 -04:00
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// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
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2014-03-26 08:54:17 -04:00
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// so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself
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// needs extra datamembers.
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2014-12-05 10:59:11 -05:00
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if (a_Meta & 0x08)
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{
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return a_Meta;
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}
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2014-03-23 22:11:01 -04:00
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2015-05-09 03:25:09 -04:00
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// Holds open / closed meta data. 0x0C == 1100.
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2014-03-23 22:11:01 -04:00
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NIBBLETYPE OtherMeta = a_Meta & 0x0C;
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// Mirrors according to a table. 0x03 == 0011.
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switch (a_Meta & 0x03)
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{
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case 0x00: return 0x02 + OtherMeta; // West -> East
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case 0x02: return 0x00 + OtherMeta; // East -> West
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}
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// Not Facing North or South; No change.
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return a_Meta;
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}
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