2012-06-14 09:06:06 -04:00
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#pragma once
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2013-05-28 15:12:47 -04:00
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#include "../BlockEntities/BlockEntity.h"
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2013-08-19 05:39:13 -04:00
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#include "../Entities/Entity.h"
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2012-09-23 13:19:34 -04:00
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#include "Window.h"
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2012-09-20 09:25:54 -04:00
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/*
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2014-07-17 16:50:58 -04:00
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Being a descendant of cWindowOwner means that the class can own one window. That window can be
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2012-09-20 09:25:54 -04:00
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queried, opened by other players, closed by players and finally destroyed.
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Also, a cWindowOwner can be queried for the block coords where the window is displayed. That will be used
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for entities / players in motion to close their windows when they get too far away from the window "source".
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*/
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2012-08-06 16:10:16 -04:00
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2012-06-14 09:06:06 -04:00
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2012-08-06 16:10:16 -04:00
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/**
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2012-09-20 09:25:54 -04:00
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Base class for the window owning
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*/
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2012-06-14 09:06:06 -04:00
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class cWindowOwner
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{
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public:
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cWindowOwner() :
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m_Window(nullptr)
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{
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}
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2014-03-28 16:35:45 -04:00
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virtual ~cWindowOwner()
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{
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}
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2012-08-07 08:05:35 -04:00
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void CloseWindow(void)
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{
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m_Window = nullptr;
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}
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2012-08-07 08:05:35 -04:00
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void OpenWindow(cWindow * a_Window)
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{
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m_Window = a_Window;
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m_Window->SetOwner(this);
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}
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cWindow * GetWindow(void) const
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{
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return m_Window;
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}
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/// Returns the block position at which the element owning the window is
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virtual Vector3i GetBlockPos(void) = 0;
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2012-08-07 08:05:35 -04:00
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private:
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cWindow * m_Window;
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};
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2012-06-14 09:06:06 -04:00
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2014-09-27 14:19:28 -04:00
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/**
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Window owner that is associated with a block entity (chest, furnace, ...)
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*/
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class cBlockEntityWindowOwner :
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public cWindowOwner
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{
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public:
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cBlockEntityWindowOwner(cBlockEntity * a_BlockEntity) :
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m_BlockEntity(a_BlockEntity)
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{
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}
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virtual Vector3i GetBlockPos(void) override
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{
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return Vector3i(m_BlockEntity->GetPosX(), m_BlockEntity->GetPosY(), m_BlockEntity->GetPosZ());
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}
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private:
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cBlockEntity * m_BlockEntity;
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};
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/**
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Window owner that is associated with an entity (chest minecart)
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*/
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class cEntityWindowOwner :
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public cWindowOwner
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{
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public:
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cEntityWindowOwner(cEntity * a_Entity) :
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m_Entity(a_Entity)
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{
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}
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virtual Vector3i GetBlockPos(void) override
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{
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return m_Entity->GetPosition().Floor();
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}
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private:
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cEntity * m_Entity;
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};
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