..
anchor.b3d
Anchor is smooth too. Change naming a bit (but still some "anvils" around).
2009-07-08 22:40:54 +00:00
anchor.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
banana.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
banana.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
bomb.b3d
Animate clock hand, frames 1 to 61. Take two, r4666 had static file.
2010-02-07 23:57:20 +00:00
bonusblock1.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
bonusblock2.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
bowling.b3d
Smooth model (enable "Normals" in B3D export options).
2009-07-08 22:17:27 +00:00
bowling.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
bubblegum.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
bubblegum.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
cake.b3d
Smooth cake.
2009-07-08 22:52:26 +00:00
cake.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
candy_stripe.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
chest.b3d
Added new chest animation by MiniBjorn
2010-02-01 21:02:30 +00:00
chest.png
Added new chest animation by MiniBjorn
2010-02-01 21:02:30 +00:00
door.png
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
explode.ac
1) Improved sound_manager to support separate
2008-03-14 09:49:17 +00:00
gift-box.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
gift-box.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
gift-loop.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
gold.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
License.txt
Improved looks of GP end
2010-02-22 19:01:00 +00:00
magnet.ac
1) Improved sound_manager to support separate
2008-03-14 09:49:17 +00:00
magnetbzzt.ac
1) Improved sound_manager to support separate
2008-03-14 09:49:17 +00:00
Makefile.am
Fixed installation for model subdir.
2009-12-14 03:24:43 +00:00
materials.xml
Textures for models are now taken from the models directory, not from
2010-04-22 13:18:11 +00:00
nitro-tank.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
nitrotank-big.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
nitrotank-small.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
parachute.b3d
Improve shape (ballony) and shading (natural red) of parachute.
2010-03-29 21:02:17 +00:00
parachute.png
Improve shape (ballony) and shading (natural red) of parachute.
2010-03-29 21:02:17 +00:00
plunger.b3d
Add normals to B3D and compress PNG better.
2010-01-26 23:47:30 +00:00
plunger.png
Add normals to B3D and compress PNG better.
2010-01-26 23:47:30 +00:00
roadcone.b3d
Improved road cone model, some more faces but better shape and
2009-03-25 01:05:10 +00:00
roadcone.png
Improved road cone model, some more faces but better shape and
2009-03-25 01:05:10 +00:00
shroom_color2.png
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
shroom_color_a.png
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
tank-blue.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
tank-cyan.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
tank-green.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
tinytux_magnet.ac
Fixed tinytux (it's not displayed in the kart, now its flying above the kart).
2008-11-25 08:08:06 +00:00
tnt-bomb.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
village.b3d
Improved looks of GP end
2010-02-22 19:01:00 +00:00
warning.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
warning.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
wood_podium.b3d
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
zipper.b3d
Removed svn exec prop.
2009-03-24 00:20:23 +00:00
zipper.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00