stk-code_catmod/src/bullet
hikerstk d55167930e Fixed typo.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3180 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-02-20 01:48:48 +00:00
..
Demos/OpenGL Fixed typo. 2009-02-20 01:48:48 +00:00
src 1) Applied Jonan's patch to fix the layout for many files. 2009-01-22 12:02:40 +00:00
AUTHORS Bullet only: included bullet 2.64 in the STK sources 2007-11-05 13:38:57 +00:00
BulletLicense.txt Update to bullet version 2.68. 2008-04-29 04:39:26 +00:00
ChangeLog.txt Update to bullet version 2.68. 2008-04-29 04:39:26 +00:00
copy_bullet_files Update to bullet version 2.68. 2008-04-29 04:39:26 +00:00
LICENSE Bullet only: included bullet 2.64 in the STK sources 2007-11-05 13:38:57 +00:00
Makefile.am (See r1587 on 0.4rc1): 2008-02-25 02:22:04 +00:00
README Bullet only: included bullet 2.64 in the STK sources 2007-11-05 13:38:57 +00:00
VERSION Update to bullet version 2.68. 2008-04-29 04:39:26 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com