2) Moved STK specific extensions to bullet out of
bullet src tree.
3) Started to move more files into separate subdirs.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3027 178a84e3-b1eb-0310-8ba1-8eac791a3b58
bullet debug via the --bullet-debug command line option can be used,
otherwise this command line option is not available).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2926 178a84e3-b1eb-0310-8ba1-8eac791a3b58
the corners of the chassis (and not where the graphical
wheels are). Improved physics settings for hexley.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2479 178a84e3-b1eb-0310-8ba1-8eac791a3b58
for irrlicht, simplifies the handling of the karts.
2) Current suspension is now used to display the wheels of karts.
This currently only works for tuxkart, all other models still
need to be modified (and these models will not display any
steering atm).
3) Refactored kart model handling: all plib specific kart model
handling is now encapsulated in karts/kart_model.?pp
4) Moved some files into new subdirs.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2413 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and checks if all values are actually defined are done in one
file now (and not in two different classes as before). Added
doxygen comments as well.
2) More physics improvements.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2345 178a84e3-b1eb-0310-8ba1-8eac791a3b58
with the ground (and as a result start rotating on the spot).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2342 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(while the btOdeQuickstepConstraintSolver is still not used, this
allows our bullet tree to be kept in close synch with their official
versions).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1923 178a84e3-b1eb-0310-8ba1-8eac791a3b58
since it fails with newer compilers (e.g. gcc 4.3, where new.h is not
supplied anymore) - and the file is not actually used in STK.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1915 178a84e3-b1eb-0310-8ba1-8eac791a3b58
parameters somewhat, and made the new explosion code the default.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1888 178a84e3-b1eb-0310-8ba1-8eac791a3b58
over after a jump (e.g. ramp, or paper plane).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1721 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) empty robot templates have been moved from
'tools' to src/robots (documentation was updated),
and are now included in source distributions
Removed tools directory which is now empty.
2) Include documentation in source distributions
(but only player_manual will be installed)
3) Added missing bullet documentation files
and removed unnecessary cmake files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1588 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- fixes the bug of resetting the forces after each internal simulation step,
causing slower physics behaviour on slower FPS.
- improves raycast performance
2) Added script to copy all necessary source files from a full bullet installation
into STK.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1374 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and build environment. Default is still to build the non-bullet
version, to get bullet, configure with '--enable-bullet'.
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