.. |
utils
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When there are 8 lod level, 7 is the max
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2015-01-15 19:52:48 +01:00 |
bilateralH.comp
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Fix image format for bilateral blur
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2014-12-13 22:28:16 +01:00 |
bilateralH.frag
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Implement bilateral with fragment codepath.
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2014-06-22 18:04:46 +02:00 |
bilateralV.comp
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Fix image format for bilateral blur
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2014-12-13 22:28:16 +01:00 |
bilateralV.frag
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Implement bilateral with fragment codepath.
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2014-06-22 18:04:46 +02:00 |
billboard.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
billboard.vert
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Port stkbillboard to singleton shader
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2014-08-07 00:52:44 +02:00 |
bloom.frag
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Fix bloom effect on mesa
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2014-10-07 00:00:16 +02:00 |
bloomblend.frag
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Revert "Force non negative value in bloom"
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2014-09-16 00:37:23 +02:00 |
blurshadowH.comp
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Same for shadow blur pass
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2014-12-09 18:54:27 +01:00 |
blurshadowV.comp
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Same for shadow blur pass
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2014-12-09 18:54:27 +01:00 |
coloredquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
coloredquad.vert
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Port UI shaders.
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2014-08-13 20:25:56 +02:00 |
colorize.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
colortexturedquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
colortexturedquad.vert
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Port UI shaders.
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2014-08-13 20:25:56 +02:00 |
depthhistogram.comp
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Implement depth histogram to position cascade split
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2014-11-07 13:42:13 +01:00 |
detailledobject_pass2.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
displace.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
displace.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
dof.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
flipparticle.vert
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Properly reapply HD3000 particle fix
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2014-09-10 18:57:40 +02:00 |
fog.frag
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Modelise Beer Lambert absorption for fog
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2014-11-20 21:23:33 +01:00 |
frustrum.vert
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Frustrum shader is updated to new system
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2014-12-11 01:19:17 +01:00 |
gaussian3h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian3v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6h.comp
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Precompute coefficient in gaussian blur pass
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2014-12-09 18:43:48 +01:00 |
gaussian6h.frag
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Use variable sigma for blur filter
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2014-11-10 21:32:04 +01:00 |
gaussian6v.comp
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Precompute coefficient in gaussian blur pass
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2014-12-09 18:43:48 +01:00 |
gaussian6v.frag
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Use variable sigma for blur filter
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2014-11-10 21:32:04 +01:00 |
gi.frag
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Rename some shader to improve their meaning
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2014-12-05 00:20:16 +01:00 |
glow_object.frag
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Fix glowobject frag shader
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2014-09-05 22:17:57 +02:00 |
glow_object.vert
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Use ProjectionViewMatrix in glow_object.vert
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2014-09-17 02:12:28 +02:00 |
glow.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
godfade.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
godray.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
grass_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
grass_pass.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
header.txt
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Used #ifndef in header.txt
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2014-12-27 03:21:55 +01:00 |
IBL.frag
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Tweak IBL
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2014-12-08 19:36:23 +01:00 |
importance_sampling_specular.frag
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Revert "Try to fix ibl precision issue"
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2014-12-14 02:48:47 +01:00 |
instanced_detailledobject_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_grass_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_grass.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_normalmap.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_object_pass1.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_object_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_object_pass.vert
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Fix tangent/bitangent computation
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2015-01-12 23:01:35 +01:00 |
instanced_object_unlit.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_objectpass_spheremap.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_objectref_pass1.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_objectref_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_rsm.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_rsm.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_shadow.geom
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanciedgrassshadow.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanciedshadow.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
layertexturequad.frag
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Add a way to display shadow map.
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2014-06-08 22:18:32 +02:00 |
lensblend.frag
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Add a description to the shader
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2014-11-12 01:22:33 +01:00 |
Lightspaceboundingbox.comp
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Prepare compute shader to stretch lightcoord
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2014-11-07 13:42:13 +01:00 |
linearizedepth.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
mlaa_blend2.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
mlaa_color1.frag
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MLAA: Use srgb for auxiliary buffer.
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2014-06-08 03:28:24 +02:00 |
MLAA_COPYING
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mlaa_neigh3.frag
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Apply MLAA after color_in.
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2014-04-14 03:30:42 +02:00 |
mlaa_offset.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
motion_blur.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
normal_visualizer.geom
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Normalize normals in normal view.
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2014-08-09 21:24:50 +02:00 |
normalmap.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
object_pass1.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
object_pass2.frag
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-12-21 09:58:06 +01:00 |
object_pass.vert
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Fix tangent/bitangent computation
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2015-01-12 23:01:35 +01:00 |
object_unlit.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
objectpass_spheremap.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
objectref_pass1.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
objectref_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
particle.frag
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Port particle rendering shaders too.
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2014-08-13 21:04:03 +02:00 |
particle.vert
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Fix particle for hd3000
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2014-09-10 01:42:51 +02:00 |
particlesimheightmap.vert
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Fix particle for hd3000
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2014-09-10 01:42:51 +02:00 |
pass.frag
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pass.vert
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pointemitter.vert
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Fix extra respawning particles
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2014-10-01 01:19:49 +02:00 |
pointlight.frag
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Clean up sunlight shader + factorize diffusebrdf
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2014-12-14 21:39:18 +01:00 |
pointlight.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
pointlightscatter.frag
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Modelise Beer Lambert absorption for fog
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2014-11-20 21:23:33 +01:00 |
primitive2dlist.vert
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Fix position of speedmeter
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2014-10-17 18:51:41 +02:00 |
rh.frag
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GI use sun color value
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2014-10-06 22:51:41 +02:00 |
rhdebug.frag
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Fix GI
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2014-08-07 22:32:42 +02:00 |
rhdebug.vert
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Fix GI
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2014-08-07 22:32:42 +02:00 |
rhpassthrough.geom
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Add RH support
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2014-05-28 07:47:06 +02:00 |
rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
rsm.vert
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
screenquad.vert
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Factorize FullScreen shaders invocations.
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2014-08-13 02:01:29 +02:00 |
shadow_grass.vert
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Use one call for each shadow cascade instead of a big one.
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2014-08-26 21:56:16 +02:00 |
shadow.frag
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Tweak shadow blur
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2014-11-18 03:44:45 +01:00 |
shadow.geom
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
shadow.vert
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Use one call for each shadow cascade instead of a big one.
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2014-08-26 21:56:16 +02:00 |
shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
skinning.vert
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sky.frag
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Use a fullscreen pass for skybox
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2015-01-15 20:50:19 +01:00 |
sky.vert
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Use a fullscreen pass for skybox
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2015-01-15 20:50:19 +01:00 |
slicedscreenquad_nvworkaround.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
slicedscreenquad.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
splatting_rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
splatting.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
ssao.frag
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Clamp lod level in SSAO shader later.
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2015-01-12 22:47:53 +01:00 |
sunlight.frag
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Factorise MRP
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2014-12-27 03:22:06 +01:00 |
sunlightshadow.frag
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Allow to reduce shadow resolution
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2015-01-11 00:45:38 +01:00 |
sunlightshadowesm.frag
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Add a ESM/PCF switch
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2015-01-01 20:06:34 +01:00 |
texturedquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
texturedquad.vert
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Port UI shaders.
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2014-08-13 20:25:56 +02:00 |
tonemap.frag
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Cleanup tonemap shader
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2014-12-07 21:27:26 +01:00 |
transparent.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
transparentfog.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
uniformcolortexturedquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
untextured_object.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
volumetriclight.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
white.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |