..
aabbox3d.h
irr: aabbox intersection support
2013-08-12 12:46:10 +00:00
CDynamicMeshBuffer.h
irr: Add support for non-triangle VBOs
2013-08-22 15:42:02 +00:00
CIndexBuffer.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
CMeshBuffer.h
irr: Add support for non-triangle VBOs
2013-08-22 15:42:02 +00:00
coreutil.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
CVertexBuffer.h
First version of hardware skinning
2016-12-07 02:15:11 +08:00
dimension2d.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
driverChoice.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
EAttributes.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ECullingTypes.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
EDebugSceneTypes.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
EDeviceTypes.h
Use x11 functions in irr_driver only if x11 device was created
2017-05-14 00:05:36 +02:00
EDriverFeatures.h
add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
2016-02-24 12:34:08 +01:00
EDriverTypes.h
Remove unused gles 1.0 code
2017-07-04 23:30:09 +02:00
EGUIAlignment.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
EGUIElementTypes.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
EHardwareBufferFlags.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
EMaterialFlags.h
irr: Add texture override support
2013-08-12 12:47:02 +00:00
EMaterialTypes.h
Fully integrate gles renderer with our irrlicht version.
2016-07-05 00:25:03 +02:00
EMeshWriterEnums.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
EMessageBoxFlags.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
EPrimitiveTypes.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ESceneNodeAnimatorTypes.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ESceneNodeTypes.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
EShaderTypes.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ETerrainElements.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
EVertexAttributes.h
add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
2016-02-24 12:34:08 +01:00
fast_atof.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
heapsort.h
Allow array to capture lambada
2016-12-11 13:21:17 +08:00
IAnimatedMesh.h
Remove unused mesh code
2018-01-11 13:38:08 +08:00
IAnimatedMeshSceneNode.h
Allow configure animation set through scripting
2017-12-02 02:36:43 +08:00
IAttributeExchangingObject.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IAttributes.h
Added attribute to irrlicht's driver to enable automatic resize
2015-03-26 11:28:22 +11:00
IBillboardSceneNode.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IBillboardTextSceneNode.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IBoneSceneNode.h
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
ICameraSceneNode.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ICursorControl.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IDummyTransformationSceneNode.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IDynamicMeshBuffer.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IEventReceiver.h
Update common irrlicht files with modifications from Android branch.
2016-11-28 01:56:52 +01:00
IFileArchive.h
More backport from the ogl-es irrlicht branch
2016-02-24 20:34:46 +01:00
IFileList.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IFileSystem.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGeometryCreator.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGPUProgrammingServices.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIButton.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUICheckBox.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIColorSelectDialog.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIComboBox.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIContextMenu.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIEditBox.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIElement.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIElementFactory.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIEnvironment.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIFileOpenDialog.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIFont.h
We don't need to add a new glyph page for billboard text anymore
2017-01-09 13:16:40 +08:00
IGUIFontBitmap.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIImage.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIImageList.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIInOutFader.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIListBox.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIMeshViewer.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIScrollBar.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUISkin.h
Try to convert icon rendering to new helper function (for GL3 support)
2014-05-13 20:00:16 -04:00
IGUISpinBox.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUISpriteBank.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIStaticText.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUITabControl.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUITable.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIToolbar.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUITreeView.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IGUIWindow.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IImage.h
Allow custom memory management in IImage
2017-03-12 09:09:40 +08:00
IImageLoader.h
Apply real fix from Stragus for normal map
2017-03-17 13:08:08 +08:00
IImageWriter.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IIndexBuffer.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ILightManager.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ILightSceneNode.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ILogger.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IMaterialRenderer.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IMaterialRendererServices.h
Fully integrate gles renderer with our irrlicht version.
2016-07-05 00:25:03 +02:00
IMesh.h
Fully integrate gles renderer with our irrlicht version.
2016-07-05 00:25:03 +02:00
IMeshBuffer.h
Allow setting color without copying the mesh
2016-06-28 14:55:48 +08:00
IMeshCache.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IMeshLoader.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IMeshManipulator.h
First version of hardware skinning
2016-12-07 02:15:11 +08:00
IMeshSceneNode.h
Remove shadow volume code
2015-01-16 01:51:56 +01:00
IMeshWriter.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IMetaTriangleSelector.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IOSOperator.h
Make stk more-i18n friendly
2015-10-27 02:34:46 +08:00
IParticleAffector.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleAnimatedMeshSceneNodeEmitter.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleAttractionAffector.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleBoxEmitter.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleCylinderEmitter.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleEmitter.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleFadeOutAffector.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleGravityAffector.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleMeshEmitter.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleRingEmitter.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleRotationAffector.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleSphereEmitter.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IParticleSystemSceneNode.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IRandomizer.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IReadFile.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IReferenceCounted.h
Remove not-used-anymore setReferenceCount
2016-07-19 13:58:38 +08:00
irrAllocator.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
irrArray.h
Allow array to capture lambada
2016-12-11 13:21:17 +08:00
IrrCompileConfig.h
Add macOS to travis builds, fix server-only builds on macOS, msc. fixes ( #3339 )
2018-07-03 19:37:57 -04:00
irrlicht.h
Remove 2 deprecated interfaces
2015-01-16 01:59:41 +01:00
IrrlichtDevice.h
Move patform specific code from irr_driver to irrlicht devices
2017-09-27 17:37:56 +02:00
irrList.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
irrMap.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
irrMath.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
irrpack.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
irrString.h
Fixed 64-bit windows compilation.
2016-01-03 00:10:30 +01:00
irrTypes.h
Update common irrlicht files with modifications from Android branch.
2016-11-28 01:56:52 +01:00
irrunpack.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
irrXML.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ISceneCollisionManager.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ISceneLoader.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ISceneManager.h
Add a prefix to irrlicht key codes
2017-07-20 22:58:11 +02:00
ISceneNode.h
Add non-const function for STK usage
2016-11-25 12:37:40 +08:00
ISceneNodeAnimator.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorCameraFPS.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorCameraMaya.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorCollisionResponse.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorFactory.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ISceneNodeFactory.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ISceneUserDataSerializer.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IShaderConstantSetCallBack.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ISkinnedMesh.h
Remove unused mesh code
2018-01-11 13:38:08 +08:00
ITerrainSceneNode.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ITextSceneNode.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ITexture.h
Remove unused texture code
2018-01-11 12:47:02 +08:00
ITimer.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
ITriangleSelector.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IVertexBuffer.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IVideoDriver.h
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
IVideoModeList.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IWriteFile.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IXMLReader.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
IXMLWriter.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
Keycodes.h
Add key binding for azerty layout
2018-05-09 21:11:24 +02:00
line2d.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
line3d.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
matrix4.h
Fixed getScale() result when matrix contains very low negative values.
2015-03-05 20:00:02 +01:00
path.h
Allow to reload textures on the fly
2016-12-29 14:56:18 +08:00
plane3d.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
position2d.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
quaternion.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
rect.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
S3DVertex.h
Add dynamic draw call for skidmarks
2017-12-28 16:14:09 +08:00
SAnimatedMesh.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SceneParameters.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SColor.h
Use another normal encoding method from a crytek slide.
2014-01-27 23:29:46 +01:00
SExposedVideoData.h
Update common irrlicht files with modifications from Android branch.
2016-11-28 01:56:52 +01:00
SIrrCreationParameters.h
Don't use hardcoded path for irrlicht shaders
2016-07-06 06:37:22 +02:00
SKeyMap.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SLight.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SMaterial.h
irr: Add materialtype override
2013-06-28 12:11:44 +00:00
SMaterialLayer.h
Hopefully proper fix for #1938 (crash on osx when exiting race).
2015-02-17 00:14:26 +11:00
SMesh.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SMeshBuffer.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SMeshBufferLightMap.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SMeshBufferTangents.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SParticle.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SSharedMeshBuffer.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SSkinMeshBuffer.h
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
SVertexIndex.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SVertexManipulator.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
SViewFrustum.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
triangle3d.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
utfwrapping.h
Add proper line breaking
2018-05-21 11:19:18 +08:00
vector2d.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00
vector3d.h
Added our own irrlicht version - not used atm.
2012-11-01 02:00:02 +00:00