stk-code_catmod/src/graphics/shadow.hpp
hikerstk c1a239a7e6 More NoCopy - embarrassingly left out in previous commit :(
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5933 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-09-09 00:30:58 +00:00

57 lines
1.6 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SHADOW_HPP
#define HEADER_SHADOW_HPP
#include "utils/no_copy.hpp"
#include <string>
#include "irrlicht.h"
using namespace irr;
/**
* \brief This class is used to enable a shadow for a kart.
* For now it uses a simple texture to simulate the shadow, real time shadows might
* be added later.
* \ingroup graphics
*/
class Shadow : public NoCopy
{
private:
/** The scene node for the shadow. */
scene::ISceneNode *m_node;
/** The mesh of the shadow. */
scene::IMesh *m_mesh;
/** The scene node of the kart to which this shadow belongs. */
scene::ISceneNode *m_parent_kart_node;
public:
Shadow(video::ITexture *texture,
scene::ISceneNode *node);
~Shadow();
void enableShadow();
void disableShadow();
}; // Shadow
#endif
/* EOF */