..
camera.cpp
Work on water splash effect a bit; only lighthouse was changed for now, we can change other tracks when Joerg modified the track exported. The effect can still be improved of course, I mostly did the basic code aspect
2011-01-12 03:01:57 +00:00
camera.hpp
Work on water splash effect a bit; only lighthouse was changed for now, we can change other tracks when Joerg modified the track exported. The effect can still be improved of course, I mostly did the basic code aspect
2011-01-12 03:01:57 +00:00
CBatchingMesh.cpp
Fixed line endings.
2010-12-15 22:52:59 +00:00
CBatchingMesh.hpp
Fixed line endings.
2010-12-15 22:52:59 +00:00
explosion.cpp
Fixed rare crash with explosions, when m_remaining_time is exactly equal to explosion_time
2010-12-09 01:22:22 +00:00
explosion.hpp
Fixed rare crash with explosions, when m_remaining_time is exactly equal to explosion_time
2010-12-09 01:22:22 +00:00
irr_driver.cpp
Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
2011-01-21 01:54:38 +00:00
irr_driver.hpp
Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
2011-01-21 01:54:38 +00:00
material_manager.cpp
Fix weird opaque particles
2011-01-07 02:25:34 +00:00
material_manager.hpp
Fix weird opaque particles
2011-01-07 02:25:34 +00:00
material.cpp
Zippers are now stored as their own node, and not as
2011-01-25 09:29:27 +00:00
material.hpp
Add new option to materials.xml : disable z-buffer writes
2011-01-11 21:09:00 +00:00
mesh_tools.cpp
Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
2011-01-21 01:54:38 +00:00
mesh_tools.hpp
Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
2011-01-21 01:54:38 +00:00
moving_texture.cpp
Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
2011-01-21 01:54:38 +00:00
moving_texture.hpp
Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
2011-01-21 01:54:38 +00:00
particle_emitter.cpp
Fixed compiler warnings.
2011-01-14 02:36:18 +00:00
particle_emitter.hpp
Add snow flakes to Snow Mountain. Still to be improved
2011-01-14 01:31:15 +00:00
particle_kind_manager.cpp
Fixed compiler warnings.
2011-01-17 04:05:35 +00:00
particle_kind_manager.hpp
Made per-material particles almost a reality. Sadly now we have terrible problems with irrlicht's render order
2011-01-07 01:32:46 +00:00
particle_kind.cpp
It now rains in lighthouse :)
2011-01-14 02:27:14 +00:00
particle_kind.hpp
It now rains in lighthouse :)
2011-01-14 02:27:14 +00:00
shadow.cpp
Added names to scene nodes.
2010-08-08 22:54:04 +00:00
shadow.hpp
More NoCopy - embarrassingly left out in previous commit :(
2010-09-09 00:30:58 +00:00
skid_marks.cpp
Added names to scene nodes.
2010-08-08 22:54:04 +00:00
skid_marks.hpp
More NoCopy - embarrassingly left out in previous commit :(
2010-09-09 00:30:58 +00:00
slip_stream.cpp
Don't allow slipstream if one kart is much higher than the other
2011-01-21 05:41:10 +00:00
slip_stream.hpp
Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
2011-01-21 01:54:38 +00:00
stars.cpp
Added names to scene nodes.
2010-08-08 22:54:04 +00:00
stars.hpp
Bowling balls will now bump off karts that have the star effect shown,
2011-01-17 21:21:47 +00:00
water_splash.cpp
Removed compiler warning.
2011-01-13 05:45:07 +00:00
water_splash.hpp
More NoCopy - embarrassingly left out in previous commit :(
2010-09-09 00:30:58 +00:00