// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2009 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_SHADOW_HPP #define HEADER_SHADOW_HPP #include "utils/no_copy.hpp" #include #include "irrlicht.h" using namespace irr; /** * \brief This class is used to enable a shadow for a kart. * For now it uses a simple texture to simulate the shadow, real time shadows might * be added later. * \ingroup graphics */ class Shadow : public NoCopy { private: /** The scene node for the shadow. */ scene::ISceneNode *m_node; /** The mesh of the shadow. */ scene::IMesh *m_mesh; /** The scene node of the kart to which this shadow belongs. */ scene::ISceneNode *m_parent_kart_node; public: Shadow(video::ITexture *texture, scene::ISceneNode *node); ~Shadow(); void enableShadow(); void disableShadow(); }; // Shadow #endif /* EOF */