stk-code_catmod/data/models
auria 812459dcb0 Improved looks of GP end
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4799 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-02-22 19:01:00 +00:00
..
anchor.b3d Anchor is smooth too. Change naming a bit (but still some "anvils" around). 2009-07-08 22:40:54 +00:00
anchor.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
banana.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
banana.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bomb.b3d Animate clock hand, frames 1 to 61. Take two, r4666 had static file. 2010-02-07 23:57:20 +00:00
bonusblock1.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bonusblock2.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bowling.b3d Smooth model (enable "Normals" in B3D export options). 2009-07-08 22:17:27 +00:00
bowling.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
bubblegum.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bubblegum.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
cake.b3d Smooth cake. 2009-07-08 22:52:26 +00:00
cake.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
candy_stripe.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
chest.b3d Added new chest animation by MiniBjorn 2010-02-01 21:02:30 +00:00
chest.png Added new chest animation by MiniBjorn 2010-02-01 21:02:30 +00:00
door.png Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
explode.ac 1) Improved sound_manager to support separate 2008-03-14 09:49:17 +00:00
gift-box.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gift-box.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gift-loop.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gold.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
License.txt Improved looks of GP end 2010-02-22 19:01:00 +00:00
magnet.ac 1) Improved sound_manager to support separate 2008-03-14 09:49:17 +00:00
magnetbzzt.ac 1) Improved sound_manager to support separate 2008-03-14 09:49:17 +00:00
Makefile.am Fixed installation for model subdir. 2009-12-14 03:24:43 +00:00
nitro-tank.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
nitrotank-big.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
nitrotank-small.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
parachute.b3d Removed svn exec prop. 2009-03-24 00:20:23 +00:00
plunger.b3d Add normals to B3D and compress PNG better. 2010-01-26 23:47:30 +00:00
plunger.png Add normals to B3D and compress PNG better. 2010-01-26 23:47:30 +00:00
roadcone.b3d Improved road cone model, some more faces but better shape and 2009-03-25 01:05:10 +00:00
roadcone.png Improved road cone model, some more faces but better shape and 2009-03-25 01:05:10 +00:00
shroom_color2.png Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
shroom_color_a.png Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
tank-blue.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
tank-cyan.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
tank-green.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
tinytux_magnet.ac Fixed tinytux (it's not displayed in the kart, now its flying above the kart). 2008-11-25 08:08:06 +00:00
tnt-bomb.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
village.b3d Improved looks of GP end 2010-02-22 19:01:00 +00:00
warning.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
warning.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
wood_podium.b3d Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
zipper.b3d Removed svn exec prop. 2009-03-24 00:20:23 +00:00
zipper.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00