..
anchor-attach-icon.png
Use bigger icon for anchor attachment (mirror and opacity 75% the normal icon).
2010-12-18 01:57:03 +00:00
anchor-icon.png
Give anchor a higher-res icon
2010-12-18 00:49:59 +00:00
anchor.b3d
Anchor is smooth too. Change naming a bit (but still some "anvils" around).
2009-07-08 22:40:54 +00:00
anchor.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
banana-low.b3d
Replace low poly banana with new version from r8603.
2011-05-16 01:34:05 +00:00
banana.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
banana.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
bomb-attach-icon.png
Change transparency to 75% with GIMP.
2010-09-05 23:44:07 +00:00
bomb.b3d
Animate clock hand, frames 1 to 61. Take two, r4666 had static file.
2010-02-07 23:57:20 +00:00
bonusblock1.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
bonusblock2.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
bowling-icon.png
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
2010-12-18 00:41:20 +00:00
bowling.b3d
Smooth model (enable "Normals" in B3D export options).
2009-07-08 22:17:27 +00:00
bowling.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
bubblegum-icon.png
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
2010-12-18 00:41:20 +00:00
bubblegum-low.b3d
Replace bubble gum with lower poly version from r8631.
2011-05-18 00:42:24 +00:00
bubblegum.b3d
Resave with normals for proper illumination.
2010-12-12 04:48:50 +00:00
bubblegum.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
cake-icon.png
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
2010-12-18 00:41:20 +00:00
cake.b3d
Smooth cake.
2009-07-08 22:52:26 +00:00
cake.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
candy_stripe.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
chest.b3d
Convert chest texture to jpeg, another mammoth png file goes away
2011-03-16 01:27:48 +00:00
chest.jpg
Remove svn property.
2011-05-16 01:26:19 +00:00
door.png
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
gift-box-low.b3d
Remove svn property.
2011-05-16 01:26:19 +00:00
gift-box.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
gift-box.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
gift-loop.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
gold.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
gplose_door.b3d
Improved GP lose
2010-05-30 19:38:29 +00:00
gplose.b3d
Update GP win and lose for new grass
2011-03-08 00:26:14 +00:00
License.txt
Add Dakal's new zipper icon
2011-01-13 18:40:14 +00:00
Makefile.am
Bugfix: materials.xml file was not installed.
2010-04-28 01:04:20 +00:00
materials.xml
Removed old alpha proeprties in material files
2011-01-13 20:49:43 +00:00
nitro-tank.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
nitrotank-big-low.b3d
Remove svn property.
2011-05-16 01:26:19 +00:00
nitrotank-big.b3d
Add LOD to item. Say hello to a 5-10 FPS boost\!
2011-05-15 00:18:35 +00:00
nitrotank-small-low.b3d
Remove svn property.
2011-05-16 01:26:19 +00:00
nitrotank-small.b3d
Add LOD to item. Say hello to a 5-10 FPS boost\!
2011-05-15 00:18:35 +00:00
parachute-attach-icon.png
Change transparency to 75% with GIMP.
2010-09-05 23:44:07 +00:00
parachute-icon.png
PowerupManager now loads its texture from models subdirectory, too
2010-04-23 12:54:15 +00:00
parachute.b3d
Add shake to the main bone of parachute... missing somehow.
2010-12-26 23:52:37 +00:00
parachute.png
Improve shape (ballony) and shading (natural red) of parachute.
2010-03-29 21:02:17 +00:00
plunger-icon.png
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
2010-12-18 00:41:20 +00:00
plunger.b3d
Add normals to B3D and compress PNG better.
2010-01-26 23:47:30 +00:00
plunger.png
Add normals to B3D and compress PNG better.
2010-01-26 23:47:30 +00:00
reset-attach-icon.png
Add reset icon to be used over faces when karts are rescued.
2010-12-01 01:58:21 +00:00
reset-button.b3d
Add big red and yellow reset button as rescue model.
2010-05-13 02:01:39 +00:00
reset-button.png
Add big red and yellow reset button as rescue model.
2010-05-13 02:01:39 +00:00
rubber_ball-icon.png
Added first test version of 'rubber ball' (which might replace
2011-07-20 00:39:32 +00:00
rubber_ball.b3d
Added first test version of 'rubber ball' (which might replace
2011-07-20 00:39:32 +00:00
rubber_ball.png
Added first test version of 'rubber ball' (which might replace
2011-07-20 00:39:32 +00:00
shroom_color2.png
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
shroom_color_a.png
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
swap-icon.png
PowerupManager now loads its texture from models subdirectory, too
2010-04-23 12:54:15 +00:00
swatter-icon.png
Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
2011-07-15 23:38:40 +00:00
swatter.b3d
Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
2011-07-15 23:38:40 +00:00
swatter.png
Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
2011-07-15 23:38:40 +00:00
tank-blue.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
tank-cyan.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
tank-green.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
tnt-bomb.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
village.b3d
Update GP win and lose for new grass
2011-03-08 00:26:14 +00:00
warning.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
warning.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
wood_podium.b3d
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
zipper_collect.png
Add Dakal's new zipper icon
2011-01-13 18:40:14 +00:00
zipper.b3d
zipper.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00