a3b34e6823
* Open the confirm dialog if exiting the grand prix editor with changes by escape key * When launching the tutorial, use the last used device instead of the first keyboard * When launching story mode, use the last used device instead of the first keyboard * Make the kart color selection dialog more consistent with other dialogs Includes: * Add an icon button bar with containing actions to apply changes or to cancel them * The kart only shows its straight frame, without animation; it is slightly smaller * Adjust the vertical space between widgets, to try keeping the kart size larger * Use a button bar for the video settings and custom camera settings dialog |
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.github | ||
android | ||
cmake | ||
data | ||
doc | ||
lib | ||
src | ||
tools | ||
.appveyor.yml | ||
.gitignore | ||
Brewfile | ||
CHANGELOG.md | ||
CMakeLists.txt | ||
COPYING | ||
INSTALL.md | ||
NETWORKING.md | ||
README.md | ||
sources.cmake |
SuperTuxKart
SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.
The SuperTuxKart homepage can be found at https://supertuxkart.net/. There is also our FAQ and information on how get in touch with the community.
Latest release binaries can be found here, and preview release here.
Hardware Requirements
To run SuperTuxKart, make sure that your computer's specifications are equal or higher than the following specifications:
- A graphics card capable of 3D rendering - NVIDIA GeForce 470 GTX, AMD Radeon 6870 HD series card or Intel HD Graphics 4000 and newer. OpenGL >= 3.3
- You should have a dual-core CPU that's running at 1 GHz or faster.
- You'll need at least 512 MB of free VRAM (video memory).
- System memory: 1 GB
- Minimum disk space: 700 MB
- Ideally, you'll want a joystick with at least 6 buttons.
License
The software is released under the GNU General Public License (GPL) which can be found in the file COPYING
in the same directory as this file. Information about the licenses for the artwork is contained in data/licenses
.
3D coordinates
A reminder for those who are looking at the code and 3D models:
SuperTuxKart: X right, Y up, Z forwards
Blender: X right, Y forwards, Z up
The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).
Building from source
Building instructions can be found in INSTALL.md