stk-code_catmod/data/shaders
2024-01-18 01:13:23 +08:00
..
ge_shaders Reduce instance data size 2022-10-02 16:41:09 +08:00
irrlicht Handle vertex color in render info for COGLES2FixedPipelineRenderer 2022-10-19 09:29:06 +08:00
utils Fix #4984 & #4995 (#4998) 2024-01-18 01:13:23 +08:00
alphatest_particle.frag Use uniform rendering code for particle rendering 2022-09-09 09:41:32 +08:00
alphatest_particle.vert Fix sky particles rendering in modern gl3 too, see #2779 2022-10-17 09:33:51 +08:00
bilateralH.comp
bilateralH.frag
bilateralV.comp
bilateralV.frag
bloom.frag
bloomblend.frag
blurshadowH.comp
blurshadowV.comp
coloredquad.frag
coloredquad.vert
colorize.frag
colortexturedquad.frag
colortexturedquad.vert Remove rotation uniform in gl shaders 2023-01-08 08:08:35 +08:00
combine_diffuse_color.frag Fix #4969 (#4985) 2024-01-06 11:39:16 +08:00
degraded_ibl.frag
dof.frag
frustrum.vert
gaussian3h.frag
gaussian3v.frag
gaussian6h.comp
gaussian6h.frag
gaussian6v.comp
gaussian6v.frag
glow.frag
godfade.frag
godray.frag
header.txt
IBL.frag
importance_sampling_specular.frag
layertexturequad.frag
lensblend.frag
lightning.frag
linearizedepth.frag
mlaa_blend2.frag
mlaa_color1.frag
MLAA_COPYING
mlaa_neigh3.frag
motion_blur.frag
passthrough.frag
pointlight.frag Fix #4969 (#4985) 2024-01-06 11:39:16 +08:00
pointlight.vert
pointlightscatter.frag
primitive2dlist.vert
screenquad.vert
simple_particle.frag Use uniform rendering code for particle rendering 2022-09-09 09:41:32 +08:00
simple_particle.vert Fix sky particles rendering in modern gl3 too, see #2779 2022-10-17 09:33:51 +08:00
sky.frag
sky.vert
sp_alpha_test.frag Fix missing vertex color in gles2 driver 2022-09-16 10:58:17 +08:00
sp_decal.frag
sp_displace.frag
sp_dynamic_night_bloom.frag
sp_ghost.frag
sp_grass_pass.vert
sp_grass_shadow.vert
sp_grass.frag
sp_normal_map.frag
sp_normal_visualizer.frag
sp_normal_visualizer.geom
sp_normal_visualizer.vert
sp_pass.vert
sp_road_blending.frag
sp_shadow_alpha_test.frag
sp_shadow.vert
sp_skinning_shadow.vert
sp_skinning.vert
sp_solid.frag
sp_text_billboard.frag
sp_tilling_mitigation.frag
sp_transparent.frag
sp_unlit.frag
sp_vertical_mapping.frag
sps_00_solid.xml
sps_01_normalmap.xml
sps_02_alphatest.xml
sps_03_decal.xml
sps_04_grass.xml
sps_05_unlit.xml
sps_06_alphablend.xml
sps_07_additive.xml
sps_08_ghost.xml
sps_09_dynamic_night_bloom.xml
sps_10_tillingMitigation.xml
sps_11_verticalMapping.xml
sps_12_roadBlending.xml
ssao.frag declare some ssao.frag variables as highp to avoid precision issues (#4860) 2023-04-18 16:00:52 +08:00
sunlight.frag
sunlightshadow.frag
texturedquad.frag
texturedquad.vert Remove rotation uniform in gl shaders 2023-01-08 08:08:35 +08:00
tonemap.frag
transparent.frag
uniformcolortexturedquad.frag
white.frag