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anchor-attach-icon.png
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Use bigger icon for anchor attachment (mirror and opacity 75% the normal icon).
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2010-12-18 01:57:03 +00:00 |
anchor-icon.png
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Give anchor a higher-res icon
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2010-12-18 00:49:59 +00:00 |
anchor.b3d
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anchor.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
banana.b3d
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
banana.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
bomb-attach-icon.png
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Change transparency to 75% with GIMP.
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2010-09-05 23:44:07 +00:00 |
bomb.b3d
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Animate clock hand, frames 1 to 61. Take two, r4666 had static file.
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2010-02-07 23:57:20 +00:00 |
bonusblock1.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
bonusblock2.b3d
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
bowling-icon.png
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User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
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2010-12-18 00:41:20 +00:00 |
bowling.b3d
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bowling.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
bubblegum-icon.png
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User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
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2010-12-18 00:41:20 +00:00 |
bubblegum.b3d
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Resave with normals for proper illumination.
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2010-12-12 04:48:50 +00:00 |
bubblegum.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
cake-icon.png
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User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
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2010-12-18 00:41:20 +00:00 |
cake.b3d
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cake.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
candy_stripe.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
chest.b3d
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Convert chest texture to jpeg, another mammoth png file goes away
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2011-03-16 01:27:48 +00:00 |
chest.jpg
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Convert chest texture to jpeg, another mammoth png file goes away
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2011-03-16 01:27:48 +00:00 |
door.png
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Initial work on end-of-GP
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2010-02-21 23:10:24 +00:00 |
gift-box.b3d
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
gift-box.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
gift-loop.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
gold.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
gplose_door.b3d
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Improved GP lose
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2010-05-30 19:38:29 +00:00 |
gplose.b3d
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Update GP win and lose for new grass
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2011-03-08 00:26:14 +00:00 |
License.txt
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Add Dakal's new zipper icon
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2011-01-13 18:40:14 +00:00 |
Makefile.am
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Bugfix: materials.xml file was not installed.
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2010-04-28 01:04:20 +00:00 |
materials.xml
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Removed old alpha proeprties in material files
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2011-01-13 20:49:43 +00:00 |
nitro-tank.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
nitrotank-big.b3d
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Resave which seems to fix the tank reflection but not the valve/logo mapping.
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2011-01-03 03:24:27 +00:00 |
nitrotank-small.b3d
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Resave which seems to fix the tank reflection but not the valve/logo mapping.
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2011-01-03 03:24:27 +00:00 |
parachute-attach-icon.png
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Change transparency to 75% with GIMP.
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2010-09-05 23:44:07 +00:00 |
parachute-icon.png
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PowerupManager now loads its texture from models subdirectory, too
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2010-04-23 12:54:15 +00:00 |
parachute.b3d
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Add shake to the main bone of parachute... missing somehow.
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2010-12-26 23:52:37 +00:00 |
parachute.png
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Improve shape (ballony) and shading (natural red) of parachute.
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2010-03-29 21:02:17 +00:00 |
plunger-icon.png
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User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
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2010-12-18 00:41:20 +00:00 |
plunger.b3d
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Add normals to B3D and compress PNG better.
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2010-01-26 23:47:30 +00:00 |
plunger.png
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Add normals to B3D and compress PNG better.
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2010-01-26 23:47:30 +00:00 |
reset-attach-icon.png
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Add reset icon to be used over faces when karts are rescued.
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2010-12-01 01:58:21 +00:00 |
reset-button.b3d
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Add big red and yellow reset button as rescue model.
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2010-05-13 02:01:39 +00:00 |
reset-button.png
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Add big red and yellow reset button as rescue model.
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2010-05-13 02:01:39 +00:00 |
shroom_color2.png
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Initial work on end-of-GP
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2010-02-21 23:10:24 +00:00 |
shroom_color_a.png
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Initial work on end-of-GP
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2010-02-21 23:10:24 +00:00 |
swap-icon.png
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PowerupManager now loads its texture from models subdirectory, too
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2010-04-23 12:54:15 +00:00 |
tank-blue.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
tank-cyan.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
tank-green.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
tnt-bomb.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
village.b3d
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Update GP win and lose for new grass
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2011-03-08 00:26:14 +00:00 |
warning.b3d
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
warning.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
wood_podium.b3d
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Initial work on end-of-GP
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2010-02-21 23:10:24 +00:00 |
zipper_collect.png
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Add Dakal's new zipper icon
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2011-01-13 18:40:14 +00:00 |
zipper.b3d
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zipper.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |