stk-code_catmod/data/shaders
2014-04-12 22:33:27 +02:00
..
utils Support FresnelSchlick factor. 2014-04-07 21:35:10 +02:00
billboard.frag Shaders'outputs use premultiplied alphas 2014-04-03 14:46:35 +02:00
billboard.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bloom.frag Factorize luminance computation. 2014-03-31 17:24:53 +02:00
bloomblend.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bloompower.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bubble.frag Shaders'outputs use premultiplied alphas 2014-04-03 14:46:35 +02:00
bubble.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
caustics.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
collapse.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
color_levels.frag Disable auto exposure for now. 2014-03-31 17:25:04 +02:00
coloredquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
coloredquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colorize.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colortexturedquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colortexturedquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
detailledobject_pass2.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
diffuseenvmap.frag Fix negative value that introduces a bug on nvidia 2014-03-30 21:57:01 +02:00
displace.frag STKMesh: Improve displace effect. 2014-03-03 23:59:12 +01:00
displace.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
farplane.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
flipparticle.vert Fix flip particle shader. 2014-03-26 20:58:13 +01:00
fog.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian3h.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian3v.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian6h.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian6v.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
glow.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
godfade.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
godray.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
grass_pass2.frag Follow more closely Crysis subsurface scatt. 2014-04-01 23:35:32 +02:00
grass_pass.vert Merge grass_pass*.vert 2014-04-01 23:16:30 +02:00
instanced_grass.vert Generalize use of UBO. 2014-04-10 21:16:44 +02:00
instanced_object_pass.vert Generalize use of UBO. 2014-04-10 21:16:44 +02:00
instanciedshadow.vert Instancing: Support for alpha ref shadow. 2014-03-31 22:06:37 +02:00
logluminance.frag Add some code to average log luminance. 2014-03-31 17:25:02 +02:00
mipviz.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
mlaa_blend2.frag MLAA: Load the right shader for step 2 2014-04-04 19:42:05 +02:00
mlaa_color1.frag MLAA: Fix gamma in the shaders. 2014-04-03 14:15:51 +02:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag MLAA: Fix gamma in the shaders. 2014-04-03 14:15:51 +02:00
mlaa_offset.vert Port MLAA to new pipeline. 2014-04-03 00:14:58 +02:00
motion_blur.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
multiply.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
normalmap.frag Some more conversion 2014-04-10 23:03:57 +02:00
normalmap.vert Some more conversion 2014-04-10 23:03:57 +02:00
object_pass1.frag Use specularmap as glossiness map. 2014-04-07 21:35:09 +02:00
object_pass2.frag Use specularmap as glossiness map. 2014-04-07 21:35:09 +02:00
object_pass.vert Some more conversion 2014-04-10 23:03:57 +02:00
object_unlit.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
objectpass_rimlit.frag Some more conversion 2014-04-10 23:03:57 +02:00
objectpass_spheremap.frag Some more conversion 2014-04-10 23:03:57 +02:00
objectref_pass1.frag Use specularmap as glossiness map. 2014-04-07 21:35:09 +02:00
objectref_pass2.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
particle.frag Shaders'outputs use premultiplied alphas 2014-04-03 14:46:35 +02:00
particle.vert Implement color variation in particle system 2014-03-15 13:35:51 -04:00
particlesimheightmap.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
pass.frag Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
pass.vert Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
penumbrah.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
penumbrav.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
pointemitter.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
pointlight.frag Support FresnelSchlick factor. 2014-04-07 21:35:10 +02:00
pointlight.vert Bigger light extend wrt energy. 2014-04-07 22:20:43 +02:00
rain.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
rain.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
rainsim.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
screenquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadow.geom Gather View Projection and shadows matrix generation. 2014-04-10 21:16:42 +02:00
shadow.vert Fix kart shadows. 2014-04-02 00:09:49 +02:00
shadowgen.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowimportance.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowimportance.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowpass.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowpass.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowwarph.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowwarpv.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
skinning.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
sky.frag Some more conversion 2014-04-10 23:03:57 +02:00
skybox.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
skybox.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
splatting.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
ssao.frag Factorize DecodeNormal from misc shaders. 2014-03-21 18:17:21 +01:00
sunlight.frag Support FresnelSchlick factor. 2014-04-07 21:35:10 +02:00
sunlightshadow.frag Support FresnelSchlick factor. 2014-04-07 21:35:10 +02:00
texturedquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
texturedquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
transparent.frag Shaders'outputs use premultiplied alphas 2014-04-03 14:46:35 +02:00
transparent.vert Attempt to fix skidding mark's color 2014-03-19 01:25:54 +01:00
transparentfog.frag Shaders'outputs use premultiplied alphas 2014-04-03 14:46:35 +02:00
uniformcolortexturedquad.frag Implement UI single color overload 2014-03-26 19:04:45 +01:00
untextured_object.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
water.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
water.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
white.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00