..
audio
Moved file manager to io subdir, made irrlicht compilation default,
2009-03-12 03:49:31 +00:00
bullet
More EOL prop setting and fixing of files with mixed EOLs.
2009-03-01 00:46:47 +00:00
challenges
Moved file manager to io subdir, made irrlicht compilation default,
2009-03-12 03:49:31 +00:00
enet
Applied Yann's patch to allow to build STK in different build
2008-11-20 01:35:07 +00:00
graphics
1) Added support for sky-domes (this needs to be nicer, this is
2009-03-17 02:52:58 +00:00
gui
Escape can now be used in-game to abort the game. It however does not clean-up the irrLucht scene properly : hiker, this is for you ;)
2009-03-17 00:25:04 +00:00
ide
Updated VS project file, and fixed several compilation problems.
2009-03-15 13:22:28 +00:00
io
Bugfix: detecing '.' as data root didn't work anymore.
2009-03-17 02:19:11 +00:00
items
1) Added support for sky-domes (this needs to be nicer, this is
2009-03-17 02:52:58 +00:00
karts
some cleanup - removed a few warnings, + started input refactor : input events really have no reason to go through a menu class when in-game. Starting to rework the code so they're disptached directly to the right location
2009-03-16 23:52:34 +00:00
lisp
Irrlicht only:
2009-02-17 02:57:28 +00:00
modes
first introduction of new GUI code. It does *not* work, consider this a backup (and the removal of the old UI)
2009-03-13 13:50:24 +00:00
network
first introduction of new GUI code. It does *not* work, consider this a backup (and the removal of the old UI)
2009-03-13 13:50:24 +00:00
physics
Fixed lighting issues by adding ambient lights, and cleaned up more code.
2009-03-16 01:23:23 +00:00
replay
Added README to indicate that those files are not used atm.
2009-01-27 02:27:26 +00:00
robots
Fixing all remaining "executable" flags.
2009-02-27 02:54:25 +00:00
tracks
1) Added support for sky-domes (this needs to be nicer, this is
2009-03-17 02:52:58 +00:00
utils
Moved file manager to io subdir, made irrlicht compilation default,
2009-03-12 03:49:31 +00:00
windows_installer
Fixing all remaining "executable" flags.
2009-02-27 02:54:25 +00:00
actionmap.cpp
1) When selecting player input options, the axis that is
2008-12-31 00:06:55 +00:00
actionmap.hpp
1) When selecting player input options, the axis that is
2008-12-31 00:06:55 +00:00
callback_manager.cpp
Start adding support for physical objects (e.g. road cone).
2009-03-11 05:10:56 +00:00
callback_manager.hpp
1) Applied Jonan's patch to fix the layout for many files.
2009-01-22 12:02:40 +00:00
callback.hpp
Updated the GPL version to GPLv3.
2008-06-13 00:53:52 +00:00
Doxyfile
Some updates to doxyfile (mostly to support subdirs).
2008-11-20 02:12:47 +00:00
explosion.cpp
1) Added support for sky-domes (this needs to be nicer, this is
2009-03-17 02:52:58 +00:00
explosion.hpp
1) Added support for sky-domes (this needs to be nicer, this is
2009-03-17 02:52:58 +00:00
grand_prix_data.cpp
Moved file manager to io subdir, made irrlicht compilation default,
2009-03-12 03:49:31 +00:00
grand_prix_data.hpp
some debug code to try to fix an elusive bug on IRC
2009-01-26 22:47:44 +00:00
grand_prix_manager.cpp
Moved file manager to io subdir, made irrlicht compilation default,
2009-03-12 03:49:31 +00:00
grand_prix_manager.hpp
1) Bugfix: GP were not locked.
2008-07-29 05:38:30 +00:00
highscore_manager.cpp
Moved file manager to io subdir, made irrlicht compilation default,
2009-03-12 03:49:31 +00:00
highscore_manager.hpp
started highscores refactor, also fixing them (they had been broken during the world refactor)
2008-09-23 01:16:50 +00:00
highscores.cpp
Bugfix: ostringstream wasn't cleared between calls.
2009-01-28 04:12:16 +00:00
highscores.hpp
started highscores refactor, also fixing them (they had been broken during the world refactor)
2008-09-23 01:16:50 +00:00
history.cpp
Moved more files into subdirs.
2009-01-22 22:27:13 +00:00
history.hpp
Moved Vec3 and Coord into utils subdir.
2008-12-01 22:43:50 +00:00
input.hpp
User configuration now stores the last used input configuration for each
2009-01-04 23:03:37 +00:00
isect.cpp
Updated the GPL version to GPLv3.
2008-06-13 00:53:52 +00:00
isect.hpp
Updated the GPL version to GPLv3.
2008-06-13 00:53:52 +00:00
loader.cpp
Moved file manager to io subdir, made irrlicht compilation default,
2009-03-12 03:49:31 +00:00
loader.hpp
Irrlicht only: Added preliminary support for reading materials.xml files
2009-02-27 00:15:09 +00:00
main_loop.cpp
Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable
2009-03-15 01:34:21 +00:00
main_loop.hpp
Added support (incl. gui) to change the menu background
2009-01-12 12:29:31 +00:00
main.cpp
you can now start a game from within the GUI! No matter where you click, it will always start in beach with hard settings, Tux and 1 kart only though
2009-03-16 18:02:45 +00:00
Makefile.am
Moved file manager to io subdir, made irrlicht compilation default,
2009-03-12 03:49:31 +00:00
material_manager.cpp
Added more textures (by putting them for now in the same directory as the
2009-03-12 23:35:15 +00:00
material_manager.hpp
Added more textures (by putting them for now in the same directory as the
2009-03-12 23:35:15 +00:00
material.cpp
Removed many warnings, mostly caused by texture that were not found.
2009-03-13 08:32:19 +00:00
material.hpp
Added more textures (by putting them for now in the same directory as the
2009-03-12 23:35:15 +00:00
no_copy.hpp
Updated the GPL version to GPLv3.
2008-06-13 00:53:52 +00:00
player.hpp
Added most of the messages, menu's are mostly synchronised now.
2008-09-07 14:09:52 +00:00
race_manager.cpp
some cleanup - removed a few warnings, + started input refactor : input events really have no reason to go through a menu class when in-game. Starting to rework the code so they're disptached directly to the right location
2009-03-16 23:52:34 +00:00
race_manager.hpp
some cleanup - removed a few warnings, + started input refactor : input events really have no reason to go through a menu class when in-game. Starting to rework the code so they're disptached directly to the right location
2009-03-16 23:52:34 +00:00
sdldrv.cpp
Escape can now be used in-game to abort the game. It however does not clean-up the irrLucht scene properly : hiker, this is for you ;)
2009-03-17 00:25:04 +00:00
sdldrv.hpp
Fixing all remaining "executable" flags.
2009-02-27 02:54:25 +00:00
static_ssg.cpp
1) The physics are now using the actual dimension of the track when
2008-09-19 06:07:29 +00:00
static_ssg.hpp
Updated the GPL version to GPLv3.
2008-06-13 00:53:52 +00:00
stk_config.cpp
Moved file manager to io subdir, made irrlicht compilation default,
2009-03-12 03:49:31 +00:00
stk_config.hpp
Added version numbers to tracks and karts (which helps
2009-01-16 11:13:55 +00:00
traffic.cpp
disabled traffic and empty_robot with #if 0s - this allows creating IDE projects by just dragging the source directory onto the source tree, without having to manually select out some files
2009-02-18 19:44:46 +00:00
user_config.cpp
Moved file manager to io subdir, made irrlicht compilation default,
2009-03-12 03:49:31 +00:00
user_config.hpp
More EOL prop setting and fixing of files with mixed EOLs.
2009-03-01 00:46:47 +00:00
user_pointer.hpp
Updated the GPL version to GPLv3.
2008-06-13 00:53:52 +00:00