stk-code_catmod/src/gui
auria a831204696 Escape can now be used in-game to abort the game. It however does not clean-up the irrLucht scene properly : hiker, this is for you ;)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3272 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-17 00:25:04 +00:00
..
engine.cpp Updated VS project file, and fixed several compilation problems. 2009-03-15 13:22:28 +00:00
engine.hpp Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable 2009-03-15 01:34:21 +00:00
font.cpp Updated VS project file, and fixed several compilation problems. 2009-03-15 13:22:28 +00:00
font.hpp first introduction of new GUI code. It does *not* work, consider this a backup (and the removal of the old UI) 2009-03-13 13:50:24 +00:00
my_button.cpp first introduction of new GUI code. It does *not* work, consider this a backup (and the removal of the old UI) 2009-03-13 13:50:24 +00:00
my_button.hpp first introduction of new GUI code. It does *not* work, consider this a backup (and the removal of the old UI) 2009-03-13 13:50:24 +00:00
ptr_vector.hpp Updated VS project file, and fixed several compilation problems. 2009-03-15 13:22:28 +00:00
race_gui.cpp some cleanup - removed a few warnings, + started input refactor : input events really have no reason to go through a menu class when in-game. Starting to rework the code so they're disptached directly to the right location 2009-03-16 23:52:34 +00:00
race_gui.hpp some cleanup - removed a few warnings, + started input refactor : input events really have no reason to go through a menu class when in-game. Starting to rework the code so they're disptached directly to the right location 2009-03-16 23:52:34 +00:00
screen_loader.cpp Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable 2009-03-15 01:34:21 +00:00
screen.cpp Updated VS project file, and fixed several compilation problems. 2009-03-15 13:22:28 +00:00
screen.hpp first introduction of new GUI code. It does *not* work, consider this a backup (and the removal of the old UI) 2009-03-13 13:50:24 +00:00
skin.cpp first introduction of new GUI code. It does *not* work, consider this a backup (and the removal of the old UI) 2009-03-13 13:50:24 +00:00
skin.hpp first introduction of new GUI code. It does *not* work, consider this a backup (and the removal of the old UI) 2009-03-13 13:50:24 +00:00
state_manager.cpp Escape can now be used in-game to abort the game. It however does not clean-up the irrLucht scene properly : hiker, this is for you ;) 2009-03-17 00:25:04 +00:00
state_manager.hpp escape and quit now work again 2009-03-17 00:19:52 +00:00
widget.cpp The GUI will now react to clicks, so you can navigate it somewhat. Note that the event callback function provided is mainly a test one; it should eventually be replaced with something better organized 2009-03-16 17:27:05 +00:00
widget.hpp The GUI will now react to clicks, so you can navigate it somewhat. Note that the event callback function provided is mainly a test one; it should eventually be replaced with something better organized 2009-03-16 17:27:05 +00:00