stk-code_catmod/src/tracks
hikerstk da8ec214ce Added a very first version of a swatter (or inflatable hammer).
Details are in the wiki (http://supertuxkart.sourceforge.net/Items).
Note that the model is _obviously_ a placeholder, and I  used
the icon for the bomb (which isn't used in game atm) for the
swatter. I hope someone can provide a better model and icon.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9011 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-06-22 12:27:48 +00:00
..
ambient_light_sphere.cpp Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :) 2011-01-21 01:54:38 +00:00
ambient_light_sphere.hpp More work on 'thou shalt not include irrlicht.h everywhere carelessly', plus add debug checks to track.hpp in a desperate attempt to make STK Arthur_D-proof 2011-05-22 18:31:25 +00:00
bezier_curve.cpp Fixed compiler warnings. 2011-03-31 01:26:17 +00:00
bezier_curve.hpp Update to bullet-2.77. 2011-02-02 22:04:13 +00:00
check_lap.cpp Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :) 2011-01-21 01:54:38 +00:00
check_lap.hpp Clean up irrlicht includes; avoiding including the huge irrlicht.h when we only need one specific class, especially in header files; use forwards when possible 2011-05-22 18:03:28 +00:00
check_line.cpp More work on 'thou shalt not include irrlicht.h everywhere carelessly' 2011-05-22 19:45:17 +00:00
check_line.hpp Clean up irrlicht includes; avoiding including the huge irrlicht.h when we only need one specific class, especially in header files; use forwards when possible 2011-05-22 18:03:28 +00:00
check_manager.cpp Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :) 2011-01-21 01:54:38 +00:00
check_manager.hpp Add "#include <string>" so it stops complaining about "return NULL". 2011-06-05 03:08:38 +00:00
check_sphere.cpp Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :) 2011-01-21 01:54:38 +00:00
check_sphere.hpp More work on 'thou shalt not include irrlicht.h everywhere carelessly', plus add debug checks to track.hpp in a desperate attempt to make STK Arthur_D-proof 2011-05-22 18:31:25 +00:00
check_structure.cpp Avoid crashing when checklines are incorrect 2011-06-04 23:31:31 +00:00
check_structure.hpp Update to bullet-2.77. 2011-02-02 22:04:13 +00:00
graph_node.cpp Added support to mark certain drivelines so that they are ignored 2011-02-17 07:36:41 +00:00
graph_node.hpp Clean up irrlicht includes; avoiding including the huge irrlicht.h when we only need one specific class, especially in header files; use forwards when possible 2011-05-22 18:03:28 +00:00
quad_graph.cpp Allow playing without driveline when no AI akrt is used 2011-06-18 22:36:14 +00:00
quad_graph.hpp Revert r8647, seems no more necessary now that I updated irrlicht 2011-05-22 22:25:17 +00:00
quad_set.cpp Added support to mark certain drivelines so that they are ignored 2011-02-17 07:36:41 +00:00
quad_set.hpp Fixed more memory leaks. 2010-07-08 23:03:45 +00:00
quad.cpp Added a very first version of a swatter (or inflatable hammer). 2011-06-22 12:27:48 +00:00
quad.hpp Added a very first version of a swatter (or inflatable hammer). 2011-06-22 12:27:48 +00:00
terrain_info.cpp Use normal particle terrain to make water splash; proper location 2011-02-15 21:12:24 +00:00
terrain_info.hpp More work on 'thou shalt not include irrlicht.h everywhere carelessly' 2011-05-22 19:29:52 +00:00
track_manager.cpp Fixed #272: the list of tracks was not cleared before reloading 2011-06-13 11:22:45 +00:00
track_manager.hpp Seperate handling of track groups and arena groups in track manager; if you have e.g. one add-on track but no add-on arena, you'd get a weird empty group in the arena selection screen 2010-05-10 01:09:36 +00:00
track_object_manager.cpp Remove logging 2011-06-10 01:15:39 +00:00
track_object_manager.hpp Simplify code by using PtrVector instead of vector + manual delete 2011-05-24 00:04:43 +00:00
track_object.cpp Fixed rare shutdown crash 2011-05-23 23:55:50 +00:00
track_object.hpp Removed unused variable, added some documentation. 2011-05-29 23:04:00 +00:00
track.cpp Better error checking: refuse to continue when no drivelines are found but we're playing with AIs, we can only handle lack of drivelines when there is 1 kart 2011-06-18 22:43:00 +00:00
track.hpp More work on 'thou shalt not include irrlicht.h everywhere carelessly' 2011-05-22 19:29:52 +00:00