stk-code_catmod/src/collectable.cpp
grumbel 7a6d165641 - moved trunk/ to trunk/supertuxkart
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1118 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-05-27 16:01:53 +00:00

214 lines
6.7 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "collectable.hpp"
#include "user_config.hpp"
#include "projectile_manager.hpp"
#include "kart.hpp"
#include "sound_manager.hpp"
#include "world.hpp"
#include "stk_config.hpp"
//-----------------------------------------------------------------------------
Collectable::Collectable(Kart* kart_)
{
owner = kart_;
type = COLLECT_NOTHING;
number = 0;
} // Collectable
//-----------------------------------------------------------------------------
void Collectable::set(collectableType _type, int n)
{
if (type==_type)
{
number+=n;
return;
}
type=_type;
number=n;
} // set
//-----------------------------------------------------------------------------
Material *Collectable::getIcon()
{
// Check if it's one of the types which have a separate
// data file which includes the icon:
return collectable_manager->getIcon(type);
}
//-----------------------------------------------------------------------------
void Collectable::use()
{
#ifdef USE_MAGNET
if(user_config->disableMagnet)
{
attachmentType at=owner->getAttachment();
if(at==ATTACH_MAGNET)
{
owner->setAttachmentType(ATTACH_MAGNET_BZZT);
}
else if(at==ATTACH_MAGNET_BZZT)
{
owner->setAttachmentType(ATTACH_MAGNET );
} // if MAGNET_BZZT
} // user_config->disableMagnet
#endif
number--;
switch (type)
{
#ifdef USE_MAGNET
case COLLECT_MAGNET: owner->attach(ATTACH_MAGNET_BZZT, stk_config->m_magnet_time);
break ;
#endif
case COLLECT_ZIPPER: owner->handleZipper();
break ;
case COLLECT_HOMING_MISSILE:
case COLLECT_SPARK:
case COLLECT_MISSILE:
if(owner->isPlayerKart())
sound_manager->playSfx(SOUND_SHOT);
projectile_manager->newProjectile(owner, type);
break ;
case COLLECT_ANVIL:
//Attach an anvil(twice as good as the one given
//by the bananas) to the kart in the 1st position.
for(unsigned int i = 0 ; i < world->getNumKarts(); ++i)
{
if(world->getKart(i) == owner) continue;
if(world->getKart(i)->getPosition() == 1)
{
world->getKart(i)->
attach(ATTACH_ANVIL, stk_config->m_anvil_time);
world->getKart(i)->adjustSpeedWeight(stk_config->m_anvil_speed_factor*0.5f);
if(world->getKart(i)->isPlayerKart())
sound_manager->playSfx(SOUND_USE_ANVIL);
break;
}
}
break;
case COLLECT_PARACHUTE:
{
bool player_affected = false;
//Attach a parachutte(that last as twice as the
//one from the bananas) to all the karts that
//are in front of this one.
for(unsigned int i = 0 ; i < world->getNumKarts(); ++i)
{
if(world->getKart(i) == owner) continue;
if(owner->getPosition() > world->
getKart(i)->getPosition())
{
world->getKart(i)->attach(
ATTACH_PARACHUTE, stk_config->m_parachute_time_other);
if(world->getKart(i)->isPlayerKart())
player_affected = true;
}
}
if(player_affected)
sound_manager->playSfx(SOUND_USE_PARACHUTE);
}
break;
case COLLECT_NOTHING:
default : break ;
}
if ( number <= 0 )
{
clear();
}
} // use
//-----------------------------------------------------------------------------
void Collectable::hitRedHerring(int n)
{
//The probabilities of getting the anvil or the parachute increase
//depending on how bad the owner's position is. For the first
//driver the posibility is none, for the last player is 15 %.
if(owner->getPosition() != 1 && type == COLLECT_NOTHING)
{
const int SPECIAL_PROB = (int)(15.0 / ((float)world->getNumKarts() /
(float)owner->getPosition()));
const int RAND_NUM = rand()%100;
if(RAND_NUM <= SPECIAL_PROB)
{
//If the driver in the first position has finished, give the driver
//the parachute.
for(unsigned int i=0; i < world->getNumKarts(); ++i)
{
if(world->getKart(i) == owner) continue;
if(world->getKart(i)->getPosition() == 1 && world->getKart(i)->
raceIsFinished())
{
type = COLLECT_PARACHUTE;
number = 1;
return;
}
}
type = rand()%(2) == 0 ? COLLECT_ANVIL : COLLECT_PARACHUTE;
number = 1;
return;
}
}
//rand() is moduled by COLLECT_MAX - 1 - 2 because because we have to
//exclude the anvil and the parachute, but later we have to add 1 to prevent
//having a value of 0 since that isn't a valid collectable.
collectableType newC;
if(!user_config->m_profile)
{
// A zipper should not be used during time trial, since it
// brings too much randomness. So ignore the top 3 elements
// in time trail, but only the top 2 in any other mode
int nIgnore = (world->m_race_setup.m_mode == RaceSetup::RM_TIME_TRIAL)
? 3 : 2;
newC = (collectableType)(rand()%(COLLECT_MAX - 1 - nIgnore) + 1);
}
else
{
// No random effects when profiling!
static int simpleCounter=-1;
simpleCounter++;
newC = (collectableType)(simpleCounter%(COLLECT_MAX - 1 - 2) + 1);
}
if(type==COLLECT_NOTHING)
{
type=newC;
number = n;
}
else if(newC==type)
{
number+=n;
if(number > MAX_COLLECTABLES) number = MAX_COLLECTABLES;
}
// Ignore new collectable if it is different from the current one
} // hitRedHerring