214 lines
6.7 KiB
C++
214 lines
6.7 KiB
C++
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// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "collectable.hpp"
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#include "user_config.hpp"
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#include "projectile_manager.hpp"
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#include "kart.hpp"
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#include "sound_manager.hpp"
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#include "world.hpp"
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#include "stk_config.hpp"
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//-----------------------------------------------------------------------------
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Collectable::Collectable(Kart* kart_)
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{
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owner = kart_;
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type = COLLECT_NOTHING;
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number = 0;
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} // Collectable
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//-----------------------------------------------------------------------------
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void Collectable::set(collectableType _type, int n)
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{
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if (type==_type)
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{
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number+=n;
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return;
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}
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type=_type;
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number=n;
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} // set
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//-----------------------------------------------------------------------------
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Material *Collectable::getIcon()
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{
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// Check if it's one of the types which have a separate
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// data file which includes the icon:
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return collectable_manager->getIcon(type);
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}
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//-----------------------------------------------------------------------------
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void Collectable::use()
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{
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#ifdef USE_MAGNET
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if(user_config->disableMagnet)
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{
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attachmentType at=owner->getAttachment();
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if(at==ATTACH_MAGNET)
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{
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owner->setAttachmentType(ATTACH_MAGNET_BZZT);
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}
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else if(at==ATTACH_MAGNET_BZZT)
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{
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owner->setAttachmentType(ATTACH_MAGNET );
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} // if MAGNET_BZZT
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} // user_config->disableMagnet
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#endif
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number--;
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switch (type)
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{
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#ifdef USE_MAGNET
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case COLLECT_MAGNET: owner->attach(ATTACH_MAGNET_BZZT, stk_config->m_magnet_time);
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break ;
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#endif
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case COLLECT_ZIPPER: owner->handleZipper();
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break ;
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case COLLECT_HOMING_MISSILE:
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case COLLECT_SPARK:
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case COLLECT_MISSILE:
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if(owner->isPlayerKart())
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sound_manager->playSfx(SOUND_SHOT);
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projectile_manager->newProjectile(owner, type);
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break ;
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case COLLECT_ANVIL:
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//Attach an anvil(twice as good as the one given
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//by the bananas) to the kart in the 1st position.
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for(unsigned int i = 0 ; i < world->getNumKarts(); ++i)
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{
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if(world->getKart(i) == owner) continue;
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if(world->getKart(i)->getPosition() == 1)
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{
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world->getKart(i)->
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attach(ATTACH_ANVIL, stk_config->m_anvil_time);
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world->getKart(i)->adjustSpeedWeight(stk_config->m_anvil_speed_factor*0.5f);
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if(world->getKart(i)->isPlayerKart())
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sound_manager->playSfx(SOUND_USE_ANVIL);
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break;
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}
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}
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break;
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case COLLECT_PARACHUTE:
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{
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bool player_affected = false;
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//Attach a parachutte(that last as twice as the
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//one from the bananas) to all the karts that
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//are in front of this one.
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for(unsigned int i = 0 ; i < world->getNumKarts(); ++i)
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{
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if(world->getKart(i) == owner) continue;
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if(owner->getPosition() > world->
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getKart(i)->getPosition())
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{
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world->getKart(i)->attach(
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ATTACH_PARACHUTE, stk_config->m_parachute_time_other);
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if(world->getKart(i)->isPlayerKart())
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player_affected = true;
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}
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}
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if(player_affected)
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sound_manager->playSfx(SOUND_USE_PARACHUTE);
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}
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break;
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case COLLECT_NOTHING:
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default : break ;
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}
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if ( number <= 0 )
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{
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clear();
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}
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} // use
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//-----------------------------------------------------------------------------
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void Collectable::hitRedHerring(int n)
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{
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//The probabilities of getting the anvil or the parachute increase
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//depending on how bad the owner's position is. For the first
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//driver the posibility is none, for the last player is 15 %.
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if(owner->getPosition() != 1 && type == COLLECT_NOTHING)
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{
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const int SPECIAL_PROB = (int)(15.0 / ((float)world->getNumKarts() /
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(float)owner->getPosition()));
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const int RAND_NUM = rand()%100;
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if(RAND_NUM <= SPECIAL_PROB)
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{
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//If the driver in the first position has finished, give the driver
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//the parachute.
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for(unsigned int i=0; i < world->getNumKarts(); ++i)
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{
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if(world->getKart(i) == owner) continue;
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if(world->getKart(i)->getPosition() == 1 && world->getKart(i)->
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raceIsFinished())
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{
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type = COLLECT_PARACHUTE;
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number = 1;
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return;
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}
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}
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type = rand()%(2) == 0 ? COLLECT_ANVIL : COLLECT_PARACHUTE;
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number = 1;
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return;
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}
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}
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//rand() is moduled by COLLECT_MAX - 1 - 2 because because we have to
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//exclude the anvil and the parachute, but later we have to add 1 to prevent
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//having a value of 0 since that isn't a valid collectable.
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collectableType newC;
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if(!user_config->m_profile)
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{
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// A zipper should not be used during time trial, since it
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// brings too much randomness. So ignore the top 3 elements
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// in time trail, but only the top 2 in any other mode
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int nIgnore = (world->m_race_setup.m_mode == RaceSetup::RM_TIME_TRIAL)
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? 3 : 2;
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newC = (collectableType)(rand()%(COLLECT_MAX - 1 - nIgnore) + 1);
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}
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else
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{
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// No random effects when profiling!
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static int simpleCounter=-1;
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simpleCounter++;
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newC = (collectableType)(simpleCounter%(COLLECT_MAX - 1 - 2) + 1);
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}
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if(type==COLLECT_NOTHING)
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{
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type=newC;
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number = n;
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}
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else if(newC==type)
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{
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number+=n;
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if(number > MAX_COLLECTABLES) number = MAX_COLLECTABLES;
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}
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// Ignore new collectable if it is different from the current one
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} // hitRedHerring
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