// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2006 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "collectable.hpp" #include "user_config.hpp" #include "projectile_manager.hpp" #include "kart.hpp" #include "sound_manager.hpp" #include "world.hpp" #include "stk_config.hpp" //----------------------------------------------------------------------------- Collectable::Collectable(Kart* kart_) { owner = kart_; type = COLLECT_NOTHING; number = 0; } // Collectable //----------------------------------------------------------------------------- void Collectable::set(collectableType _type, int n) { if (type==_type) { number+=n; return; } type=_type; number=n; } // set //----------------------------------------------------------------------------- Material *Collectable::getIcon() { // Check if it's one of the types which have a separate // data file which includes the icon: return collectable_manager->getIcon(type); } //----------------------------------------------------------------------------- void Collectable::use() { #ifdef USE_MAGNET if(user_config->disableMagnet) { attachmentType at=owner->getAttachment(); if(at==ATTACH_MAGNET) { owner->setAttachmentType(ATTACH_MAGNET_BZZT); } else if(at==ATTACH_MAGNET_BZZT) { owner->setAttachmentType(ATTACH_MAGNET ); } // if MAGNET_BZZT } // user_config->disableMagnet #endif number--; switch (type) { #ifdef USE_MAGNET case COLLECT_MAGNET: owner->attach(ATTACH_MAGNET_BZZT, stk_config->m_magnet_time); break ; #endif case COLLECT_ZIPPER: owner->handleZipper(); break ; case COLLECT_HOMING_MISSILE: case COLLECT_SPARK: case COLLECT_MISSILE: if(owner->isPlayerKart()) sound_manager->playSfx(SOUND_SHOT); projectile_manager->newProjectile(owner, type); break ; case COLLECT_ANVIL: //Attach an anvil(twice as good as the one given //by the bananas) to the kart in the 1st position. for(unsigned int i = 0 ; i < world->getNumKarts(); ++i) { if(world->getKart(i) == owner) continue; if(world->getKart(i)->getPosition() == 1) { world->getKart(i)-> attach(ATTACH_ANVIL, stk_config->m_anvil_time); world->getKart(i)->adjustSpeedWeight(stk_config->m_anvil_speed_factor*0.5f); if(world->getKart(i)->isPlayerKart()) sound_manager->playSfx(SOUND_USE_ANVIL); break; } } break; case COLLECT_PARACHUTE: { bool player_affected = false; //Attach a parachutte(that last as twice as the //one from the bananas) to all the karts that //are in front of this one. for(unsigned int i = 0 ; i < world->getNumKarts(); ++i) { if(world->getKart(i) == owner) continue; if(owner->getPosition() > world-> getKart(i)->getPosition()) { world->getKart(i)->attach( ATTACH_PARACHUTE, stk_config->m_parachute_time_other); if(world->getKart(i)->isPlayerKart()) player_affected = true; } } if(player_affected) sound_manager->playSfx(SOUND_USE_PARACHUTE); } break; case COLLECT_NOTHING: default : break ; } if ( number <= 0 ) { clear(); } } // use //----------------------------------------------------------------------------- void Collectable::hitRedHerring(int n) { //The probabilities of getting the anvil or the parachute increase //depending on how bad the owner's position is. For the first //driver the posibility is none, for the last player is 15 %. if(owner->getPosition() != 1 && type == COLLECT_NOTHING) { const int SPECIAL_PROB = (int)(15.0 / ((float)world->getNumKarts() / (float)owner->getPosition())); const int RAND_NUM = rand()%100; if(RAND_NUM <= SPECIAL_PROB) { //If the driver in the first position has finished, give the driver //the parachute. for(unsigned int i=0; i < world->getNumKarts(); ++i) { if(world->getKart(i) == owner) continue; if(world->getKart(i)->getPosition() == 1 && world->getKart(i)-> raceIsFinished()) { type = COLLECT_PARACHUTE; number = 1; return; } } type = rand()%(2) == 0 ? COLLECT_ANVIL : COLLECT_PARACHUTE; number = 1; return; } } //rand() is moduled by COLLECT_MAX - 1 - 2 because because we have to //exclude the anvil and the parachute, but later we have to add 1 to prevent //having a value of 0 since that isn't a valid collectable. collectableType newC; if(!user_config->m_profile) { // A zipper should not be used during time trial, since it // brings too much randomness. So ignore the top 3 elements // in time trail, but only the top 2 in any other mode int nIgnore = (world->m_race_setup.m_mode == RaceSetup::RM_TIME_TRIAL) ? 3 : 2; newC = (collectableType)(rand()%(COLLECT_MAX - 1 - nIgnore) + 1); } else { // No random effects when profiling! static int simpleCounter=-1; simpleCounter++; newC = (collectableType)(simpleCounter%(COLLECT_MAX - 1 - 2) + 1); } if(type==COLLECT_NOTHING) { type=newC; number = n; } else if(newC==type) { number+=n; if(number > MAX_COLLECTABLES) number = MAX_COLLECTABLES; } // Ignore new collectable if it is different from the current one } // hitRedHerring