stk-code_catmod/src/graphics/nitro.hpp
auria 2810193fb2 Lots of small changes to make the output Doxygen file much more useful
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5249 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-23 20:36:13 +00:00

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// $Id: nitro.hpp 1681 2008-04-09 13:52:48Z hikerstk $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_NITRO_HPP
#define HEADER_NITRO_HPP
#include "irrlicht.h"
using namespace irr;
class Kart;
/**
* \brief Handles nitro particle effects
* \ingroup graphics
*/
class Nitro
{
private:
/** The kart to which this nitro belongs. */
Kart *m_kart;
/** Irrlicht's particle systems. */
scene::IParticleSystemSceneNode *m_node;
/** The emitter. Access to this is needed to adjust the number of
* particles per second. */
scene::IParticleEmitter *m_emitter;
public:
Nitro (Kart* kart);
virtual ~Nitro ();
virtual void update (float t);
void setCreationRate(float f);
};
#endif