2810193fb2
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5249 178a84e3-b1eb-0310-8ba1-8eac791a3b58
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
// $Id: nitro.hpp 1681 2008-04-09 13:52:48Z hikerstk $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2008 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_NITRO_HPP
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#define HEADER_NITRO_HPP
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#include "irrlicht.h"
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using namespace irr;
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class Kart;
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/**
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* \brief Handles nitro particle effects
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* \ingroup graphics
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*/
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class Nitro
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{
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private:
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/** The kart to which this nitro belongs. */
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Kart *m_kart;
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/** Irrlicht's particle systems. */
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scene::IParticleSystemSceneNode *m_node;
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/** The emitter. Access to this is needed to adjust the number of
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* particles per second. */
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scene::IParticleEmitter *m_emitter;
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public:
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Nitro (Kart* kart);
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virtual ~Nitro ();
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virtual void update (float t);
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void setCreationRate(float f);
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};
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#endif
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