// $Id: nitro.hpp 1681 2008-04-09 13:52:48Z hikerstk $ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2008 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_NITRO_HPP #define HEADER_NITRO_HPP #include "irrlicht.h" using namespace irr; class Kart; /** * \brief Handles nitro particle effects * \ingroup graphics */ class Nitro { private: /** The kart to which this nitro belongs. */ Kart *m_kart; /** Irrlicht's particle systems. */ scene::IParticleSystemSceneNode *m_node; /** The emitter. Access to this is needed to adjust the number of * particles per second. */ scene::IParticleEmitter *m_emitter; public: Nitro (Kart* kart); virtual ~Nitro (); virtual void update (float t); void setCreationRate(float f); }; #endif