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camera.cpp
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Renamed SoundManager into MusicManager, since this makes it much clearer what it does (it was just confusing to have SoundManager and SFXManager)
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2010-04-21 17:24:02 +00:00 |
camera.hpp
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Removed unused final camera.
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2010-02-25 03:33:39 +00:00 |
explosion.cpp
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Converted sound effects file to XML. Along the way, refactored the audio code to be more flexible. before, when a sound changed, you needed to edit the config file of STK, edit the enum in the header, edit the loader in the .cpp... was annoying. Now you only need to edit the config file.
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2010-02-15 19:17:35 +00:00 |
explosion.hpp
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Converted sound effects file to XML. Along the way, refactored the audio code to be more flexible. before, when a sound changed, you needed to edit the config file of STK, edit the enum in the header, edit the loader in the .cpp... was annoying. Now you only need to edit the config file.
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2010-02-15 19:17:35 +00:00 |
irr_driver.cpp
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Install a temporary event handler in the irrlicht device, until EventHandler is ready to take upon to task, to shut up irrlicht's chatty logging
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2010-04-20 23:45:54 +00:00 |
irr_driver.hpp
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Install a temporary event handler in the irrlicht device, until EventHandler is ready to take upon to task, to shut up irrlicht's chatty logging
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2010-04-20 23:45:54 +00:00 |
material_manager.cpp
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Wild fix for things being overlighted/white. "Works for me", please test.
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2010-02-25 21:28:35 +00:00 |
material_manager.hpp
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My latest (failed) attempt at fixing MrIceBlock : allow setting material settings for untextured surfaces too. Committing because we might eventually see an interest in this
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2010-02-23 00:09:09 +00:00 |
material.cpp
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Added setting to disable backface culling.
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2010-03-24 10:29:41 +00:00 |
material.hpp
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Added setting to disable backface culling.
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2010-03-24 10:29:41 +00:00 |
mesh_tools.cpp
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Very first changes. Doesn't really work yet and will most likely crash - not recommended to use :)
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2010-02-23 13:27:01 +00:00 |
mesh_tools.hpp
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Code cleanup (removed HAVE_IRRLICHT, ...).
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2009-08-02 23:42:03 +00:00 |
moving_texture.cpp
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Added some slip stream graphical effects (which are disabled by default) - pretty much work in progress.
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2010-01-19 23:15:25 +00:00 |
moving_texture.hpp
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Made destructor virtual (and some cosmetical changes).
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2010-01-27 12:29:35 +00:00 |
nitro.cpp
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Removed unnecessary include.
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2010-01-13 01:58:20 +00:00 |
nitro.hpp
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Fixed compiler warnings (and potential memory issues)
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2009-06-29 23:56:26 +00:00 |
shadow.cpp
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1) Fixed cakes.
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2010-03-04 12:35:58 +00:00 |
shadow.hpp
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1) Fixed cakes.
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2010-03-04 12:35:58 +00:00 |
skid_marks.cpp
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Removed unused file coord.hpp.
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2010-04-16 00:01:25 +00:00 |
skid_marks.hpp
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Removed unused file coord.hpp.
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2010-04-16 00:01:25 +00:00 |
slip_stream.cpp
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Some fixes to slipstream (but slipstream is disabled by default anyway).
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2010-03-11 23:09:55 +00:00 |
slip_stream.hpp
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Position of slipstream graphical effect now depends on the 'target' kart, and
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2010-01-27 12:33:59 +00:00 |
smoke.cpp
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Fixed smoke and water splash (incorrect coordinate systems).
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2010-03-23 11:30:33 +00:00 |
smoke.hpp
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1) Added new water splash effect (though it needs a proper texture, and
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2009-06-11 05:57:46 +00:00 |
stars.cpp
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1) Fixed cakes.
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2010-03-04 12:35:58 +00:00 |
stars.hpp
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1) Fixed cakes.
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2010-03-04 12:35:58 +00:00 |
water_splash.cpp
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Fixed smoke and water splash (incorrect coordinate systems).
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2010-03-23 11:30:33 +00:00 |
water_splash.hpp
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1) Added new water splash effect (though it needs a proper texture, and
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2009-06-11 05:57:46 +00:00 |