Made destructor virtual (and some cosmetical changes).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4546 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -37,15 +37,15 @@ private:
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core::matrix4 *m_matrix;
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public:
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MovingTexture(core::matrix4 *matrix, const XMLNode &node);
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MovingTexture(core::matrix4 *matrix, float dx, float dy);
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MovingTexture(float dx, float dy);
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~MovingTexture();
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MovingTexture(core::matrix4 *matrix, const XMLNode &node);
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MovingTexture(core::matrix4 *matrix, float dx, float dy);
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MovingTexture(float dx, float dy);
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virtual ~MovingTexture();
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/** Sets the speed of the animation. */
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void setSpeed(float dx, float dy) {m_dx = dx; m_dy = dy;}
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void setSpeed(float dx, float dy) {m_dx = dx; m_dy = dy;}
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/** Sets the texture matrix. */
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void setTextureMatrix(core::matrix4 *matrix) {m_matrix=matrix;}
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void setTextureMatrix(core::matrix4 *matrix) {m_matrix=matrix;}
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virtual void update (float dt);
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virtual void reset ();
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}
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