stk-code_catmod/src/input
auria 27cfa16820 Don't use in-game keys for menus, some people may setup their gamepad to use a key that's pressed by default for acceleration
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10395 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-10 20:06:43 +00:00
..
binding.cpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
binding.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
device_manager.cpp Show in the options when many similar gamepads are connected 2011-12-10 19:47:59 +00:00
device_manager.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
input_device.cpp Don't register a keypress when a gamepad button is released in the menus 2011-12-07 17:06:32 +00:00
input_device.hpp Cosmetic changes only. 2011-10-05 04:12:00 +00:00
input_manager.cpp Don't use in-game keys for menus, some people may setup their gamepad to use a key that's pressed by default for acceleration 2011-12-10 20:06:43 +00:00
input_manager.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
input.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00