Don't register a keypress when a gamepad button is released in the menus

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10368 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-12-07 17:06:32 +00:00
parent 6a793fb708
commit 3e431d6895

View File

@ -246,7 +246,7 @@ bool GamePadDevice::processAndMapInput(Input::InputType type, const int id,
{
success = m_configuration->getGameAction(type, id, value, action);
}
else
else if (value > Input::MAX_VALUE/2)
{
// bindings can only be accessed in game and menu modes
assert(mode == InputManager::MENU);