Don't use in-game keys for menus, some people may setup their gamepad to use a key that's pressed by default for acceleration

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10395 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-12-10 20:06:43 +00:00
parent b0270f69d6
commit 27cfa16820

View File

@ -438,16 +438,6 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID,
value, m_mode,
&player, &action);
// if didn't find a _menu_ action, try finding a corresponding game action
// as fallback (the GUI can handle them too)
if (!action_found && m_mode == MENU)
{
action_found = m_device_manager->translateInput(type, deviceID,
button, axisDirection,
value, INGAME, &player,
&action);
}
// in menus, some keyboard keys are standard (before each player selected
// his device). So if a key could not be mapped to any known binding,
// fall back to check the defaults.