.. |
utils
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
billboard.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
billboard.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloom.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloomblend.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloompower.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bubble.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bubble.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
caustics.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
color_levels.frag
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Add an attenuation based on depth
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2014-03-03 16:38:26 +01:00 |
coloredquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
coloredquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colorize.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
detailledobject_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
diffuseenvmap.frag
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
displace.frag
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STKMesh: Improve displace effect.
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2014-03-03 23:59:12 +01:00 |
displace.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
farplane.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
flipparticle.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
fog.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian3h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian3v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
glow.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godfade.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godray.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass1.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass2.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
mipviz.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
mlaa_blend2.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
mlaa_color1.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
mlaa_offset.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
motion_blur.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
multiply.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
normalmap.frag
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Factorize EncodeNormal from Pass1 shaders.
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2014-03-21 18:10:54 +01:00 |
normalmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
object_pass1.frag
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Factorize EncodeNormal from Pass1 shaders.
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2014-03-21 18:10:54 +01:00 |
object_pass1.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
object_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
object_pass2.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
object_unlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_rimlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_rimlit.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_spheremap.frag
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IBL: Fix sampling ignoring cubemap rotation
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2014-03-14 16:51:07 +01:00 |
objectref_pass1.frag
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Factorize EncodeNormal from Pass1 shaders.
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2014-03-21 18:10:54 +01:00 |
objectref_pass1.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectref_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
particle.frag
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Implement color variation in particle system
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2014-03-15 13:35:51 -04:00 |
particle.vert
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Implement color variation in particle system
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2014-03-15 13:35:51 -04:00 |
particlesimheightmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pass.frag
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Fix non compiling shader on mesa
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2014-03-09 21:06:02 +01:00 |
pass.vert
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Fix non compiling shader on mesa
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2014-03-09 21:06:02 +01:00 |
penumbrah.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
penumbrav.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointemitter.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointlight.frag
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
pointlight.vert
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Use Instancing for lights.
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2014-03-14 16:51:06 +01:00 |
rain.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
rain.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
rainsim.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
screenquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadow.geom
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadow.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowgen.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowimportance.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowimportance.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowpass.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowpass.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowwarph.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowwarpv.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skinning.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sky.frag
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Remove unneeded varying in sky.frag.
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2014-03-02 17:50:42 +01:00 |
skybox.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skybox.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
splatting.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
splatting.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
ssao.frag
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
sunlight.frag
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
sunlightshadow.frag
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
texturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
texturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
transparent.frag
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Attempt to fix skidding mark's color
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2014-03-19 01:25:54 +01:00 |
transparent.vert
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Attempt to fix skidding mark's color
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2014-03-19 01:25:54 +01:00 |
transparentfog.frag
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Reenable transparent + fog material.
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2014-03-20 18:25:44 +01:00 |
untextured_object.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
untextured_object.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
white.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |