.. |
anchor-attach-icon.png
|
Use bigger icon for anchor attachment (mirror and opacity 75% the normal icon).
|
2010-12-18 01:57:03 +00:00 |
anchor-icon.png
|
Give anchor a higher-res icon
|
2010-12-18 00:49:59 +00:00 |
anchor.b3d
|
Anchor is smooth too. Change naming a bit (but still some "anvils" around).
|
2009-07-08 22:40:54 +00:00 |
anchor.png
|
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
|
2010-01-27 03:35:45 +00:00 |
ball.jpg
|
Try new rubber ball model (I am NOT convinced but let's get feedback ^^)
|
2011-10-27 01:55:40 +00:00 |
banana-low.b3d
|
Replace low poly banana with new version from r8603.
|
2011-05-16 01:34:05 +00:00 |
banana.b3d
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
banana.png
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
bomb-attach-icon.png
|
Change transparency to 75% with GIMP.
|
2010-09-05 23:44:07 +00:00 |
bomb.b3d
|
Animate clock hand, frames 1 to 61. Take two, r4666 had static file.
|
2010-02-07 23:57:20 +00:00 |
bonusblock1.png
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
bonusblock2.b3d
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
bowling-icon.png
|
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
|
2010-12-18 00:41:20 +00:00 |
bowling.b3d
|
Smooth model (enable "Normals" in B3D export options).
|
2009-07-08 22:17:27 +00:00 |
bowling.png
|
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
|
2010-01-27 03:35:45 +00:00 |
bronze.png
|
Add trophy models for cutscene
|
2012-02-08 16:34:24 +00:00 |
bubblegum_nolok.jpg
|
Give nolok his special bubblegum
|
2012-09-05 01:16:01 +00:00 |
bubblegum-icon.png
|
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
|
2010-12-18 00:41:20 +00:00 |
bubblegum-low.b3d
|
Replace bubble gum with lower poly version from r8631.
|
2011-05-18 00:42:24 +00:00 |
bubblegum-nolok-low.b3d
|
Give nolok his special bubblegum
|
2012-09-05 01:16:01 +00:00 |
bubblegum-nolok.b3d
|
Give nolok his special bubblegum
|
2012-09-05 01:16:01 +00:00 |
bubblegum.b3d
|
Resave with normals for proper illumination.
|
2010-12-12 04:48:50 +00:00 |
bubblegum.png
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
cake-icon.png
|
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
|
2010-12-18 00:41:20 +00:00 |
cake.b3d
|
Smooth cake.
|
2009-07-08 22:52:26 +00:00 |
cake.png
|
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
|
2010-01-27 03:35:45 +00:00 |
candy_stripe.png
|
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
|
2010-01-27 03:35:45 +00:00 |
chest.b3d
|
Convert chest texture to jpeg, another mammoth png file goes away
|
2011-03-16 01:27:48 +00:00 |
chest.jpg
|
Remove svn property.
|
2011-05-16 01:26:19 +00:00 |
door.png
|
Initial work on end-of-GP
|
2010-02-21 23:10:24 +00:00 |
gift-box-low.b3d
|
Remove svn property.
|
2011-05-16 01:26:19 +00:00 |
gift-box.b3d
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
gift-box.png
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
gift-loop.png
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
gold.png
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
gplose_door.b3d
|
Improved GP lose
|
2010-05-30 19:38:29 +00:00 |
gplose.b3d
|
Update GP win and lose for new grass
|
2011-03-08 00:26:14 +00:00 |
Hammer.jpg
|
Give nolok a special swatter
|
2012-09-04 01:54:28 +00:00 |
jump-bomb.jpg
|
Add samuncle's take on the rubber ball. Note that no tweaking was done so the current state is rather imperfect
|
2011-09-04 19:32:11 +00:00 |
License.txt
|
Add new swatter icon by Totoplus62
|
2012-11-18 00:59:29 +00:00 |
Makefile.am
|
Make sure referee.xml is exported and installed.
|
2011-09-16 04:06:26 +00:00 |
materials.xml
|
Add my own sphere mapping shader, since irrlicht's one is buggy when the model moves around. Bonus, mine uses pixel shading instead of vertex shading, which makes the shadows much smoother
|
2012-02-16 02:25:52 +00:00 |
nitro-tank.png
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
nitrotank-big-low.b3d
|
Remove svn property.
|
2011-05-16 01:26:19 +00:00 |
nitrotank-big.b3d
|
Add LOD to item. Say hello to a 5-10 FPS boost\!
|
2011-05-15 00:18:35 +00:00 |
nitrotank-small-low.b3d
|
Remove svn property.
|
2011-05-16 01:26:19 +00:00 |
nitrotank-small.b3d
|
Add LOD to item. Say hello to a 5-10 FPS boost\!
|
2011-05-15 00:18:35 +00:00 |
parachute-attach-icon.png
|
Change transparency to 75% with GIMP.
|
2010-09-05 23:44:07 +00:00 |
parachute-icon.png
|
PowerupManager now loads its texture from models subdirectory, too
|
2010-04-23 12:54:15 +00:00 |
parachute.b3d
|
Add shake to the main bone of parachute... missing somehow.
|
2010-12-26 23:52:37 +00:00 |
parachute.png
|
Improve shape (ballony) and shading (natural red) of parachute.
|
2010-03-29 21:02:17 +00:00 |
plunger-icon.png
|
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
|
2010-12-18 00:41:20 +00:00 |
plunger.b3d
|
Add normals to B3D and compress PNG better.
|
2010-01-26 23:47:30 +00:00 |
plunger.png
|
Add normals to B3D and compress PNG better.
|
2010-01-26 23:47:30 +00:00 |
referee.xml
|
Introduce new thunderbird with rescue animation
|
2011-10-18 16:06:25 +00:00 |
reset-attach-icon.png
|
Add reset icon to be used over faces when karts are rescued.
|
2010-12-01 01:58:21 +00:00 |
reset-button.b3d
|
Add big red and yellow reset button as rescue model.
|
2010-05-13 02:01:39 +00:00 |
reset-button.png
|
Add big red and yellow reset button as rescue model.
|
2010-05-13 02:01:39 +00:00 |
rubber_ball-icon.png
|
New ball icon
|
2011-10-28 01:25:26 +00:00 |
rubber_ball.b3d
|
Reduce a bit the size of the rubber ball after getting a coupel requests to that effect
|
2011-10-30 01:10:23 +00:00 |
shroom_color2.png
|
Initial work on end-of-GP
|
2010-02-21 23:10:24 +00:00 |
shroom_color_a.png
|
Initial work on end-of-GP
|
2010-02-21 23:10:24 +00:00 |
silver.png
|
Add trophy models for cutscene
|
2012-02-08 16:34:24 +00:00 |
swap-icon.png
|
PowerupManager now loads its texture from models subdirectory, too
|
2010-04-23 12:54:15 +00:00 |
swatter_anim2.b3d
|
Remove useless "executable" svn property.
|
2011-09-10 23:46:23 +00:00 |
swatter_nolok.b3d
|
Give nolok a special swatter
|
2012-09-04 01:54:28 +00:00 |
swatter-icon.png
|
Add new swatter icon by Totoplus62
|
2012-11-18 00:59:29 +00:00 |
swatter.b3d
|
Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
|
2011-07-15 23:38:40 +00:00 |
swatter.png
|
Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
|
2011-07-15 23:38:40 +00:00 |
tank-blue.png
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
tank-cyan.png
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
tank-green.png
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
thunderbird.b3d
|
Introduce new thunderbird with rescue animation
|
2011-10-18 16:06:25 +00:00 |
thunderbird.png
|
Improve thunderbird texture by Fraang
|
2011-11-05 20:25:53 +00:00 |
tire.b3d
|
Remove useless svn exec property.
|
2011-08-30 22:44:23 +00:00 |
tnt-bomb.png
|
blend fraang's bomb texture with the previous versions, still by fraangm of the bomb texture, because out of the discussion about this texture, it was agreed the new texture was too dark. I think what we have now is the right blend that will please the most opinions voiced. I consider the case closed.
|
2012-12-01 02:03:07 +00:00 |
traffic_light_green.jpg
|
Update traffic lights by Fraang
|
2011-11-07 00:30:20 +00:00 |
traffic_light_red.jpg
|
Update traffic lights by Fraang
|
2011-11-07 00:30:20 +00:00 |
traffic_light_yellow.jpg
|
Update traffic lights by Fraang
|
2011-11-07 00:30:20 +00:00 |
trophy_bronze.b3d
|
Work on little cutscene where you earn a trophy
|
2012-02-16 00:41:45 +00:00 |
trophy_gold.b3d
|
Work on little cutscene where you earn a trophy
|
2012-02-16 00:41:45 +00:00 |
trophy_silver.b3d
|
Work on little cutscene where you earn a trophy
|
2012-02-16 00:41:45 +00:00 |
village.b3d
|
Slightly improve the GP won scene. More will be needed
|
2012-10-27 21:11:45 +00:00 |
warning.b3d
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
warning.png
|
1) Replaced all .projectile files with one powerup.xml file,
|
2010-02-07 02:05:21 +00:00 |
wood_podium.b3d
|
Initial work on end-of-GP
|
2010-02-21 23:10:24 +00:00 |
zipper_collect.png
|
Add Dakal's new zipper icon
|
2011-01-13 18:40:14 +00:00 |
zipper.b3d
|
Removed svn exec prop.
|
2009-03-24 00:20:23 +00:00 |
zipper.png
|
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
|
2010-01-27 03:35:45 +00:00 |