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2dutils.cpp
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Use template defined SetTexture argument sets instead of vector
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2014-10-22 21:51:11 +02:00 |
2dutils.hpp
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Put 2d function in their own header
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2014-10-18 18:16:50 +02:00 |
callbacks.cpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
callbacks.hpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
camera.cpp
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Handle the setting of the listener position in the sfx thread.
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2014-10-15 23:42:59 +11:00 |
camera.hpp
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Removed more compiler warnings for 64 bit windows compilation.
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2014-09-23 16:23:22 +10:00 |
CBatchingMesh.cpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
CBatchingMesh.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
explosion.cpp
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Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit
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2014-09-29 20:54:47 -04:00 |
explosion.hpp
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Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit
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2014-09-29 20:54:47 -04:00 |
gl_headers.hpp
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Build a static version of glew.
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2014-09-15 21:49:06 +10:00 |
glwrap.cpp
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Move shader load code to shader.cpp instead of glwrap.hpp
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2014-10-18 23:53:16 +02:00 |
glwrap.hpp
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Move shader load code to shader.cpp instead of glwrap.hpp
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2014-10-18 23:53:16 +02:00 |
gpuparticles.cpp
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Use template defined SetTexture argument sets instead of vector
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2014-10-22 21:51:11 +02:00 |
gpuparticles.hpp
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Fix particles being killed too soon
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2014-10-01 03:03:07 +02:00 |
hardware_skinning.cpp
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Start to support 'externa' data directories. Most directories
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2013-12-17 23:48:47 +00:00 |
hardware_skinning.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
hit_effect.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
hit_sfx.cpp
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Remove SFX_INITIAL state.
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2014-10-17 12:00:00 +11:00 |
hit_sfx.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
irr_driver.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
irr_driver.hpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
large_mesh_buffer.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
lens_flare.cpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
lens_flare.hpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
light.cpp
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Light: Import distance properly.
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2014-05-14 00:32:36 +02:00 |
light.hpp
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Add actual light under thunderbird
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2014-08-18 20:01:45 -04:00 |
lod_node.cpp
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FIx crash in LOD
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2014-10-04 19:05:27 -04:00 |
lod_node.hpp
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Modify LOD node to use cleaner technique
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2014-08-30 21:24:16 -04:00 |
material_manager.cpp
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Return default material when no special material for current texture
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2014-09-27 19:24:39 -04:00 |
material_manager.hpp
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Use default mat for untextured mat too
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2014-09-19 19:54:16 +02:00 |
material.cpp
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Add volume, speed, and position settings to be done by the sfx
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2014-10-15 07:55:18 +11:00 |
material.hpp
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Added limited lazy-load flag to avoid loading of all font textures
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2014-10-05 21:35:14 +11:00 |
mesh_tools.cpp
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Fix mesh tangents caching
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2014-10-16 18:40:49 -04:00 |
mesh_tools.hpp
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Only assign tangents for mesh buffers that actually use normal maps
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2014-07-08 18:31:44 +02:00 |
mlaa_areamap.hpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
moving_texture.cpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
moving_texture.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
particle_emitter.cpp
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Misc fixes, null crash on invalid billboards, some non-weather particle emitters incorrectly created with Y randomization
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2014-08-16 15:26:39 -04:00 |
particle_emitter.hpp
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Add option to randomize particles start position, and use it on snow, so that snow falls more evenly
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2014-08-01 21:17:56 -04:00 |
particle_kind_manager.cpp
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Start to support 'externa' data directories. Most directories
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2013-12-17 23:48:47 +00:00 |
particle_kind_manager.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
particle_kind.cpp
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Add new particles flag for vlj
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2014-08-13 20:23:21 -04:00 |
particle_kind.hpp
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Add new particles flag for vlj
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2014-08-13 20:23:21 -04:00 |
per_camera_node.cpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
per_camera_node.hpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
post_processing.cpp
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Use template defined SetTexture argument sets instead of vector
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2014-10-22 21:51:11 +02:00 |
post_processing.hpp
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Emulate envmap specular reflexion
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2014-10-06 02:19:21 +02:00 |
referee.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
referee.hpp
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Add actual light under thunderbird
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2014-08-18 20:01:45 -04:00 |
render_geometry.cpp
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Use InitTexture for transparents too
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2014-10-22 22:05:09 +02:00 |
render_lighting.cpp
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Use template defined SetTexture argument sets instead of vector
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2014-10-22 21:51:11 +02:00 |
render_skybox.cpp
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Use template defined SetTexture argument sets instead of vector
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2014-10-22 21:51:11 +02:00 |
render.cpp
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Clean some code
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2014-09-27 19:28:09 +02:00 |
rtts.cpp
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Use lesser rtt size for diffuse/specular
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2014-09-24 00:46:48 +02:00 |
rtts.hpp
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Removed some unnecessary #includes in .hpp files to reduce compile time.
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2014-09-08 08:06:54 +10:00 |
screenquad.cpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
screenquad.hpp
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Removed some unnecessary #includes in .hpp files to reduce compile time.
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2014-09-08 08:06:54 +10:00 |
shaders_util.hpp
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Use template defined SetTexture argument sets instead of vector
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2014-10-22 21:51:11 +02:00 |
shaders.cpp
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Move shader load code to shader.cpp instead of glwrap.hpp
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2014-10-18 23:53:16 +02:00 |
shaders.hpp
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Some fixes
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2014-10-17 18:43:39 +02:00 |
shadow.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
shadow.hpp
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Make the graphical y offset configurable (and basically disable
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2014-08-21 17:28:06 +10:00 |
show_curve.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
show_curve.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
skid_marks.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
skid_marks.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
slip_stream.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
slip_stream.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
stars.cpp
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Applied patch for #600 (support 64 bit compilation on windows).
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2014-09-23 14:41:32 +10:00 |
stars.hpp
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Probably biggest commit (in terms of number of files) ever -
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2013-11-15 11:43:21 +00:00 |
stk_text_billboard.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
stk_text_billboard.hpp
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Fix stk text billboard orientation
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2014-09-24 01:37:31 +02:00 |
stkanimatedmesh.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
stkanimatedmesh.hpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
stkbillboard.cpp
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Use template defined SetTexture argument sets instead of vector
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2014-10-22 21:51:11 +02:00 |
stkbillboard.hpp
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Fix include in stkbillboard
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2014-07-29 00:40:37 +02:00 |
stkmesh.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
stkmesh.hpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
stkmeshscenenode.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
stkmeshscenenode.hpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
stkscenemanager.cpp
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Revert "Try to cull object whose aera is below 1 px"
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2014-10-04 00:59:37 +02:00 |
stkscenemanager.hpp
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Merge MAT_* with shadertype
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2014-09-29 03:01:34 +02:00 |
sun.cpp
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Light: Import distance properly.
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2014-05-14 00:32:36 +02:00 |
sun.hpp
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Rename cpp2011.h
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2014-07-29 00:35:43 +02:00 |
texturemanager.cpp
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Fix ref counting crash
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2014-09-19 19:54:16 +02:00 |
texturemanager.hpp
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Move texture management function in a separate file.
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2014-09-10 17:05:08 +02:00 |
vaomanager.cpp
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Factorise attribute binding function
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2014-10-18 17:59:30 +02:00 |
vaomanager.hpp
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Factorise attribute binding function
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2014-10-18 17:59:30 +02:00 |
water.cpp
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
water.hpp
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Rename cpp2011.h
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2014-07-29 00:35:43 +02:00 |
weather.cpp
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Let all SFX commands be handled by the sfx manager thread (otherwise
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2014-10-13 08:26:45 +11:00 |
weather.hpp
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Rename rain class to weather
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2014-09-01 20:18:06 +02:00 |
wind.cpp
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Fixed compiler warnings on VS.
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2013-12-01 22:16:43 +00:00 |
wind.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |