stk-code_catmod/src/graphics
2014-10-24 19:25:24 -04:00
..
2dutils.cpp Use template defined SetTexture argument sets instead of vector 2014-10-22 21:51:11 +02:00
2dutils.hpp Put 2d function in their own header 2014-10-18 18:16:50 +02:00
callbacks.cpp Clean some code 2014-09-27 19:28:09 +02:00
callbacks.hpp Clean some code 2014-09-27 19:28:09 +02:00
camera.cpp Handle the setting of the listener position in the sfx thread. 2014-10-15 23:42:59 +11:00
camera.hpp Removed more compiler warnings for 64 bit windows compilation. 2014-09-23 16:23:22 +10:00
CBatchingMesh.cpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
CBatchingMesh.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
explosion.cpp Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit 2014-09-29 20:54:47 -04:00
explosion.hpp Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit 2014-09-29 20:54:47 -04:00
gl_headers.hpp Build a static version of glew. 2014-09-15 21:49:06 +10:00
glwrap.cpp Move shader load code to shader.cpp instead of glwrap.hpp 2014-10-18 23:53:16 +02:00
glwrap.hpp Move shader load code to shader.cpp instead of glwrap.hpp 2014-10-18 23:53:16 +02:00
gpuparticles.cpp Use template defined SetTexture argument sets instead of vector 2014-10-22 21:51:11 +02:00
gpuparticles.hpp Fix particles being killed too soon 2014-10-01 03:03:07 +02:00
hardware_skinning.cpp Start to support 'externa' data directories. Most directories 2013-12-17 23:48:47 +00:00
hardware_skinning.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
hit_effect.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
hit_sfx.cpp Remove SFX_INITIAL state. 2014-10-17 12:00:00 +11:00
hit_sfx.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
irr_driver.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
irr_driver.hpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
large_mesh_buffer.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
lens_flare.cpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
lens_flare.hpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
light.cpp Light: Import distance properly. 2014-05-14 00:32:36 +02:00
light.hpp Add actual light under thunderbird 2014-08-18 20:01:45 -04:00
lod_node.cpp FIx crash in LOD 2014-10-04 19:05:27 -04:00
lod_node.hpp Modify LOD node to use cleaner technique 2014-08-30 21:24:16 -04:00
material_manager.cpp Return default material when no special material for current texture 2014-09-27 19:24:39 -04:00
material_manager.hpp Use default mat for untextured mat too 2014-09-19 19:54:16 +02:00
material.cpp Add volume, speed, and position settings to be done by the sfx 2014-10-15 07:55:18 +11:00
material.hpp Added limited lazy-load flag to avoid loading of all font textures 2014-10-05 21:35:14 +11:00
mesh_tools.cpp Fix mesh tangents caching 2014-10-16 18:40:49 -04:00
mesh_tools.hpp Only assign tangents for mesh buffers that actually use normal maps 2014-07-08 18:31:44 +02:00
mlaa_areamap.hpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
moving_texture.cpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
moving_texture.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
particle_emitter.cpp Misc fixes, null crash on invalid billboards, some non-weather particle emitters incorrectly created with Y randomization 2014-08-16 15:26:39 -04:00
particle_emitter.hpp Add option to randomize particles start position, and use it on snow, so that snow falls more evenly 2014-08-01 21:17:56 -04:00
particle_kind_manager.cpp Start to support 'externa' data directories. Most directories 2013-12-17 23:48:47 +00:00
particle_kind_manager.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
particle_kind.cpp Add new particles flag for vlj 2014-08-13 20:23:21 -04:00
particle_kind.hpp Add new particles flag for vlj 2014-08-13 20:23:21 -04:00
per_camera_node.cpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
per_camera_node.hpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
post_processing.cpp Use template defined SetTexture argument sets instead of vector 2014-10-22 21:51:11 +02:00
post_processing.hpp Emulate envmap specular reflexion 2014-10-06 02:19:21 +02:00
referee.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
referee.hpp Add actual light under thunderbird 2014-08-18 20:01:45 -04:00
render_geometry.cpp Use InitTexture for transparents too 2014-10-22 22:05:09 +02:00
render_lighting.cpp Use template defined SetTexture argument sets instead of vector 2014-10-22 21:51:11 +02:00
render_skybox.cpp Use template defined SetTexture argument sets instead of vector 2014-10-22 21:51:11 +02:00
render.cpp Clean some code 2014-09-27 19:28:09 +02:00
rtts.cpp Use lesser rtt size for diffuse/specular 2014-09-24 00:46:48 +02:00
rtts.hpp Removed some unnecessary #includes in .hpp files to reduce compile time. 2014-09-08 08:06:54 +10:00
screenquad.cpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
screenquad.hpp Removed some unnecessary #includes in .hpp files to reduce compile time. 2014-09-08 08:06:54 +10:00
shaders_util.hpp Use template defined SetTexture argument sets instead of vector 2014-10-22 21:51:11 +02:00
shaders.cpp Move shader load code to shader.cpp instead of glwrap.hpp 2014-10-18 23:53:16 +02:00
shaders.hpp Some fixes 2014-10-17 18:43:39 +02:00
shadow.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
shadow.hpp Make the graphical y offset configurable (and basically disable 2014-08-21 17:28:06 +10:00
show_curve.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
show_curve.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
skid_marks.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
skid_marks.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
slip_stream.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
slip_stream.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
stars.cpp Applied patch for #600 (support 64 bit compilation on windows). 2014-09-23 14:41:32 +10:00
stars.hpp Probably biggest commit (in terms of number of files) ever - 2013-11-15 11:43:21 +00:00
stk_text_billboard.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
stk_text_billboard.hpp Fix stk text billboard orientation 2014-09-24 01:37:31 +02:00
stkanimatedmesh.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
stkanimatedmesh.hpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
stkbillboard.cpp Use template defined SetTexture argument sets instead of vector 2014-10-22 21:51:11 +02:00
stkbillboard.hpp Fix include in stkbillboard 2014-07-29 00:40:37 +02:00
stkmesh.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
stkmesh.hpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
stkmeshscenenode.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
stkmeshscenenode.hpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
stkscenemanager.cpp Revert "Try to cull object whose aera is below 1 px" 2014-10-04 00:59:37 +02:00
stkscenemanager.hpp Merge MAT_* with shadertype 2014-09-29 03:01:34 +02:00
sun.cpp Light: Import distance properly. 2014-05-14 00:32:36 +02:00
sun.hpp Rename cpp2011.h 2014-07-29 00:35:43 +02:00
texturemanager.cpp Fix ref counting crash 2014-09-19 19:54:16 +02:00
texturemanager.hpp Move texture management function in a separate file. 2014-09-10 17:05:08 +02:00
vaomanager.cpp Factorise attribute binding function 2014-10-18 17:59:30 +02:00
vaomanager.hpp Factorise attribute binding function 2014-10-18 17:59:30 +02:00
water.cpp Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
water.hpp Rename cpp2011.h 2014-07-29 00:35:43 +02:00
weather.cpp Let all SFX commands be handled by the sfx manager thread (otherwise 2014-10-13 08:26:45 +11:00
weather.hpp Rename rain class to weather 2014-09-01 20:18:06 +02:00
wind.cpp Fixed compiler warnings on VS. 2013-12-01 22:16:43 +00:00
wind.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00