Move shader load code to shader.cpp instead of glwrap.hpp
This commit is contained in:
parent
80c7c5e49b
commit
e23aba65f4
@ -119,143 +119,6 @@ void initGL()
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#endif
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}
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static std::string LoadHeader()
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{
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std::string result;
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std::ifstream Stream(file_manager->getAsset("shaders/header.txt").c_str(), std::ios::in);
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if (Stream.is_open())
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{
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std::string Line = "";
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while (getline(Stream, Line))
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result += "\n" + Line;
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Stream.close();
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}
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return result;
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}
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// Mostly from shader tutorial
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GLuint LoadShader(const char * file, unsigned type)
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{
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GLuint Id = glCreateShader(type);
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char versionString[20];
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sprintf(versionString, "#version %d\n", irr_driver->getGLSLVersion());
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std::string Code = versionString;
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if (irr_driver->hasVSLayerExtension())
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Code += "#extension GL_AMD_vertex_shader_layer : enable\n";
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if (UserConfigParams::m_azdo)
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Code += "#extension GL_ARB_bindless_texture : enable\n";
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else
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{
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Code += "#extension GL_ARB_bindless_texture : disable\n";
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Code += "#undef GL_ARB_bindless_texture\n";
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}
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std::ifstream Stream(file, std::ios::in);
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Code += "//" + std::string(file) + "\n";
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if (irr_driver->needUBOWorkaround())
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Code += "#define UBO_DISABLED\n";
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if (irr_driver->hasVSLayerExtension())
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Code += "#define VSLayer\n";
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if (irr_driver->needsRGBBindlessWorkaround())
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Code += "#define SRGBBindlessFix\n";
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Code += LoadHeader();
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if (Stream.is_open())
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{
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std::string Line = "";
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while (getline(Stream, Line))
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Code += "\n" + Line;
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Stream.close();
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}
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GLint Result = GL_FALSE;
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int InfoLogLength;
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Log::info("GLWrap", "Compiling shader : %s", file);
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char const * SourcePointer = Code.c_str();
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int length = (int)strlen(SourcePointer);
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glShaderSource(Id, 1, &SourcePointer, &length);
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glCompileShader(Id);
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glGetShaderiv(Id, GL_COMPILE_STATUS, &Result);
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if (Result == GL_FALSE)
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{
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Log::error("GLWrap", "Error in shader %s", file);
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glGetShaderiv(Id, GL_INFO_LOG_LENGTH, &InfoLogLength);
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if(InfoLogLength<0)
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InfoLogLength = 1024;
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char *ErrorMessage = new char[InfoLogLength];
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ErrorMessage[0]=0;
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glGetShaderInfoLog(Id, InfoLogLength, NULL, ErrorMessage);
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Log::error("GLWrap", ErrorMessage);
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delete[] ErrorMessage;
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}
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glGetError();
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return Id;
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}
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void setAttribute(AttributeType Tp, GLuint ProgramID)
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{
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switch (Tp)
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{
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case OBJECT:
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glBindAttribLocation(ProgramID, 0, "Position");
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glBindAttribLocation(ProgramID, 1, "Normal");
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glBindAttribLocation(ProgramID, 2, "Color");
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glBindAttribLocation(ProgramID, 3, "Texcoord");
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glBindAttribLocation(ProgramID, 4, "SecondTexcoord");
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glBindAttribLocation(ProgramID, 5, "Tangent");
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glBindAttribLocation(ProgramID, 6, "Bitangent");
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glBindAttribLocation(ProgramID, 7, "Origin");
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glBindAttribLocation(ProgramID, 8, "Orientation");
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glBindAttribLocation(ProgramID, 9, "Scale");
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break;
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case PARTICLES_SIM:
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glBindAttribLocation(ProgramID, 0, "particle_position");
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glBindAttribLocation(ProgramID, 1, "lifetime");
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glBindAttribLocation(ProgramID, 2, "particle_velocity");
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glBindAttribLocation(ProgramID, 3, "size");
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glBindAttribLocation(ProgramID, 4, "particle_position_initial");
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glBindAttribLocation(ProgramID, 5, "lifetime_initial");
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glBindAttribLocation(ProgramID, 6, "particle_velocity_initial");
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glBindAttribLocation(ProgramID, 7, "size_initial");
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break;
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case PARTICLES_RENDERING:
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glBindAttribLocation(ProgramID, 1, "lifetime");
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glBindAttribLocation(ProgramID, 2, "size");
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glBindAttribLocation(ProgramID, 4, "quadcorner");
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glBindAttribLocation(ProgramID, 5, "rotationvec");
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glBindAttribLocation(ProgramID, 6, "anglespeed");
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break;
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}
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}
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GLuint LoadTFBProgram(const char * vertex_file_path, const char **varyings, unsigned varyingscount)
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{
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GLuint Program = glCreateProgram();
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loadAndAttach(Program, GL_VERTEX_SHADER, vertex_file_path);
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if (irr_driver->getGLSLVersion() < 330)
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setAttribute(PARTICLES_SIM, Program);
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glTransformFeedbackVaryings(Program, varyingscount, varyings, GL_INTERLEAVED_ATTRIBS);
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glLinkProgram(Program);
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GLint Result = GL_FALSE;
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int InfoLogLength;
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glGetProgramiv(Program, GL_LINK_STATUS, &Result);
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if (Result == GL_FALSE)
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{
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glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &InfoLogLength);
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char *ErrorMessage = new char[InfoLogLength];
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glGetProgramInfoLog(Program, InfoLogLength, NULL, ErrorMessage);
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Log::error("GLWrap", ErrorMessage);
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delete[] ErrorMessage;
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}
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glGetError();
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return Program;
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}
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ScopedGPUTimer::ScopedGPUTimer(GPUTimer &t) : timer(t)
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{
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if (!UserConfigParams::m_profiler_enabled) return;
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@ -15,77 +15,7 @@ namespace HardwareStats
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}
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void initGL();
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GLuint LoadTFBProgram(const char * vertex_file_path, const char **varyings, unsigned varyingscount);
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video::ITexture* getUnicolorTexture(const video::SColor &c);
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GLuint LoadShader(const char * file, unsigned type);
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template<typename ... Types>
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void loadAndAttach(GLint ProgramID)
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{
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return;
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}
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template<typename ... Types>
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void loadAndAttach(GLint ProgramID, GLint ShaderType, const char *filepath, Types ... args)
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{
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GLint ShaderID = LoadShader(filepath, ShaderType);
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glAttachShader(ProgramID, ShaderID);
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glDeleteShader(ShaderID);
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loadAndAttach(ProgramID, args...);
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}
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template<typename ...Types>
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void printFileList()
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{
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return;
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}
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template<typename ...Types>
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void printFileList(GLint ShaderType, const char *filepath, Types ... args)
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{
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Log::error("GLWrapp", filepath);
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printFileList(args...);
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}
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enum AttributeType
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{
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OBJECT,
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PARTICLES_SIM,
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PARTICLES_RENDERING,
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};
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void setAttribute(AttributeType Tp, GLuint ProgramID);
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template<typename ... Types>
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GLint LoadProgram(AttributeType Tp, Types ... args)
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{
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GLint ProgramID = glCreateProgram();
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loadAndAttach(ProgramID, args...);
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if (irr_driver->getGLSLVersion() < 330)
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setAttribute(Tp, ProgramID);
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glLinkProgram(ProgramID);
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GLint Result = GL_FALSE;
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int InfoLogLength;
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glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result);
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if (Result == GL_FALSE) {
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Log::error("GLWrapp", "Error when linking these shaders :");
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printFileList(args...);
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glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength);
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char *ErrorMessage = new char[InfoLogLength];
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glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, ErrorMessage);
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Log::error("GLWrapp", ErrorMessage);
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delete[] ErrorMessage;
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}
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GLenum glErr = glGetError();
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if (glErr != GL_NO_ERROR)
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{
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Log::warn("IrrDriver", "GLWrap : OpenGL error %i\n", glErr);
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}
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return ProgramID;
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}
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class GPUTimer;
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@ -123,6 +123,145 @@ Shaders::Shaders()
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loadShaders();
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}
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// Shader loading related hook
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static std::string LoadHeader()
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{
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std::string result;
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std::ifstream Stream(file_manager->getAsset("shaders/header.txt").c_str(), std::ios::in);
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if (Stream.is_open())
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{
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std::string Line = "";
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while (getline(Stream, Line))
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result += "\n" + Line;
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Stream.close();
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}
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return result;
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}
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// Mostly from shader tutorial
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GLuint LoadShader(const char * file, unsigned type)
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{
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GLuint Id = glCreateShader(type);
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char versionString[20];
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sprintf(versionString, "#version %d\n", irr_driver->getGLSLVersion());
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std::string Code = versionString;
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if (irr_driver->hasVSLayerExtension())
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Code += "#extension GL_AMD_vertex_shader_layer : enable\n";
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if (UserConfigParams::m_azdo)
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Code += "#extension GL_ARB_bindless_texture : enable\n";
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else
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{
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Code += "#extension GL_ARB_bindless_texture : disable\n";
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Code += "#undef GL_ARB_bindless_texture\n";
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}
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std::ifstream Stream(file, std::ios::in);
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Code += "//" + std::string(file) + "\n";
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if (irr_driver->needUBOWorkaround())
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Code += "#define UBO_DISABLED\n";
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if (irr_driver->hasVSLayerExtension())
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Code += "#define VSLayer\n";
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if (irr_driver->needsRGBBindlessWorkaround())
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Code += "#define SRGBBindlessFix\n";
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Code += LoadHeader();
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if (Stream.is_open())
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{
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std::string Line = "";
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while (getline(Stream, Line))
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Code += "\n" + Line;
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Stream.close();
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}
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GLint Result = GL_FALSE;
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int InfoLogLength;
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Log::info("GLWrap", "Compiling shader : %s", file);
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char const * SourcePointer = Code.c_str();
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int length = (int)strlen(SourcePointer);
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glShaderSource(Id, 1, &SourcePointer, &length);
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glCompileShader(Id);
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glGetShaderiv(Id, GL_COMPILE_STATUS, &Result);
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if (Result == GL_FALSE)
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{
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Log::error("GLWrap", "Error in shader %s", file);
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glGetShaderiv(Id, GL_INFO_LOG_LENGTH, &InfoLogLength);
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if (InfoLogLength<0)
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InfoLogLength = 1024;
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char *ErrorMessage = new char[InfoLogLength];
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ErrorMessage[0] = 0;
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glGetShaderInfoLog(Id, InfoLogLength, NULL, ErrorMessage);
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Log::error("GLWrap", ErrorMessage);
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delete[] ErrorMessage;
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}
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glGetError();
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return Id;
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}
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void setAttribute(AttributeType Tp, GLuint ProgramID)
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{
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switch (Tp)
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{
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case OBJECT:
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glBindAttribLocation(ProgramID, 0, "Position");
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glBindAttribLocation(ProgramID, 1, "Normal");
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glBindAttribLocation(ProgramID, 2, "Color");
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glBindAttribLocation(ProgramID, 3, "Texcoord");
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glBindAttribLocation(ProgramID, 4, "SecondTexcoord");
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glBindAttribLocation(ProgramID, 5, "Tangent");
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glBindAttribLocation(ProgramID, 6, "Bitangent");
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glBindAttribLocation(ProgramID, 7, "Origin");
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glBindAttribLocation(ProgramID, 8, "Orientation");
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glBindAttribLocation(ProgramID, 9, "Scale");
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break;
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case PARTICLES_SIM:
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glBindAttribLocation(ProgramID, 0, "particle_position");
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glBindAttribLocation(ProgramID, 1, "lifetime");
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glBindAttribLocation(ProgramID, 2, "particle_velocity");
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glBindAttribLocation(ProgramID, 3, "size");
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glBindAttribLocation(ProgramID, 4, "particle_position_initial");
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glBindAttribLocation(ProgramID, 5, "lifetime_initial");
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glBindAttribLocation(ProgramID, 6, "particle_velocity_initial");
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glBindAttribLocation(ProgramID, 7, "size_initial");
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break;
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case PARTICLES_RENDERING:
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glBindAttribLocation(ProgramID, 1, "lifetime");
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glBindAttribLocation(ProgramID, 2, "size");
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glBindAttribLocation(ProgramID, 4, "quadcorner");
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glBindAttribLocation(ProgramID, 5, "rotationvec");
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glBindAttribLocation(ProgramID, 6, "anglespeed");
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break;
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}
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}
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GLuint LoadTFBProgram(const char * vertex_file_path, const char **varyings, unsigned varyingscount)
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{
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GLuint Program = glCreateProgram();
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loadAndAttach(Program, GL_VERTEX_SHADER, vertex_file_path);
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if (irr_driver->getGLSLVersion() < 330)
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setAttribute(PARTICLES_SIM, Program);
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glTransformFeedbackVaryings(Program, varyingscount, varyings, GL_INTERLEAVED_ATTRIBS);
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glLinkProgram(Program);
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GLint Result = GL_FALSE;
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int InfoLogLength;
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glGetProgramiv(Program, GL_LINK_STATUS, &Result);
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if (Result == GL_FALSE)
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{
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glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &InfoLogLength);
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char *ErrorMessage = new char[InfoLogLength];
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glGetProgramInfoLog(Program, InfoLogLength, NULL, ErrorMessage);
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Log::error("GLWrap", ErrorMessage);
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delete[] ErrorMessage;
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}
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glGetError();
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return Program;
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}
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GLuint quad_vbo, tri_vbo;
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GLuint SharedObject::FullScreenQuadVAO = 0;
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@ -12,6 +12,77 @@ bool needsUBO();
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unsigned getGLSLVersion();
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GLuint LoadShader(const char * file, unsigned type);
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GLuint LoadTFBProgram(const char * vertex_file_path, const char **varyings, unsigned varyingscount);
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template<typename ... Types>
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void loadAndAttach(GLint ProgramID)
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{
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return;
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}
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template<typename ... Types>
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void loadAndAttach(GLint ProgramID, GLint ShaderType, const char *filepath, Types ... args)
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{
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GLint ShaderID = LoadShader(filepath, ShaderType);
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glAttachShader(ProgramID, ShaderID);
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glDeleteShader(ShaderID);
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loadAndAttach(ProgramID, args...);
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}
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template<typename ...Types>
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void printFileList()
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{
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return;
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}
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template<typename ...Types>
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void printFileList(GLint ShaderType, const char *filepath, Types ... args)
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{
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Log::error("GLWrapp", filepath);
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printFileList(args...);
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}
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enum AttributeType
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{
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OBJECT,
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PARTICLES_SIM,
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PARTICLES_RENDERING,
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};
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void setAttribute(AttributeType Tp, GLuint ProgramID);
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template<typename ... Types>
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GLint LoadProgram(AttributeType Tp, Types ... args)
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{
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GLint ProgramID = glCreateProgram();
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loadAndAttach(ProgramID, args...);
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if (irr_driver->getGLSLVersion() < 330)
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setAttribute(Tp, ProgramID);
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glLinkProgram(ProgramID);
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GLint Result = GL_FALSE;
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int InfoLogLength;
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glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result);
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if (Result == GL_FALSE) {
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Log::error("GLWrapp", "Error when linking these shaders :");
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printFileList(args...);
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glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength);
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char *ErrorMessage = new char[InfoLogLength];
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glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, ErrorMessage);
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Log::error("GLWrapp", ErrorMessage);
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delete[] ErrorMessage;
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}
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GLenum glErr = glGetError();
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if (glErr != GL_NO_ERROR)
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{
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Log::warn("IrrDriver", "GLWrap : OpenGL error %i\n", glErr);
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}
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return ProgramID;
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}
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struct UniformHelper
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{
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template<unsigned N = 0>
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