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camera.cpp
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Removed unused final camera.
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2010-02-25 03:33:39 +00:00 |
camera.hpp
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Removed unused final camera.
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2010-02-25 03:33:39 +00:00 |
explosion.cpp
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Converted sound effects file to XML. Along the way, refactored the audio code to be more flexible. before, when a sound changed, you needed to edit the config file of STK, edit the enum in the header, edit the loader in the .cpp... was annoying. Now you only need to edit the config file.
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2010-02-15 19:17:35 +00:00 |
explosion.hpp
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Converted sound effects file to XML. Along the way, refactored the audio code to be more flexible. before, when a sound changed, you needed to edit the config file of STK, edit the enum in the header, edit the loader in the .cpp... was annoying. Now you only need to edit the config file.
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2010-02-15 19:17:35 +00:00 |
irr_driver.cpp
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Display less important messages in white, at the bottom of the screen, to not detract attention from gaming. Fixed probable grammar mistake in string
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2010-03-07 01:35:57 +00:00 |
irr_driver.hpp
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Replaced OpenGL bullet debug view with irrlicht bullet debug view.
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2010-02-22 12:02:13 +00:00 |
material_manager.cpp
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Wild fix for things being overlighted/white. "Works for me", please test.
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2010-02-25 21:28:35 +00:00 |
material_manager.hpp
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My latest (failed) attempt at fixing MrIceBlock : allow setting material settings for untextured surfaces too. Committing because we might eventually see an interest in this
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2010-02-23 00:09:09 +00:00 |
material.cpp
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Added the possibility to use trilinear filtering. Trilinear and anisotropic filtering can now be configured (disbaled) in the user config (not yet in the GUI)
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2010-03-01 22:56:32 +00:00 |
material.hpp
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Anisotropic filtering is now specified in materials.xml. Now we can have crisp textures wherever we want, without wasting time doing the calculations where not needed
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2010-03-01 22:18:13 +00:00 |
mesh_tools.cpp
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Code cleanup (removed HAVE_IRRLICHT, ...).
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2009-08-02 23:42:03 +00:00 |
mesh_tools.hpp
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Code cleanup (removed HAVE_IRRLICHT, ...).
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2009-08-02 23:42:03 +00:00 |
moving_texture.cpp
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Added some slip stream graphical effects (which are disabled by default) - pretty much work in progress.
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2010-01-19 23:15:25 +00:00 |
moving_texture.hpp
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Made destructor virtual (and some cosmetical changes).
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2010-01-27 12:29:35 +00:00 |
nitro.cpp
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Removed unnecessary include.
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2010-01-13 01:58:20 +00:00 |
nitro.hpp
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Fixed compiler warnings (and potential memory issues)
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2009-06-29 23:56:26 +00:00 |
shadow.cpp
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Lowered dependencies of Shadow (now accepts any scene node, no more uselessly requires an animated mesh)
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2010-02-24 22:11:06 +00:00 |
shadow.hpp
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Lowered dependencies of Shadow (now accepts any scene node, no more uselessly requires an animated mesh)
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2010-02-24 22:11:06 +00:00 |
skid_marks.cpp
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Big code refactoring: instead of having auto_kart, player_kart, the karts
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2010-02-15 00:54:28 +00:00 |
skid_marks.hpp
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Make marks fade to transparent (not 100% sure), instead of white ghost.
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2010-01-08 01:09:14 +00:00 |
slip_stream.cpp
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Removed compiler warnings.
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2010-02-22 22:08:19 +00:00 |
slip_stream.hpp
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Position of slipstream graphical effect now depends on the 'target' kart, and
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2010-01-27 12:33:59 +00:00 |
smoke.cpp
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Fixed several memory leaks. Now the karts displayed in the kart
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2009-08-17 00:24:47 +00:00 |
smoke.hpp
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1) Added new water splash effect (though it needs a proper texture, and
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2009-06-11 05:57:46 +00:00 |
stars.cpp
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Lowered dependencies of Star (now accepts any scene node, no more uselessly requires an animated mesh)
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2010-02-24 22:10:27 +00:00 |
stars.hpp
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Lowered dependencies of Star (now accepts any scene node, no more uselessly requires an animated mesh)
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2010-02-24 22:10:27 +00:00 |
water_splash.cpp
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Fix box sphere mapping in the cyan part and add water particle.
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2009-10-21 00:24:49 +00:00 |
water_splash.hpp
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1) Added new water splash effect (though it needs a proper texture, and
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2009-06-11 05:57:46 +00:00 |