stk-code_catmod/src/graphics
auria 11c147c8e9 Display less important messages in white, at the bottom of the screen, to not detract attention from gaming. Fixed probable grammar mistake in string
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4950 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-03-07 01:35:57 +00:00
..
camera.cpp Removed unused final camera. 2010-02-25 03:33:39 +00:00
camera.hpp Removed unused final camera. 2010-02-25 03:33:39 +00:00
explosion.cpp Converted sound effects file to XML. Along the way, refactored the audio code to be more flexible. before, when a sound changed, you needed to edit the config file of STK, edit the enum in the header, edit the loader in the .cpp... was annoying. Now you only need to edit the config file. 2010-02-15 19:17:35 +00:00
explosion.hpp Converted sound effects file to XML. Along the way, refactored the audio code to be more flexible. before, when a sound changed, you needed to edit the config file of STK, edit the enum in the header, edit the loader in the .cpp... was annoying. Now you only need to edit the config file. 2010-02-15 19:17:35 +00:00
irr_driver.cpp Display less important messages in white, at the bottom of the screen, to not detract attention from gaming. Fixed probable grammar mistake in string 2010-03-07 01:35:57 +00:00
irr_driver.hpp Replaced OpenGL bullet debug view with irrlicht bullet debug view. 2010-02-22 12:02:13 +00:00
material_manager.cpp Wild fix for things being overlighted/white. "Works for me", please test. 2010-02-25 21:28:35 +00:00
material_manager.hpp My latest (failed) attempt at fixing MrIceBlock : allow setting material settings for untextured surfaces too. Committing because we might eventually see an interest in this 2010-02-23 00:09:09 +00:00
material.cpp Added the possibility to use trilinear filtering. Trilinear and anisotropic filtering can now be configured (disbaled) in the user config (not yet in the GUI) 2010-03-01 22:56:32 +00:00
material.hpp Anisotropic filtering is now specified in materials.xml. Now we can have crisp textures wherever we want, without wasting time doing the calculations where not needed 2010-03-01 22:18:13 +00:00
mesh_tools.cpp Code cleanup (removed HAVE_IRRLICHT, ...). 2009-08-02 23:42:03 +00:00
mesh_tools.hpp Code cleanup (removed HAVE_IRRLICHT, ...). 2009-08-02 23:42:03 +00:00
moving_texture.cpp Added some slip stream graphical effects (which are disabled by default) - pretty much work in progress. 2010-01-19 23:15:25 +00:00
moving_texture.hpp Made destructor virtual (and some cosmetical changes). 2010-01-27 12:29:35 +00:00
nitro.cpp Removed unnecessary include. 2010-01-13 01:58:20 +00:00
nitro.hpp Fixed compiler warnings (and potential memory issues) 2009-06-29 23:56:26 +00:00
shadow.cpp Lowered dependencies of Shadow (now accepts any scene node, no more uselessly requires an animated mesh) 2010-02-24 22:11:06 +00:00
shadow.hpp Lowered dependencies of Shadow (now accepts any scene node, no more uselessly requires an animated mesh) 2010-02-24 22:11:06 +00:00
skid_marks.cpp Big code refactoring: instead of having auto_kart, player_kart, the karts 2010-02-15 00:54:28 +00:00
skid_marks.hpp Make marks fade to transparent (not 100% sure), instead of white ghost. 2010-01-08 01:09:14 +00:00
slip_stream.cpp Removed compiler warnings. 2010-02-22 22:08:19 +00:00
slip_stream.hpp Position of slipstream graphical effect now depends on the 'target' kart, and 2010-01-27 12:33:59 +00:00
smoke.cpp Fixed several memory leaks. Now the karts displayed in the kart 2009-08-17 00:24:47 +00:00
smoke.hpp 1) Added new water splash effect (though it needs a proper texture, and 2009-06-11 05:57:46 +00:00
stars.cpp Lowered dependencies of Star (now accepts any scene node, no more uselessly requires an animated mesh) 2010-02-24 22:10:27 +00:00
stars.hpp Lowered dependencies of Star (now accepts any scene node, no more uselessly requires an animated mesh) 2010-02-24 22:10:27 +00:00
water_splash.cpp Fix box sphere mapping in the cyan part and add water particle. 2009-10-21 00:24:49 +00:00
water_splash.hpp 1) Added new water splash effect (though it needs a proper texture, and 2009-06-11 05:57:46 +00:00