.. |
anchor-attach-icon.png
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Use bigger icon for anchor attachment (mirror and opacity 75% the normal icon).
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2010-12-18 01:57:03 +00:00 |
anchor-icon.png
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Give anchor a higher-res icon
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2010-12-18 00:49:59 +00:00 |
anchor.b3d
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Anchor is smooth too. Change naming a bit (but still some "anvils" around).
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2009-07-08 22:40:54 +00:00 |
anchor.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
banana-low.b3d
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Replace low poly banana with new version from r8603.
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2011-05-16 01:34:05 +00:00 |
banana.b3d
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
banana.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
bomb-attach-icon.png
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Change transparency to 75% with GIMP.
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2010-09-05 23:44:07 +00:00 |
bomb.b3d
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Animate clock hand, frames 1 to 61. Take two, r4666 had static file.
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2010-02-07 23:57:20 +00:00 |
bonusblock1.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
bonusblock2.b3d
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
bowling-icon.png
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User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
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2010-12-18 00:41:20 +00:00 |
bowling.b3d
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Smooth model (enable "Normals" in B3D export options).
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2009-07-08 22:17:27 +00:00 |
bowling.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
bubblegum-icon.png
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User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
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2010-12-18 00:41:20 +00:00 |
bubblegum-low.b3d
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Replace bubble gum with lower poly version from r8631.
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2011-05-18 00:42:24 +00:00 |
bubblegum.b3d
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Resave with normals for proper illumination.
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2010-12-12 04:48:50 +00:00 |
bubblegum.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
cake-icon.png
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User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
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2010-12-18 00:41:20 +00:00 |
cake.b3d
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Smooth cake.
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2009-07-08 22:52:26 +00:00 |
cake.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
candy_stripe.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
chest.b3d
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Convert chest texture to jpeg, another mammoth png file goes away
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2011-03-16 01:27:48 +00:00 |
chest.jpg
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Remove svn property.
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2011-05-16 01:26:19 +00:00 |
door.png
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Initial work on end-of-GP
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2010-02-21 23:10:24 +00:00 |
gift-box-low.b3d
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Remove svn property.
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2011-05-16 01:26:19 +00:00 |
gift-box.b3d
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
gift-box.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
gift-loop.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
gold.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
gplose_door.b3d
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Improved GP lose
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2010-05-30 19:38:29 +00:00 |
gplose.b3d
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Update GP win and lose for new grass
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2011-03-08 00:26:14 +00:00 |
jump-bomb.jpg
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Add samuncle's take on the rubber ball. Note that no tweaking was done so the current state is rather imperfect
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2011-09-04 19:32:11 +00:00 |
License.txt
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Updated license to include Funto (my apologies for that).
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2011-09-14 23:30:11 +00:00 |
Makefile.am
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Make sure referee.xml is exported and installed.
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2011-09-16 04:06:26 +00:00 |
materials.xml
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Removed old alpha proeprties in material files
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2011-01-13 20:49:43 +00:00 |
nitro-tank.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
nitrotank-big-low.b3d
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Remove svn property.
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2011-05-16 01:26:19 +00:00 |
nitrotank-big.b3d
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Add LOD to item. Say hello to a 5-10 FPS boost\!
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2011-05-15 00:18:35 +00:00 |
nitrotank-small-low.b3d
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Remove svn property.
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2011-05-16 01:26:19 +00:00 |
nitrotank-small.b3d
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Add LOD to item. Say hello to a 5-10 FPS boost\!
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2011-05-15 00:18:35 +00:00 |
parachute-attach-icon.png
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Change transparency to 75% with GIMP.
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2010-09-05 23:44:07 +00:00 |
parachute-icon.png
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PowerupManager now loads its texture from models subdirectory, too
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2010-04-23 12:54:15 +00:00 |
parachute.b3d
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Add shake to the main bone of parachute... missing somehow.
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2010-12-26 23:52:37 +00:00 |
parachute.png
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Improve shape (ballony) and shading (natural red) of parachute.
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2010-03-29 21:02:17 +00:00 |
plunger-icon.png
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User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
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2010-12-18 00:41:20 +00:00 |
plunger.b3d
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Add normals to B3D and compress PNG better.
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2010-01-26 23:47:30 +00:00 |
plunger.png
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Add normals to B3D and compress PNG better.
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2010-01-26 23:47:30 +00:00 |
referee.xml
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Introduce new thunderbird with rescue animation
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2011-10-18 16:06:25 +00:00 |
reset-attach-icon.png
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Add reset icon to be used over faces when karts are rescued.
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2010-12-01 01:58:21 +00:00 |
reset-button.b3d
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Add big red and yellow reset button as rescue model.
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2010-05-13 02:01:39 +00:00 |
reset-button.png
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Add big red and yellow reset button as rescue model.
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2010-05-13 02:01:39 +00:00 |
rubber_ball-icon.png
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Added first test version of 'rubber ball' (which might replace
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2011-07-20 00:39:32 +00:00 |
rubber_ball.b3d
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Add samuncle's take on the rubber ball. Note that no tweaking was done so the current state is rather imperfect
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2011-09-04 19:32:11 +00:00 |
rubber_ball.png
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Added first test version of 'rubber ball' (which might replace
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2011-07-20 00:39:32 +00:00 |
shroom_color2.png
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Initial work on end-of-GP
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2010-02-21 23:10:24 +00:00 |
shroom_color_a.png
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Initial work on end-of-GP
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2010-02-21 23:10:24 +00:00 |
swap-icon.png
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PowerupManager now loads its texture from models subdirectory, too
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2010-04-23 12:54:15 +00:00 |
swatter_anim2.b3d
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Remove useless "executable" svn property.
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2011-09-10 23:46:23 +00:00 |
swatter-icon.png
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Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
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2011-07-15 23:38:40 +00:00 |
swatter.b3d
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Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
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2011-07-15 23:38:40 +00:00 |
swatter.png
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Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
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2011-07-15 23:38:40 +00:00 |
tank-blue.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
tank-cyan.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
tank-green.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
thunderbird.b3d
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Introduce new thunderbird with rescue animation
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2011-10-18 16:06:25 +00:00 |
thunderbird.png
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Replaced 'unknown' thunderbird texture with Fraag's.
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2011-09-15 02:02:35 +00:00 |
tire.b3d
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Remove useless svn exec property.
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2011-08-30 22:44:23 +00:00 |
tnt-bomb.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
traffic_light_green.jpg
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Renamed traffic light texture to be lowercase, and
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2011-09-14 01:11:47 +00:00 |
traffic_light_red.jpg
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Added thunderbird as start referee. Known bugs:
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2011-09-14 00:48:49 +00:00 |
traffic_light_yellow.jpg
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Added thunderbird as start referee. Known bugs:
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2011-09-14 00:48:49 +00:00 |
village.b3d
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Update GP win and lose for new grass
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2011-03-08 00:26:14 +00:00 |
warning.b3d
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
warning.png
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1) Replaced all .projectile files with one powerup.xml file,
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2010-02-07 02:05:21 +00:00 |
wood_podium.b3d
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Initial work on end-of-GP
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2010-02-21 23:10:24 +00:00 |
zipper_collect.png
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Add Dakal's new zipper icon
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2011-01-13 18:40:14 +00:00 |
zipper.b3d
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Removed svn exec prop.
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2009-03-24 00:20:23 +00:00 |
zipper.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |