not always defined (and additionally the client would do the full AI code, too,
which leads to crashes).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2281 178a84e3-b1eb-0310-8ba1-8eac791a3b58
creating the world (which might give a performance boost).
2) Moved ssg_help into utils directory, added a namespace,
and changed parameters to use Vec3 (instead of 3 floats).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2279 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and add engine sounds.
2) Added sfx manager so that the buffers for the sfx are shared between
all sfx objects.
3) Moved all audio related files into audio subdirectory.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
from the server to the clients). Started to implement synchronising
of herrings and projectiles.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2242 178a84e3-b1eb-0310-8ba1-8eac791a3b58
server address and port are now saved in the user configuration.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2233 178a84e3-b1eb-0310-8ba1-8eac791a3b58
'in between' to move a few files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2225 178a84e3-b1eb-0310-8ba1-8eac791a3b58
used in GP as well.
2) Improved game-mode gui to use the new layout engine.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2174 178a84e3-b1eb-0310-8ba1-8eac791a3b58
removed, this kart would not get restarted correctly.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2166 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Added some debug print in case of incorrect kart positions
(which I have seen once and never again).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2164 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Instead it aborts with an error message now, detailing the track name and
kart number which causes the problem now.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2151 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Replaced several sg* data structures and function parameters with
plib independent data structures.
3) Some code cleanup, updated gpl license to 3 in a file or two.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2132 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Added new vec3 object, which is used to convert all
sg* data structures to btVector3. Replaced more sg*
data structures using vec3.
3) Replaced all individual red,reen,blue values in .kart
files with a single 'rgb' vector entry.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2047 178a84e3-b1eb-0310-8ba1-8eac791a3b58
phase is set, resulting in the brakes of the karts not being reset.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2028 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Simplification broke the final lap split times for AI karts, making them
negative and resulting in false overall race times.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1954 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Added a 'final camera': this camera will move forward and turn
when a race is finished to show the finishing line. This is
currently only enabled for the race track.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1953 178a84e3-b1eb-0310-8ba1-8eac791a3b58
recorded. This could result in an incorrect display of the
race over menu (which happens if there is no highscore).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1921 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) The faster music is now only triggered for the last 30 seconds
of a race.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1825 178a84e3-b1eb-0310-8ba1-8eac791a3b58
feature)
2) Cleaned up camera handling.
3) Some work on replacing sg* with bt* data structures.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1814 178a84e3-b1eb-0310-8ba1-8eac791a3b58
the leader is not the first.
2) AI karts brake if they are ahead of the leader
3) The leader has now the text 'leader' displayed next
to the item.
4) The ranks in the leader results table are now correct
(starting with 1 instead of 2)
5) Fixed two potential bugs, which might result in
triggering an assert.
6) Replaced assert (in case that it should get triggered
again) with useful messages to stderr.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1688 178a84e3-b1eb-0310-8ba1-8eac791a3b58
information is now only managed by the race_manager, no
more in-between objects to transfer information along.
2) The scores for grand prix are now defined in the stk_config.dat
file (10, 8, 6, 5, 4, .., 1, 0, 0) points
3) Bugfix: unlock information wasn't saved anymore. Added specific
saving after unlocking, plus re-inserted the 'generic' save
at the end of STK again.
4) bugfix/work around: Visual Studio complains about incompatible
iterators in sdldrv - apparently caused by using erase, and
then keep on using the iterator.
5) Fixed bug when running a race in a GP again (scores/times
were added each time).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1681 178a84e3-b1eb-0310-8ba1-8eac791a3b58
jungle track are locked now)
2) Fixed gettext handling for windows, added initial
(and by now somewhat outdated) German translation.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1674 178a84e3-b1eb-0310-8ba1-8eac791a3b58
sound packages, and using "*.music" information
files for additional information music.
2) Removed old/unused plib sound support.
3) Moved all .ogg files to either data/music, or
to the tracks where they belong.
4) Moved fonts to data/fonts; wav to data/sfx,
po to data/po, herring to data/herrings,
models to data/models.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1652 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Moved more track specific textures into corresponding track subdirectories.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1610 178a84e3-b1eb-0310-8ba1-8eac791a3b58
depending on track). Details in wiki.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1513 178a84e3-b1eb-0310-8ba1-8eac791a3b58
indicates the number of laps to measure, at the end a summary is
printed.
No collectables/attachments are done (can easily be activated again),
to allow focusing on AI drive performance.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1507 178a84e3-b1eb-0310-8ba1-8eac791a3b58
make sure that all karts are firmly on the ground.
2) Avoid changing the pitch of the camera during race startup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1477 178a84e3-b1eb-0310-8ba1-8eac791a3b58
is long. Removed some debug output.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1475 178a84e3-b1eb-0310-8ba1-8eac791a3b58
in certain circumstances (e.g. when setting up a new race from the race menu).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1474 178a84e3-b1eb-0310-8ba1-8eac791a3b58
patch and added a main theme music.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1463 178a84e3-b1eb-0310-8ba1-8eac791a3b58
so that they don't slide downhill during countdown.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1456 178a84e3-b1eb-0310-8ba1-8eac791a3b58
If karts tie on points at the end of a grand prix, they are now
evaluated on overall race time too.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1451 178a84e3-b1eb-0310-8ba1-8eac791a3b58
didn't finish, based on the up-to-now average speed.
2) Changed the race result display to display all results
(and not to ignore the last entry).
3) The race will not finish if the last kart racing
and not arriving in time is a player kart.
4) Made world->m_clock private and added getter function.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1449 178a84e3-b1eb-0310-8ba1-8eac791a3b58
You can now shoot them, and they will be pushed aside by a close-by
explosions.
2) Bugfix: Physical objects are now reset to the correct starting location.
3) Physical objects have now angular friction defined, preventing them from
rotating endlessly.
4) Karts have now some 'restitution', which adds a bit of bouncing to collisions.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1445 178a84e3-b1eb-0310-8ba1-8eac791a3b58