Bugfix: the camera would tilt too much if the loading time of a track
is long. Removed some debug output. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1475 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -81,7 +81,9 @@ void GameManager::run()
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{
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music_on = false;
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float dt = (m_curr_time - m_prev_time ) * 0.001f;
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scene->draw(dt);
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// In the first call dt might be large (includes loading time),
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// which can cause the camera to significantly tilt
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scene->draw(world->getPhase()==World::SETUP_PHASE ? 0.0f : dt);
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if ( world->getPhase() != World::LIMBO_PHASE)
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{
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world->update(dt);
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@ -91,9 +91,7 @@ World::World(const RaceSetup& raceSetup_) : m_race_setup(raceSetup_)
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// Load the track models - this must be done before the karts so that the
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// karts can be positioned properly on (and not in) the tracks.
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printf("begin loading track\n");
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loadTrack() ;
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printf("endloading track\n");
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int pos = 0;
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int playerIndex = 0;
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