samuncle
704fe3e32a
Fix a bug in the emissive contribution. Now there is a bigger range of value for bloom
2018-02-06 23:15:21 +01:00
Ben Krajancic
0f3518e71b
Unlimited Split-Screen ( #3104 )
...
* Initial SplitScreen
All are upside down and player 1, 5 player does 6 even...
* Working version of splitscreen
* black screen fix
* te fix
* Update race_gui.cpp
* Change item
* wrong way fix and refactorings
* Fix icon scale, cleaning code for lap count
* Remove tabs
* Add settings option
* Fix FOV
Right now the FOV gradually decreases when going from 1,2,3,4 players. Then after 4 players it wont drop any lower. This behaviour can easily be replaced in the future
* Prevent overflow
* Unlimited splitscreen
* Space out duplicate skins across additional players
* Update stk_config.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update race_gui.cpp
* Update irr_driver.cpp
* Fix for empty pixels at edges
* Fix referring to template not int
* Fix compile errors
* Progress towards fixing selection screen
* Begin process for selections
* Fix selection screen for >4 people
Important GUI changes included
* Disable changing rows/cols ingame
* fix sp related crash
* Styling fixes
2018-02-05 20:01:32 -05:00
Benau
ac8294abdb
Clean up debug visualization
...
Allow toggle (triangle) normal / (bi)tangent / wireframe separately
2018-02-03 13:14:15 +08:00
Benau
a2052b77b9
Remove unneeded flat out
...
We can share the same uniform name, esp flat out is not working
for my adreno 306 in android 5.0
2018-02-03 00:21:59 +08:00
Benau
e3483fccbe
Unroll the skinned mesh shader for loop
...
This give some fps improvement for adreno 306 in android 5.0
2018-02-02 21:59:13 +08:00
Benau
e4c827176a
Remove flat for hue_change
...
It causes bad rendering in adreno 306 in android 5.0
2018-02-02 21:17:24 +08:00
Benau
e06fabde96
Clean up alpha test and unlit shader
...
Remove 1 wrong line in alpha test shader
2018-02-01 11:26:58 +08:00
Benau
154ad8d0db
Fix skybox blending with light scatter
2018-01-31 01:31:12 +08:00
Benau
9e57bfb73f
Split point light scatter so it can be combined together
2018-01-30 13:42:50 +08:00
Magne Djupvik
748a65c013
Made Old Mine Expert challenge a bit more challenging.
2018-01-29 18:51:43 +01:00
Magne Djupvik
b5d2ce4850
Added back 5 seconds to challenges after feedback.
2018-01-29 16:52:18 +01:00
Magne Djupvik
ad2665c641
Made Northern Resort and Blackhill Mansion Expert challenges more difficult.
2018-01-28 15:17:27 +01:00
Benau
11f9b74e13
Don't use out variable in vertex shader
2018-01-28 15:28:20 +08:00
Sam
c4b42c1852
Add layer of abstraction to output pbrData
2018-01-26 20:16:16 +01:00
Sam
e75f1cb799
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2018-01-26 10:52:23 +01:00
Benau
97fd634ed8
Allow auto-add usable uniforms to shader
2018-01-26 16:02:31 +08:00
Benau
ff38cb6423
Clean up advanced pipeline off code
...
Don't use RTT at all in game when it's off
2018-01-25 15:36:34 +08:00
Sam
37a6f464b9
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2018-01-24 21:51:11 +01:00
Deve
94c3efa8d3
Force legacy device for sandy bridge generation celeron graphics cards
2018-01-23 22:40:42 +01:00
Benau
e5cdf3a086
Remove all unneed gamma correction when advanced pipeline off
...
Except for the colorization stuff
2018-01-23 01:16:45 +08:00
Benau
86393ba0a9
Use alphatest as a fallback shader for unlit
...
Adjust graph shader when advanced pipeline off, and no srgb prefilled
texture when advanced pipeline off
2018-01-22 13:27:21 +08:00
Benau
45957af6f8
Remove !sRGB in shader which is always true now
...
Also don't use tonemap in RTT
2018-01-22 12:54:39 +08:00
Benau
4025883243
Use sampleTextureLayer in shader files
2018-01-22 10:43:22 +08:00
Benau
390554eca1
Add xml shader and the loader
2018-01-21 13:19:00 +08:00
Deve
2516de8231
Disable npot textures on android emulator
2018-01-16 23:06:27 +01:00
Sam
6abd79dde6
Add the world position in default information avaliable to shaders
2018-01-14 10:39:16 +01:00
Benau
59045cd064
Merge remote-tracking branch 'origin/master'
2018-01-13 15:44:57 +08:00
Benau
24308ced03
Remove features in SP that give no performance boost at all
...
gl_Layer in vertex shader, bindless and array textures
2018-01-13 14:49:33 +08:00
Benau
503455d02f
Simplify instruction
2018-01-13 13:48:51 +08:00
Benau
c4f589fee7
Use the low quality for libsquish again
2018-01-13 11:55:57 +08:00
Benau
bb0cf72635
Add required code and color selector for rainbow karts
2018-01-13 00:38:46 +08:00
Benau
68e8da2353
Remove all unused shaders
2018-01-12 19:10:55 +08:00
Benau
b1f1afb9c5
Use SSE2 in windows build for faster libsquish
2018-01-12 17:47:18 +08:00
Benau
9ccb34c2a1
Adjust graphics presets for SP
2018-01-12 12:03:31 +08:00
Benau
54c7914cb5
Update graphical restrictions
...
Mesa 17.4 will use the correct normalization forumla
Disable GLSL on intel HD2000 / HD3000 due to broken opengl 3.3 support
2018-01-08 15:55:28 +08:00
Benau
76788d7dd8
Fix GLES
2018-01-07 15:44:57 +08:00
Benau
5293a0dbef
Add b3d loader for SP
2018-01-06 12:07:22 +08:00
Benau
e1c7efd68c
Add sam's formula for pbr
2018-01-05 16:45:33 +08:00
hiker
28bc8c8e8f
Merge branch 'master' of github.com:supertuxkart/stk-code
2018-01-01 00:36:24 +11:00
Benau
cce8abe6f3
Port billboard text
2017-12-30 15:28:04 +08:00
Benau
d71ea71e35
Remove some ifdef
2017-12-29 18:10:51 +08:00
Benau
711fb8211a
Add samuncle way to sample texture slot
2017-12-29 15:39:22 +08:00
Benau
f040be710e
Fix normal visualizer
2017-12-29 00:52:29 +08:00
Benau
62e0effed6
Rename input variables
2017-12-27 12:31:21 +08:00
Benau
dbc3cd5ff5
Normalize in shader for broken drivers
2017-12-27 11:33:30 +08:00
Benau
891b053358
Add more functions to normal visualizer
2017-12-27 01:33:21 +08:00
Benau
ce45605c18
Use half float for texture matrix
2017-12-26 15:28:01 +08:00
Benau
daf1294e6f
Add minimap and adjust unlit shader for it
2017-12-26 14:34:34 +08:00
Benau
7797115867
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
auria.mg
d92476ae70
First implementation prototype of the new netwoking UI, as discussed.
2017-11-25 18:51:49 -05:00