Commit Graph

998 Commits

Author SHA1 Message Date
Benau
d5c848c4c2 Add basic vulkan driver 2021-06-10 01:02:24 +08:00
Benau
724386bfcd Fix MSVC x86_64 build 2021-06-05 18:28:48 +08:00
Benau
fa03bc4461 Fix compiler warning 2021-05-21 22:04:31 +08:00
Benau
e992bb9cef Fix simulator missing in Xcode project 2021-05-21 17:47:40 +08:00
Benau
33459e852c Use libsamplerate to handle pitch for MojoAL 2021-05-19 11:29:48 +08:00
Benau
ec02331c73 Use MojoAL instead of OpenAL for Apple
Because OpenAL in iOS is broken at the moment
2021-05-14 23:51:24 +08:00
Benau
fc387fa30d Fix broken accelerometer with iOS
After some iOS version it gets reversed for orientation handling
2021-05-07 22:18:16 +08:00
Benau
75f14740ad Add a way to print message to stk gui from java 2021-05-04 09:03:38 +08:00
Benau
4081efbcaa Use initial orientation for device rotation instead of hardcoded values 2021-05-01 16:39:06 +08:00
Benau
b56a042cd3 Fix compiler warnings 2021-04-29 01:13:26 +08:00
Benau
0e9d45665b Update LLVM MinGW toolchain and CMake scripts for ARM64 Windows support 2021-04-27 16:19:17 +08:00
Benau
a5f29bc560 Add GEDX9Texture 2021-04-23 10:58:19 +08:00
Benau
18690fad3a Add scissor test for CD3D9Driver 2021-04-21 16:39:45 +08:00
Benau
b9b5ac2fec Add DirectX 9 driver 2021-04-21 16:33:52 +08:00
Benau
c58de0a91f Make GEGLTexture texture locking read only 2021-04-21 11:43:01 +08:00
Benau
7367610c1f Fix broken billboard text in legacy gl driver 2021-04-21 10:24:29 +08:00
Benau
f3d8b96149 Move scissor test reverse code to gl drivers 2021-04-21 07:56:37 +08:00
Benau
b21c620fea Make SDL device handle non-gl drivers 2021-04-20 00:51:42 +08:00
Benau
23ec5ba379 Don't crash if null image 2021-04-19 12:43:35 +08:00
Benau
af7d6cf391 Move scissor test to IVideoDriver 2021-04-19 12:17:10 +08:00
Benau
2c3922f64f Move RGBA conversion to GEGLTexture 2021-04-19 11:41:22 +08:00
Benau
b3aa499cd4 Fix mingw build 2021-04-18 09:46:44 +08:00
Benau
64c5762eeb Implement updateTexture for GEGLTexture 2021-04-18 00:50:12 +08:00
Benau
4f9471dcff Add createFontTexture 2021-04-17 15:32:33 +08:00
Benau
c4cae7d622 Add GEGLTexture 2021-04-17 12:44:25 +08:00
Benau
7496609bfa Use dedicated function to handle sky textures 2021-04-14 09:34:59 +08:00
Benau
c5bbefd476 Use 64bit texture handler for pointer later 2021-04-14 01:05:44 +08:00
Benau
4ec4fda91b Implement display cutout support for android 2021-03-22 07:04:21 +08:00
Mary Strodl
67af723087 Fix switch compilation 2021-03-11 20:13:27 -05:00
Benau
f1aa29634b Add dns c library 2021-03-12 09:07:14 +08:00
Mary
8daf149895
Switch fixes (rest of cherry pick) (#4504)
* InputManager: support split joycons, fix mappings

* CFileSystem: getAbsoluteFilename() - replace double slashes

* CFileSystem: typo in macro

* debug: use touch handler for debug (strange behaviour on switch SDL)

* InputManager: don't need SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS

* CFileSystem: getAbsoluteFilename() - replace double slashes

* MaterialManager: hack to make material properties apply properly
2021-03-10 09:59:48 +08:00
Mary
cc125c5f68
Switch fixes (#4503)
* InputManager: support split joycons, fix mappings

* CFileSystem: getAbsoluteFilename() - replace double slashes

* CFileSystem: typo in macro

* debug: use touch handler for debug (strange behaviour on switch SDL)

* InputManager: don't need SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS
2021-03-09 23:42:48 +08:00
Mary
d9b8b7acad
Support for Nintendo Switch (#4491)
* WIP support for Nintendo Switch

* OpenAL is usable

* Remove some debug code, add manual crash when DEBUG_NXLINK is on

* Remove more debug logs

* Support touch, account name detection, language detection. Remove resolution settings

* Stylistic changes

* SFXManager: update on main thread

* Add build script, remove crypto.hpp changes, disable opengl recorder on switch

* make: use sudo where needed, libs=>lib, portlib=>portlibs

* make: build harfbuzz with freetype

* main: remove DEBUG_NXLINK

* socket_address: this comment is no longer relevant

* Fix indentation in SDL, remove extra debug logs from InputManager

* InputManager: make log debug, not info

* CMakeLists: add mbedtls include dirs on switch

* main: deinitialize stuff

* main_loop: fix format
2021-03-04 09:23:23 +08:00
jean
89acc4e6a0 Removing sky dome (not used anywhere + deprecated even in irrlicht) 2021-02-07 21:56:58 +01:00
Benau
fa4318b6ad Implement smooth frame transition for animated mesh 2021-02-05 14:41:39 +08:00
Benau
65f23987f1 Fix inconsistent kart size with server 2021-01-26 14:52:22 +08:00
QwertyChouskie
6d3ee0ce31 Add Render resolution (scale_rtts) slider with auto-mode
Auto mode adjusts based on your display's DPI in order to hit a target DPI.  Currently it will default to Always Full for render resolution, but High Quality or even Quality might make a good default, community testing is needed.
2021-01-19 00:12:20 +01:00
David CARLIER
2899cf8977 Mac M1 build fix proposal avoiding mixing up with homwbrew for Rosetta
as well.
2021-01-09 22:33:42 +00:00
Benau
922296f5eb Use correct calling method for jni functions 2020-12-08 09:03:47 +08:00
Benau
5500b4dcc9 Avoid making filenames lower case in windows
It breaks fallback translation (zh_TW to zh_tw) which tinygettext
uses zh_TW to detect
2020-12-04 11:08:20 +08:00
Benau
3f0eb215f7 Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00
David Carlier
eace0982a2 DragonFlyBSD support, mainly FreeBSD codepath. 2020-10-10 14:14:49 +01:00
Adnan1091
995fdf8c81 Optimize images 2020-09-09 19:47:37 +03:00
Benau
fd4be023d5 Make tinygettext use stk logging 2020-09-09 14:46:29 +08:00
Benau
f1fb30250b Generate plural forms in tinygettext using python script 2020-09-09 13:43:26 +08:00
Benau
1a8b5cd2e1 Fix windows build of tinygettext 2020-09-09 13:36:21 +08:00
Benau
c51d464839 Add new languages to tinygettext 2020-09-09 13:32:53 +08:00
Benau
767ba27598 Add get_all_used_chars to tinygettext 2020-09-09 13:31:37 +08:00
Benau
22fb981fca Disable iconv in tinygettext 2020-09-09 13:29:17 +08:00
Benau
842278ffd9 Update bundled tinygettext
Remove unneeded files like gitignore and test and keep a simplified CMakeLists.txt
2020-09-09 13:27:10 +08:00
Benau
13fa56d951 Fix #4368 2020-08-31 08:46:02 +08:00
Benau
2e990ac7b3 Fix #4360 2020-08-30 00:44:12 +08:00
Benau
7b4d1dca6b Fix valgrind warnings 2020-08-24 00:58:11 +08:00
Benau
dc0a5a9c66 Remove unneeded FriBidi and libraqm files 2020-08-24 00:58:07 +08:00
Benau
13db1b83c1 Add SheenBidi library for better unicode support 2020-08-24 00:53:04 +08:00
Benau
37527baf51 Remove unused functions to avoid deprecated sysctl 2020-08-18 12:16:03 +08:00
Benau
34b5b40d4e Don't exit if failed to init sensors
wine supertuxkart.exe at the moment doesn't support sensors
2020-08-11 13:32:32 +08:00
Benau
46649e6b7d Fix always self-moving object in offline game 2020-08-05 12:10:17 +08:00
Benau
9599117c28 Add high dpi support to supported platforms 2020-07-22 09:41:15 +08:00
Benau
f2b774d63a Fix possible undismissed screen keyboard in iOS 2020-07-17 19:10:53 +08:00
Benau
3a62d5179e Fix in game chat dialog crash 2020-07-15 15:56:53 +08:00
Benau
dc8e4ba0dc Add missing key map 2020-07-15 14:49:46 +08:00
Benau
fa943c70e3 Fix missing joystick if device is reinitialized 2020-07-15 14:16:19 +08:00
Benau
cef6eb0558 Remove EGL linking dependency 2020-07-12 11:00:53 +08:00
Benau
8ede6dcaa7 Allow resizable activity in android 2020-07-12 10:15:21 +08:00
Benau
f4233977e5 Port moved height to android STK 2020-07-12 08:34:59 +08:00
Benau
8cc4dd3383 Initial work to make android STK use SDL2 completely 2020-07-12 08:25:06 +08:00
Benau
7f7815efb7 Add missing alt key mapping 2020-07-09 14:18:05 +08:00
Benau
453b834f85 Fix missing key binding 2020-07-05 08:39:36 +08:00
David Carlier
a4b9900aee Haiku glew build fix and update. 2020-06-21 08:11:02 +00:00
Benau
2171bd7bf3 Update SDL2 with screen keyboard height functions for iOS 2020-06-16 12:07:13 +08:00
Benau
2b0b941219 Add window position to creation parameters 2020-06-15 16:35:33 +08:00
Benau
964a13368c Fix branch new initialization of iOS STK 2020-06-15 12:02:16 +08:00
Panagiotis Vasilopoulos
d8709fde8f
Added support for Haiku operating system
* OpenGL and SDL2 are used
* Added Haiku platform in Irrlicht configurations
* Added support for Haiku in AngelScript
* Fixed multiple assertions
2020-06-14 22:03:37 +03:00
riso
4694223c03
SVG support (#4306)
* first version of svg support

* merge some nanosvg pr

* look for svg icons first

* bug fix

* scale svg depends on screen size

* use irrlicht headers to get screen size

* finish isALoadableFileFormat for svg

* delete dynamically allocated memory

* fix wrong delete

* only rescale icons, due to size settings in stkskin.xml depends on the size of the image file

* check svg in FileManager::getAsset

* fix large icon in list
2020-06-14 15:15:47 +08:00
Benau
fa8665a360 Add server only irrlicht device 2020-06-14 15:07:15 +08:00
Benau
5ca51fd2a9 Add support for adaptive vsync 2020-06-13 16:10:27 +08:00
Benau
84cf6b1ea0 Add pause main loop for mobile STK 2020-06-13 15:38:22 +08:00
Benau
b054c3b4a0 Add sensors handling to SDL2 2020-06-12 19:38:59 +08:00
Benau
a201507763 Clean up irrlicht linking 2020-06-12 12:23:43 +08:00
Benau
784d641ebc Add screen keyboard handling for iOS 2020-06-11 13:53:47 +08:00
Benau
05a75dcbce Add touch event to SDL2 2020-06-11 12:00:14 +08:00
Benau
ea0380ae16 Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
Benau
23a26648d8 Improve in game resizing handling 2020-06-09 11:56:05 +08:00
Benau
d4cd6d6fc9 Add minimum window size 2020-06-06 01:02:01 +08:00
Benau
da1d41bf85 Add resizing of GUIEngine (only works with some screen) 2020-06-04 15:49:34 +08:00
Benau
7d16f2456a Add unicode text input with SDL2 2020-06-02 10:58:39 +08:00
Benau
cc13d32951 Use SDL2 clipboard for edit box 2020-06-02 10:46:20 +08:00
Benau
2eaca2091e Use SDL2 to handle window creation 2020-06-02 10:36:06 +08:00
Benau
4a8306fca5 Initialize global variables in android device before android_app->running 2020-05-14 10:49:49 +08:00
Benau
6c5a33fa5c Fix frozen STK when connecting USB hidapi gamepad 2020-05-14 10:48:03 +08:00
Benau
6d30bb8f05 Update android with latest libjpeg, libpng and zlib and remove bundled libraries 2020-05-14 10:13:57 +08:00
Benau
5faa856b0e Fix keyboard arrow binding bug 2020-04-21 16:33:34 +08:00
Benau
8f9fc8f7fe Handle all input events in java 2020-04-21 15:47:04 +08:00
Benau
bae2262bd9 Add SDL2 to android 2020-04-21 15:28:02 +08:00
Benau
00cb6c2d48 Use SDL2 for better gamepad support and hotplug 2020-04-21 00:14:32 +08:00
Benau
359e2ff84f Add llvm mingw for pdb generation
It uses visual studio dependencies
2020-04-11 16:25:58 +08:00
Benau
b8e9ada499 Allow jni attach and detach thread only once
For the other jni usage at the moment they are not in main thread
2020-03-25 00:38:54 +08:00
Benau
1e5e91dabf Try to fix broken gyroscope control in iOS 2020-03-15 15:06:32 +08:00
Benau
932f0f888e Avoid updating editbox if hardware keyboard connected which discards all input 2020-03-15 13:58:51 +08:00