hiker
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d09f6d3c7a
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Revert "Clean bloomblending since it's not used anymore"
This reverts commit 2206f8ad5c .
Conflicts:
src/graphics/post_processing.cpp
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2015-03-16 08:49:36 +11:00 |
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hiker
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d9375c9a43
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Revert 65cb55add4 (Make bloom less
pixelated using Intel doc) since it causes crashes on hd3000.
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2015-03-16 08:37:59 +11:00 |
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auriamg
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cb5670c843
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Merge pull request #1994 from Flakebi/credits
Fix transparency of fallback characters
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2015-02-28 19:00:45 -05:00 |
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Deve
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988f5ea933
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Hopefully proper fix for #2007
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2015-02-26 20:16:39 +01:00 |
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Vincent Lejeune
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26b38a3afe
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GodRay use correct screencoord
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2015-02-24 22:29:31 +01:00 |
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Vincent Lejeune
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419b96c068
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Do not use extra uv for mlaa
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2015-02-24 22:08:49 +01:00 |
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Vincent Lejeune
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bcffedc186
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Start working on proper SDSM
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2015-02-23 22:35:53 +01:00 |
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Vincent Lejeune
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2206f8ad5c
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Clean bloomblending since it's not used anymore
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2015-02-23 22:11:57 +01:00 |
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Vincent Lejeune
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06f0188a5b
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Fix passthrough shader
It was not using half coordinate center
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2015-02-23 22:02:32 +01:00 |
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Vincent Lejeune
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65cb55add4
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Make bloom less pixelated using Intel doc
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2015-02-23 21:41:22 +01:00 |
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Vincent Lejeune
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13a2f9f597
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First part of #1988 fix
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2015-02-22 20:31:14 +01:00 |
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Flakebi
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a371338c14
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Fix transparency of fallback characters
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2015-02-21 18:06:27 +01:00 |
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Vincent Lejeune
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9641380171
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Fix billboard transparency
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2015-02-19 00:44:21 +01:00 |
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Vincent Lejeune
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56f1dff65d
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Split scattering function in ambiant/point light part
This fix #1913
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2015-01-24 20:00:04 +01:00 |
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Vincent Lejeune
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73a20508ef
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Remove unused shaders
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2015-01-17 02:49:48 +01:00 |
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Vincent Lejeune
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f22cf2a05e
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Use a fullscreen pass for skybox
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2015-01-15 20:50:19 +01:00 |
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Vincent Lejeune
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70e8b4c854
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When there are 8 lod level, 7 is the max
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2015-01-15 19:52:48 +01:00 |
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Vincent Lejeune
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08cb4b4297
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Fix tangent/bitangent computation
Shouldn't make any difference since we don't rescale that much
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2015-01-12 23:01:35 +01:00 |
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Vincent Lejeune
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cfbbeef441
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Clamp lod level in SSAO shader later.
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2015-01-12 22:47:53 +01:00 |
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Vincent Lejeune
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95e2213b1e
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SSAO can me 0 sometimes
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2015-01-12 20:13:11 +01:00 |
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Vincent Lejeune
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b8ab68b31a
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Fix precision issue in SSAO
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2015-01-12 20:05:40 +01:00 |
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Vincent Lejeune
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3bcdc04279
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Fix precision issue in CIE/RGB conversions
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2015-01-12 20:05:16 +01:00 |
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Vincent Lejeune
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019ec344fe
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Allow to reduce shadow resolution
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2015-01-11 00:45:38 +01:00 |
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Vincent Lejeune
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cc43861896
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Tangent/Bitangent direction only matters.
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2015-01-07 21:51:23 +01:00 |
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Vincent Lejeune
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3451d4e9a0
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Add a ESM/PCF switch
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2015-01-01 20:06:34 +01:00 |
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Vincent Lejeune
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883ab43e29
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
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Vincent Lejeune
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d8b3cf9c8f
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Factorise MRP
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2014-12-27 03:22:06 +01:00 |
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Vincent Lejeune
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e42cdc5d64
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Used #ifndef in header.txt
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2014-12-27 03:21:55 +01:00 |
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samuncle
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c54fed411f
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-12-21 09:58:06 +01:00 |
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samuncle
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b54ddb9828
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Add emit map to object pass 2 shader
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2014-12-21 09:58:03 +01:00 |
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Vincent Lejeune
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c4e5a720f7
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
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Vincent Lejeune
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84cf087ae6
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Forget to update grass pass 2 sun location
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2014-12-16 02:10:26 +01:00 |
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Vincent Lejeune
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7aa7e2d148
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Factorise sun color/position
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2014-12-15 23:09:19 +01:00 |
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Vincent Lejeune
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03694d9c7c
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Factorise SH coefficient in an UBO
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2014-12-15 00:18:03 +01:00 |
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Vincent Lejeune
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4b2abef56c
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Remove redondant uniform in IBL
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2014-12-14 21:55:15 +01:00 |
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Vincent Lejeune
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1732b1cfef
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Clean up sunlight shader + factorize diffusebrdf
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2014-12-14 21:39:18 +01:00 |
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Vincent Lejeune
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d50dde4c97
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Revert "Try to fix ibl precision issue"
This reverts commit 1cf592394b .
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2014-12-14 02:48:47 +01:00 |
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Vincent Lejeune
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1cf592394b
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Try to fix ibl precision issue
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2014-12-13 22:35:46 +01:00 |
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Vincent Lejeune
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7872bc7860
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Fix image format for bilateral blur
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2014-12-13 22:28:16 +01:00 |
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Vincent Lejeune
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1c05d9ef68
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Port colored lines too
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2014-12-11 01:44:58 +01:00 |
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Vincent Lejeune
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db6600a687
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Frustrum shader is updated to new system
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2014-12-11 01:19:17 +01:00 |
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samuncle
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cb8017cae1
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clamping values to avoid pink specularity
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2014-12-10 03:02:36 +01:00 |
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Vincent Lejeune
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a8ce996047
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Revert "Simplify sunlight shadow shader."
This reverts commit cc7f95163c .
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2014-12-09 21:20:55 +01:00 |
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Vincent Lejeune
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cc7f95163c
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Simplify sunlight shadow shader.
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2014-12-09 19:00:21 +01:00 |
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Vincent Lejeune
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c91c04c862
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Same for shadow blur pass
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2014-12-09 18:54:27 +01:00 |
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Vincent Lejeune
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b24fd621a5
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Precompute coefficient in gaussian blur pass
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2014-12-09 18:43:48 +01:00 |
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Vincent Lejeune
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d97b9f2d0e
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Clamp SpecularIBL value on positive range
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2014-12-09 01:33:58 +01:00 |
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Vincent Lejeune
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2667791621
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Tweak IBL
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2014-12-08 19:36:23 +01:00 |
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Vincent Lejeune
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72fdf816e7
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Fix Importance sampling
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2014-12-08 19:16:26 +01:00 |
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Vincent Lejeune
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2b0680d92d
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Use texture buffer instead of uniform for samples
Should fix nvidia glsl error
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2014-12-08 18:24:43 +01:00 |
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