Hopefully proper fix for #2007
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832aefeceb
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@ -49,7 +49,7 @@ void main()
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ivec3 lmax3 = ivec3(-1000);
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ivec3 lmin3 = ivec3(1000);
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vec2 start_xy = gl_LocalInvocationID.xy + gl_WorkGroupID.xy * gl_WorkGroupSize.xy * 8 + .5;
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vec2 start_xy = gl_LocalInvocationID.xy + gl_WorkGroupID.xy * gl_WorkGroupSize.xy * 8 + vec2(0.5);
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for (int i = 0; i < 8; i++) {
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for (int j = 0; j < 8; j++) {
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@ -15,7 +15,7 @@ void main()
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{
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int x = int(gl_LocalInvocationID.x), y = int(gl_LocalInvocationID.y);
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ivec2 iuv = ivec2(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y);
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vec2 guv = gl_GlobalInvocationID.xy + .5;
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vec2 guv = gl_GlobalInvocationID.xy + vec2(0.5);
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vec2 uv_m = (guv - vec2(8, 0)) * pixel;
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vec2 uv = guv * pixel;
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vec2 uv_p = (guv + vec2(8, 0)) * pixel;
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@ -15,7 +15,7 @@ void main()
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{
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int x = int(gl_LocalInvocationID.x), y = int(gl_LocalInvocationID.y);
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ivec2 iuv = ivec2(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y);
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vec2 guv = gl_GlobalInvocationID.xy + .5;
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vec2 guv = gl_GlobalInvocationID.xy + vec2(0.5);
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vec2 uv_m = (guv - vec2(0, 8)) * pixel;
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vec2 uv = guv * pixel;
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vec2 uv_p = (guv + vec2(0, 8)) * pixel;
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@ -13,7 +13,7 @@ void main()
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{
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int x = int(gl_LocalInvocationID.x), y = int(gl_LocalInvocationID.y);
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ivec2 iuv = ivec2(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y);
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vec2 guv = gl_GlobalInvocationID.xy + .5;
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vec2 guv = gl_GlobalInvocationID.xy + vec2(0.5);
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vec2 uv_m = (guv - vec2(6, 0)) * pixel;
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vec2 uv = guv * pixel;
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vec2 uv_p = (guv + vec2(6, 0)) * pixel;
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@ -13,7 +13,7 @@ void main()
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{
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int x = int(gl_LocalInvocationID.x), y = int(gl_LocalInvocationID.y);
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ivec2 iuv = ivec2(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y);
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vec2 guv = gl_GlobalInvocationID.xy + .5;
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vec2 guv = gl_GlobalInvocationID.xy + vec2(0.5);
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vec2 uv_m = (guv - vec2(0, 6)) * pixel;
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vec2 uv = guv * pixel;
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vec2 uv_p = (guv + vec2(0, 6)) * pixel;
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