Deve
62fe84ecc7
Fixed server-only build
2018-01-09 20:35:33 +01:00
Deve
b17920cf4c
Use server-side decorations for KDE wayland for now
2018-01-08 23:08:23 +01:00
hiker
bb9f2c6385
Fixed loop structure (which only worked with a single kart *blush*).
2018-01-09 08:00:17 +11:00
hiker
f242120cd1
Fixed difference from one replay to the next (caused by returning the
...
actual measured DT in certain cases instead of the recorded one).
2018-01-09 07:56:10 +11:00
Deve
f7654d3867
Fixed a crash with disabled repeating keys on wayland
2018-01-08 21:12:50 +01:00
Benau
54c7914cb5
Update graphical restrictions
...
Mesa 17.4 will use the correct normalization forumla
Disable GLSL on intel HD2000 / HD3000 due to broken opengl 3.3 support
2018-01-08 15:55:28 +08:00
Benau
57fad498f8
Fix traffic light when changing resolution
2018-01-08 14:31:47 +08:00
Benau
1604ca1daa
Use 2018 header for SP
2018-01-08 09:31:15 +08:00
Benau
aa9dce1672
Add texture compression cache
2018-01-08 09:28:11 +08:00
auria.mg
e3f3f7d291
Fix compilation on travis
2018-01-07 19:33:05 -05:00
auria.mg
6a21ca75fb
Improve text legibility
2018-01-07 19:09:42 -05:00
auria.mg
196117c41e
Bugfix when loading saved GP, but the GP has changed
2018-01-07 18:47:16 -05:00
auria.mg
3c591bcf39
Tweak text color to improve legibility
2018-01-07 18:47:01 -05:00
auria.mg
246d010895
Fix compilation
2018-01-07 18:31:37 -05:00
Deve
5af835505c
Don't send too many useless events on touch move
2018-01-07 23:49:39 +01:00
Deve
51e1153cc9
Fixed unsafe printf
2018-01-07 21:33:43 +01:00
Deve
88897cae1d
Enable wayland for testing.
...
It's not 100% ready yet, but some testing won't hurt.
It's possible to switch between wayland/x11 using
export IRR_DEVICE_TYPE=x11
or
export IRR_DEVICE_TYPE=wayland
so that x11 device can be forced in wayland session.
2018-01-07 21:23:21 +01:00
Deve
92f7caf696
Fixed cygwin warning
2018-01-07 21:15:08 +01:00
Deve
9afbf9a772
Don't return fatal error if wayland libraries are not found
2018-01-07 21:11:37 +01:00
Benau
76788d7dd8
Fix GLES
2018-01-07 15:44:57 +08:00
Benau
262337bc13
Fix some leaking when switching resolution
2018-01-07 14:58:32 +08:00
Deve
6ce1573cfd
Some cleanup
2018-01-07 02:22:58 +01:00
Deve
b0afa6ab3d
Add srgb attrib in egl only if requested
2018-01-07 02:22:58 +01:00
Deve
f6111d04fd
Use explicit display type in egl if possible.
2018-01-07 02:22:58 +01:00
Benau
157faaf616
Fix tracks with no skybox
2018-01-06 15:35:35 +08:00
Benau
0633099662
Add a quick fallback tangent computation
2018-01-06 12:47:22 +08:00
Benau
5293a0dbef
Add b3d loader for SP
2018-01-06 12:07:22 +08:00
Corentin Pazdera
201f8eca59
Add a github issue template to the project ( #3071 )
2018-01-05 20:10:16 -05:00
Benau
a06d9e858b
Add some fallback
2018-01-05 23:46:23 +08:00
Benau
e1c7efd68c
Add sam's formula for pbr
2018-01-05 16:45:33 +08:00
Benau
294f0d79d1
Port feature unlocked to use SP
2018-01-05 01:06:58 +08:00
Benau
60b173559a
Disable cull face after drawing mesh (for gui)
2018-01-04 14:39:32 +08:00
hiker
8e8567f6ee
In case of networking there might be no history frame for a given time -
...
restructure loop so that it is not always executed at least once in
networking, but is done once in case of history replay.
2018-01-04 09:02:03 +11:00
hiker
547e59e866
Avoid storing history information during a rewind.
2018-01-04 09:01:24 +11:00
hiker
cdf3dd8062
Prevented a crash when aborting STK (audio thread is not shut down
...
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-01-04 08:58:37 +11:00
hiker
8a25effa5c
While it does not make a difference in this case, it should be &&, not &.
2018-01-03 22:03:33 +11:00
hiker
92426606c0
Fixed profiler in case that rendering is not done from main thread.
2018-01-03 21:48:52 +11:00
Benau
d24796aa6f
Use win / lose animation in grand prix result screen
2018-01-03 16:33:55 +08:00
Benau
511c8e316b
Make skidding show curve compile
2018-01-03 15:35:25 +08:00
Benau
1de1cdf530
Port line debug to SP, removing all unicolor code too
2018-01-03 15:28:29 +08:00
Benau
2eabf87ffe
Remove stk_mesh*
2018-01-03 14:40:34 +08:00
Benau
345f2bc64b
Port god ray to use SP
2018-01-03 14:29:20 +08:00
hiker
373ec0f242
Made the history files use events for players (will break physics replay
...
for AIs for now). Useful for network debugging.
2018-01-03 16:29:35 +11:00
Benau
1400257a60
Port debug sphere to SP
2018-01-03 13:29:19 +08:00
Benau
df6fbc455b
Port show curve to SP
2018-01-03 12:46:35 +08:00
Benau
938e6629fc
Add a dummy normal for rubber band
2018-01-02 12:48:00 +08:00
Benau
d34277c35f
Hide shadow when kart eliminated
2018-01-02 12:47:42 +08:00
Benau
3a24d0ed1f
Port slipstream to SP
2018-01-02 12:19:36 +08:00
Benau
17c337284e
Make SPMeshBuffer uniform-assignable (for slipstream)
2018-01-01 14:24:11 +08:00
Benau
0da5922722
Use upper kart position to fix culling for rubber band
2018-01-01 12:27:44 +08:00