Commit Graph

186 Commits

Author SHA1 Message Date
Alayan
deff598b6d
Prepare the GUI to recommend video settings
- Add a new dialog that gives some information and asks for the user's preferences
- Ensure that one and only one of the 'Performance', 'Balanced' and 'Graphics quality' checkboxes is active
- Add a new button in video settings to access this dialog
2024-05-19 14:58:58 +02:00
Alayan
fa421b43c7
Move the splitscreen split orientation in the display settings
It makes a lot of sense there too, and it makes the UI settings less crowded. This allows also to put the label as a section title, fixing an overflow that happened with some translations when using the very large font size.
2024-05-05 17:29:14 +02:00
Alayan
2fc05e94fc
Miscellaneous improvements to the options screens
* Use a new file for includes to reduce redundancy between option files
* Remove some unnecessary includes
* Reorder some includes
* Increase spacing in the graphics settings screen
* Increase spacing in the audio settings screen
2024-05-05 16:16:22 +02:00
Alayan
7ad4040b2d
Add a new 'Display' option tab
The video settings were getting crowded with the benchmark mode, and with large font size the benchmark buttons ended off-screen.
2024-05-05 14:24:56 +02:00
Alayan
893c5a7b5d
Move help and option files in subfolders 2024-04-24 13:46:49 +02:00
Alayan
171ac3c0b0
Adapt the pause menu in benchmark mode
* Use explicit activation and desactivation functions for the profiler to improve code clarity and robustness
* In the pause dialog, only display the 'back to race' and 'exit' buttons in benchmark mode
* Relabel the buttons in the pause menu in benchmark mode
* Use 'Performance test' in user-facing texts to ensure better translations
* Fix parts of the UI disappearing when leaving the pause menu in benchmark mode

Additional known issue introduced in the previous benchmark commit:
* With big text sizes, the performance test button overflows in the graphics settings.
2024-04-24 13:29:05 +02:00
Alayan
a6cecd2279
First steps for a benchmark mode
* Add a button in the graphics options to start a benchmark
* Added logic to play a custom replay for benchmarking
* Added logic to automatically start and end the profiling as the race starts and ends, when in benchmark mode
* Disable the profiler drawings in benchmark mode, they take additional resources and are useless
* Keep the race going when the pause menu is opened, as it would otherwise distort the results
* Added logic to clean up the profiler data each time profiling is switched back from off to on. This avoids multiple profiling sessions piling up in one report, for example when benchmarking tw
* Added a sped up Black Forest replay for use during the benchmark

Missing features and known issues:
* The end screen should display a benchmark result summary instead of a normal end screen
* Entering and leaving the pause menu in benchmark mode makes some parts of the race UI disappear
* The end screen should send the player back to the graphics settings, not the main menu
* Pausing and quitting can leave the profiler enabled when it should not be
* The options in the pause menu should be customized in benchmark mode
* The replay used for benchmarking should be configurable in a data file
* Automatically testing multiple graphics settings and providing an overall summary
* And more advanced options.
2024-04-16 05:46:30 +02:00
CodingJellyfish
65ee612110
Fix #3754 (#4966)
* Fix portrait

* Fix vertical tabs

* Fix server selection

* Update race_setup.stkgui
2023-12-14 19:08:41 +01:00
QwertyChouskie
f991468bf7
Clarify online chatting options
Fixes https://github.com/supertuxkart/stk-code/issues/4623
2023-06-24 00:47:07 -07:00
QwertyChouskie
4932a60a9b UI/UX: Add new icon for Lap Trial mode
Also fix more license documentation stuff
2023-05-11 12:44:04 -07:00
QwertyChouskie
4174237302 UI/UX: Use dedicated icons for new/existing online account 2023-05-11 12:44:04 -07:00
QwertyChouskie
7dae679007 UI/UX: Use dedicated icon for online user profile button
Update license file accordingly, also fix some missing/incorrect documentation of licenses.
2023-05-11 12:44:04 -07:00
QwertyChouskie
21a0391ea0 UI/UX: Use better icons for player-related things
- Add and use new icons
- Make some labels more explicit
- Properly document copyright of both the new icons, and the icons used to make them
  - Note that the Cartoon icons fall under the same copyright as all other Cartoon icons, so no licenses.txt update is needed
2023-05-11 12:44:04 -07:00
QwertyChouskie
85d12931ce UI/UX: Use more applicable icons and labels 2023-05-11 12:44:04 -07:00
QwertyChouskie
f130f63209 UI/UX: Cutscene button tweaks
- Make button text "Skip" instead of "Continue"
- Move to right side
- Improve sizing
2023-05-11 12:44:04 -07:00
QwertyChouskie
275e962de8 UI/UX: Use better icon for Cancel/No/etc
Icon style now matches what is used for Confirm/Yes/etc
2023-05-11 12:44:04 -07:00
QwertyChouskie
935c6b2191 UI/UX: Put OK/Confirm/Yes on the right
In UX, back/cancel/etc buttons usually go on the left, while forward/confirm/etc go on the right.  (Note that even the icon for "Back" is a leftwards-pointing arrow.)  STK put the Back arrow button on general screens in the upper left corner, but before this commit, put back/cancel/etc on the right in dialogs and such.  This commit fixes things to be in line with standard UX conventions, and also in line with the pre-existing upper-left corner Back button placement on screens in STK.

https://ux.stackexchange.com/a/63239
2023-05-11 12:44:04 -07:00
QwertyChouskie
cce966683b UI/UX: Add back button on server creation screen
This functions the same as the cancel button, adding it for UI consistency.
2023-05-11 12:44:04 -07:00
searinminecraft
1eb48e25f0
Add previously missing Lap Trial mode in game modes help screen 2023-03-08 10:43:22 +08:00
Benau
b4fff82dc1 Add more options for frame rate 2022-11-10 11:17:23 +08:00
Benau
1703e829eb Keep fullscreen checkbox focus when toggling it 2022-08-30 09:27:54 +08:00
Benau
b286ee9195 Fix #4687 2021-12-03 10:23:31 +08:00
Benau
dfd1912c33 Add track searching to network track screen 2021-11-14 16:11:21 +08:00
Kuba
3623fa8f5f
Add Lap Trial mode (#4663) 2021-11-02 03:02:16 +08:00
Benau
9a4fe66dc7 Fix strings 2021-09-10 01:10:30 +08:00
Benau
11ccdda699 Update translation source 2021-08-11 10:52:55 +08:00
Richard Qian
35ddf4c4d9
See grand prix high scores in the GUI high score manager (#4573) 2021-08-10 01:49:49 +08:00
Benau
bc43eee98c Fix broken user creation since PR #4563 2021-08-06 12:46:45 +08:00
Kuba
0b45ac9fd9
Add grandprix highscore (#4566) 2021-08-02 11:38:07 +08:00
Benau
8711265877 Fix sometimes non-clickable server bookmark button 2021-07-14 10:40:30 +08:00
Benau
b465729304 Implement server bookmarks for global networking 2021-07-12 16:50:16 +08:00
Kuba
8f15575eef
Added e-mail change dialog (#4536) 2021-06-02 10:21:38 +08:00
Benau
d407bb08e2 Fix option device screen for small screen with long text 2021-05-22 09:06:24 +08:00
Benau
04a2306c4c Add ingame option to toggle force feedback of joysticks 2021-05-22 08:12:56 +08:00
Benau
035a761b30 Fix text overlapped with long translation 2021-02-22 10:14:06 +08:00
Richard Qian
f136c6fe36
In-game high scores management (#4483)
* Add in-game high score selection screens, based on the ghost replay screens

Its functionality is basic for now, mainly to let players have a central place to view
their high scores

Other things to improve:
* Allow sorting the high score entries by criteria
* Allow deleting high score nodes and possibly entries
* Use better icons

* The string for the high scores title in the track info screen can now be translated

* Refine in-game high score selection screens

Includes:
* High score info dialog now shows track and setup information
* A race can be started with the displayed setup, using the current player and kart
* Icon to access the screen now placed between the tutorial and achievements buttons
* It is possible to delete a specific high score group or all of the high score groups
* Change the order of some columns to make them easier to hide for non-linear modes
* The list will now filter out enpty high score groups

* Replace bomb icon (as used in the help menu) with the full object version from STK 0.8

It has been edited to remove most of the transparency in the object itself

* Implement column clicking in the high score selection screen, and minor GUI fixes

Note that high score entry sorting is not yet working properly

Includes:
* Top right buttons replaced by button bar containing them; fixes unreliable clicking
* High score manager has some one-line functions moved into its header file
* High scores can be sorted by some criteria
* Sorting is done before every time high scores are saved

* Fix header define names for the high score info dialog

* Fix high score sorting, reorganize its associated code

* More refinements to the high score selection screen

Includes:
* Clearing high scores no longer causes memory leaks
* The manual refresh button has been removed, as it has been deemed useless

* Remove unused header files for the high scores information dialog header

* The high scores box in the track information screen no longer has '='

* Fix pressing escape key in the high score information dialog crashing the game

Also remove unused widget variables and unnecessary function overrides

* Do not write high scores for races that have 0 laps and/or have no real karts

* Allow passing a parameter to prevent high scores from temporarily being written

This setting lasts only as long as the game runs; it is useful during track and
kart animation testing, where unwanted high score entries should not be written

* Force update sources.cmake, as new source files are being added for high scores screens

* Fix memory leak and strings

Co-authored-by: Benau <Benau@users.noreply.github.com>
2021-02-12 11:12:43 +08:00
Deve
a7a1c8abca Some work with scale rtts.
IMO auto scale doesn't have much sense on desktop computers, because advanced lighting was enabled by default for a long time and graphics level 3 should be fast enough as it is. And still now rtts scale it's easily configurable in options.

I fixed deactivated "render resolution" spinner when you enter graphics options when advanced lighting is disabled.

I also added a function that reads dpi on android and it sets rtts scale based on this value. SDL is not initialized yet in this place, so getDisplayDPI() is not possible.
2021-01-19 23:58:51 +01:00
QwertyChouskie
6d3ee0ce31 Add Render resolution (scale_rtts) slider with auto-mode
Auto mode adjusts based on your display's DPI in order to hit a target DPI.  Currently it will default to Always Full for render resolution, but High Quality or even Quality might make a good default, community testing is needed.
2021-01-19 00:12:20 +01:00
riso
ce13648721 camera settings 2020-12-23 21:39:30 -06:00
Benau
60cb0a1ccd Remove duplicated strings 2020-11-19 14:26:45 +08:00
Benau
8eb318675d Allow saving custom camera settings 2020-11-19 12:17:01 +08:00
QwertyChouskie
1e90c734a3
Condense checkboxes in video options
With the font size set to "Very Large" and the theme set to "Cartoon", the Apply button went slightly outside of the main box.  This fixes that by putting the two checkboxes on the same row, which saves a bit of valuable horizontal space.
2020-09-25 20:35:58 -07:00
Benau
4ed6c3ce7a Add missing whitespace 2020-09-04 21:46:35 +08:00
Alayan
073e5a4314 Improve the GP editor's track picker layout and behavior
This improves things for #4378 but is not a comprehensive solution. It also includes unrelated improvements to this screen.

- Switch from 2 track rows to 3 track rows. This allows to show more tracks at once. Nonetheless amount of white space between track pictures is still significant. Showing the track name below each track is part of the issue, as it needs space on the bottom and margins on the side to avoid track names overflowing onto each other. Word-wrap for track title would incur a small vertical cost while gaining a lot of horizontal space. Alternatively, the track names could be hidden and only shown on hover (like the game's main track selection screeen).
- Select the standard set of tracks by default instead of all.
- Reduce the amount of vertical spacing for the buttons below the track picker.
- Group laps/reverse and ok/cancel vertically instead of horizontally. This creates clear visual blocks, as the reduced vertical spacing didn't work out well otherwise.
- Add a new selected track picture. The selected track's name is always shown as title, but some users may miss it or not know track names well enough. Now, which track is going to be added to the GP when clicking ok is obvious.
- When selecting a different track, change the lap number to the track's default.
2020-09-03 21:14:11 +02:00
QwertyChouskie
4270533f07
Fix button spacing in grand_prix_win.stkgui 2020-07-20 00:57:16 -07:00
QwertyChouskie
247d1162ee
Fix button spacing in grand_prix_lose.stkgui
On HiDPI these buttons were too small.
2020-07-20 00:56:26 -07:00
QwertyChouskie
519708ad0c
Fix "Custom" button padding in UI Options screen
Also simplify the surrounding code a bit.
2020-07-19 13:19:36 -07:00
Benau
32cc160630 Allow any addon karts in online with tux hitbox in physics
Live join and spectate are now possible too
2020-07-18 10:04:07 +08:00
Benau
296b38ea51 Allow track screen searching with name 2020-07-10 22:12:45 +08:00
Benau
c487ad0166 Update translation source 2020-07-10 12:13:12 +08:00