Commit Graph

22 Commits

Author SHA1 Message Date
QwertyChouskie
efbd8eb75e
Screen-space refection: many fixes + optimization (#4575) 2021-08-30 16:34:02 +08:00
Benau
24c4f4c8de Fix GLES shader 2019-06-26 16:25:13 +08:00
samuncle
26a387ea36 Update the reflection 2019-06-24 23:33:03 +02:00
samuncle
187623b6a8 Update raytracer reflection to mitigate surface which are too glossy 2019-06-24 23:33:03 +02:00
samuncle
b787c09705 Remove useless code 2019-06-24 23:33:03 +02:00
samuncle
104de39a04 Disable completly space screen reflexion for opengl-es (probably too slow for android 2019-06-24 23:33:03 +02:00
samuncle
3291e23ca6 Reset the shader to fix the minimap 2019-06-24 23:33:03 +02:00
samuncle
674a449c10 Reset the shader to fix the minimap 2019-06-24 23:33:03 +02:00
samuncle
bc49620b23 A few minor changes 2019-06-24 23:33:03 +02:00
samuncle
476b73375a Experimental raytracer with multisampling (todo: implement this properly) 2019-06-24 23:33:03 +02:00
samuncle
11562a541c Experimental blur test 2019-06-24 23:33:03 +02:00
samuncle
a5e40f9a8a Add color buffer to compute proper space screen reflexion 2019-06-24 23:33:03 +02:00
samuncle
13d121e45d remove dead code 2019-06-24 23:33:03 +02:00
samuncle
cb8f9ecf43 Minor changes 2019-06-24 23:33:03 +02:00
samuncle
025001993d Add space screen reflexion shader 2019-06-24 23:33:03 +02:00
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Deve
3a9b2b9872 Fixed advanced lighting on android 2016-09-12 21:43:31 +02:00
deve
d5e30ee41e Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
Vincent Lejeune
2667791621 Tweak IBL 2014-12-08 19:36:23 +01:00
Vincent Lejeune
a094bbae19 Factorize DiffuseIBL and SpecularIBL 2014-12-07 19:10:22 +01:00
Vincent Lejeune
8f3b8cf448 Implement specular IBL properly 2014-12-05 16:42:49 +01:00
Vincent Lejeune
fd2da4085b Rename some shader to improve their meaning 2014-12-05 00:20:16 +01:00